Overburdened Slowdown

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Mackenzie
 
Posts: 6
Joined: 08 Dec 2015, 02:30

Overburdened Slowdown

Post by Mackenzie » 26 Dec 2015, 22:15

This message is intended for the developers. Please consider this as I deeply loved playing the game until this change was implemented.

This single change has caused me to quit the game.

After 800 hours, I loved every minute of it. Every hard working minute I poured into my guild's settlement. But this one change does not benefit anyone, it literally just doubles the time it takes to move items from point A to point B, whether you choose to carry underburdened in two trips or overburdened in one trip, it doubles the time it takes to move during the task. Mining deep tunnels is now extremely painful and tedious as well.

Movement is everything. Movement freedom is highly valuable to me in a game and is why I enjoyed the first near-thousand hours I played so far.. but I can't play it anymore because of how tedious this is and I REALLY sincerely miss playing Life is Feudal since the December 24th update.

Please developers, for the love of God change this back! Or give servers a config option to disable the overburdened slowdown. I beg you!

I miss LiF... I will forever miss it if this can't ever be changed... Give us willpower heavy builders and crafters our productive fun back... please!


Evelyn
Zealous Believer
 
Posts: 16
Joined: 21 Oct 2015, 15:05

Re: Overburdened Slowdown

Post by Evelyn » 26 Dec 2015, 22:37

Yes please! This is game breaking! Even in GM mode with stats maxed I crawl trying to help players get their bases back after server corruption. This has made everyone even more irritable than before and me with it. PLEASE FIX THIS!


Mackenzie
 
Posts: 6
Joined: 08 Dec 2015, 02:30

Re: Overburdened Slowdown

Post by Mackenzie » 27 Dec 2015, 20:49

Regarding constructive criticism, I feel a great balance or solution to this change could be as simple as reevaluating the overburdened mechanic.

Right now for example, the player has the ability to carry a total of 200% weight depending on their willpower stat. For the longest time now, we have been used to a simple warning while carrying over the 100% limit.

Instead of causing the slowdown at >100%, I think the best solution would be to allow a new maximum capacity of 250% or 300% and anything >200% causes the actual slowdown, while anything >100% still gives you a solid warning to watch your carry weight and capacity.

Perhaps while >100% the penalty can remain a simple warning while doubling or tripling the decrease of stamina when running, such as that stamina drain one receives while sprinting with armor or a full set of heavy tools. Then if >200% is reached, apply that super heavy slowdown just like you were carrying a fallen tree log or piece of furniture or wearing a lot of heavy armor.

I apologize if I come across as ranting, that wasn't my intention. I am only pleading desperately because of how this one mechanic change has stripped so much of the fun I was having in the game that I can't find myself to continue enjoying it as it currently is. I have tried it for a solid 24 hours and felt absolutely drained of fun as a willpower player, miner, terraformer, farmer and worker. This game was quickly becoming one of my favorites of all time. I can only hope a compromise with this mechanic can be realized, so that I can continue to enjoy it as I once have.

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