overburden slow down

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Khan-
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overburden slow down

Post by Khan- » 24 Dec 2015, 18:31

Hi there,

is this a bug ? because I can understand the change, but, like it is in the game, it's a little too much... we even cannot work normally in our own camp

:beer:
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Airco
 
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Re: overburden slow down

Post by Airco » 25 Dec 2015, 07:54

i think its normal, u see your burden and when u go above the unit your char can carry your slow down.
untill now nobody gived a dam about burden other than what your char was carrying, so for the workers no issue
as my char is mainly build for being a exelent archer my willpower is low and the tradercart has its use again (stil not usefull for those that are full willpower char's tho)
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Khan-
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Re: overburden slow down

Post by Khan- » 25 Dec 2015, 12:55

I could understand you cannot keep more than the white maximum number in your inventory, why giving us the possibility to double it and then being a snail ? x)

even the lowest willpover inventory is already ridiculous... 120 stones = 756 kg... (1680 lbs) :beer: :crazy:
if someone is looking for reality, give more space in trading carts and animals pulling them... and smaller inventory
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Airco
 
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Re: overburden slow down

Post by Airco » 25 Dec 2015, 12:57

yeah thats true cant agree any more on that
os: Win10N
Motherboard: Asus Sabertooth Z97 Mark2
Cpu: intel I5-4690 3.5Ghz
Cpu cooler: thermaltake Frio Extreme Silent 14 Dual
Mem: Corsair 16gb, Cmy16gx3m2a2133c11r
Gpu: Geforce 970, Asus STRIX GTX970 DC2OC 4GD5
Soundcard: Creative Soundblaster Z
HD: SAMSUNG 75E250RW SSD 850 EVO 250 GB


Evelyn
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Re: overburden slow down

Post by Evelyn » 26 Dec 2015, 21:59

I agree, this is WAY too much. I'm a GM on a server and the GM tools are already miserable, now it's just painful. Without adding in any way of moving materials quicker you guys add this stuff in? Come on! This just sucks!


Mackenzie
 
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Re: overburden slow down

Post by Mackenzie » 26 Dec 2015, 22:08

I agree, this single change has caused me to quit the game.

After 800 hours, I loved every minute of it. Every hard working minute I poured into my guild's settlement. But this one change does not benefit anyone, it literally just doubles the time it takes to move items from point A to point B, whether you choose to carry underburdened in two trips or overburdened in one trip, it doubles the time it takes to move during the task. Mining deep tunnels is now extremely painful and tedious as well.

Movement is everything. Movement freedom is highly valuable to me in a game and is why I enjoyed the first near-thousand hours I played so far.. but I can't play it anymore and I REALLY sincerely miss playing Life is Feudal since the December 24th update.

Please developers, for the love of God change this back! Or give servers a config option to disable the overburdened slowdown. I beg you!

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Khan-
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Re: overburden slow down

Post by Khan- » 27 Dec 2015, 11:11

I assume this was planned for the "animal pull carts" update... obliging us to use the animals in carts... but... here it's just boring : /
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Senmori
 
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Re: overburden slow down

Post by Senmori » 27 Dec 2015, 19:50

Personally, I like the idea of when you're overburdened you move slower. However, the implementation was done in such a way that, to me, it seems like they just said "if you're overburdened, then move at 'x' speed."

I think a better solution would be to tie the player's movement speed to the Movement skill, and to gradually decrease the player's movement speed the more weight they have on them.

Basically, if you are one stone overweight, you wouldn't see a difference in movement speed.

However, if you are 100 stones overweight(and you're movement speed is low), you would move at the current movement speed.
That being said, no matter what you're Movement skill level is, you would move noticeably slower when you're 100 stone overweight(possibly at the current overburdened speed).

To me, this would be a much better solution, since it would still basically encourage people use the carts for transportation of large amounts of material, but if they just happened to pick something up and it put them barely over the weight limit then they could still move normally.

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