Hi all, so i bought the game 3 days ago and i have played a bit with my friends in a private server, to try the game features before the mmorpg beta andfuture release.
The game is pretty solid and well made, i see the passion of the developers in this project and not a random game in EA to milk money and sell an incomplete game forever in development.
The only big issues i encountered are network related, i think the issue is caused by the large amount of data, expecially combat side, from client to server. I mean, the hitbox are a bit too much, torso, legs, head, gloves, back, and the fact that everything is droppable.
My personal suggestions:
- add the option to to destroy (or recycle if isn't possible yet) items that we don't use anymore with low or zero durability
- reduce the hitbox to 3 to reduce server load: head, torso front and torso back
- combat is a bit choppy, i mean the directional combat is not a bad idea but is not so responsive aswell, is possible to add the option to change the swings from horizontal to vertical using a key button (for example T)?
- freezing and lag, i guess the game need a bit optimization server/client side, because cometimes the world freeze even if i'm the only player into it
- the engine is pretty heavy caused by the large density of trees, reduce it and let players plant them with seeds when they need
Rest for what i tested till now is ok, with some tweaks i'm pretty sure this game will be amazing as a full mmorpg.
I admit, i'm a bit skepctical about it, since the server barely keep up 64 players, but in the last interview you devs claim that you have the technology (clustering ?), so i want to trust you, and as you see, i bought your game to support the development of LiF.
to conclude, bast sandbox mmoRPG with phisycs i tried after Darkfall, so keep the hard work guys and do your best to deliver the definitive experience.