Tree/plant growth after patch

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RogueSoul
 
Posts: 22
Joined: 08 Feb 2015, 15:42

Tree/plant growth after patch

Post by RogueSoul » 20 Feb 2016, 22:38

Has anyone else noticed trees and garden plants not growing after the update? Usually gardens are booming after 4 hours on our server, but since the patch it is about 8 hours and the plants haven't sprouted. Similar issue with trees that have now been planted for even longer. Don't know if it is related to the patch or just some fluke issue.


RogueSoul
 
Posts: 22
Joined: 08 Feb 2015, 15:42

Re: Tree/plant growth after patch

Post by RogueSoul » 21 Feb 2016, 03:16

Its been a few hours after the hotfix. Trees and the garden are still not growing. Also, mines are no longer collapsing and campfires are no longer disappearing. I'm actually happy about the campfires since that always bothered me, but the rest is something of a problem. I don't know what in the patch might have caused it, seasons or if its a texture thing. Oddly, only started having texture issues after the hotfix.
Lots of good things to report about the patch though. The server starts up in 1/3 the time. The 'start of the day' server lag is almost entirely gone. Everyone loves the auto craft, the seasons and flowering trees, and is excited about growing specific herbs.


Inteteiro
Beta Tester
 
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Joined: 08 Jan 2016, 22:01

Re: Tree/plant growth after patch

Post by Inteteiro » 21 Feb 2016, 17:53

Anything planted after the patch doesn't seem to be growing and nothing is decaying. Monuments wont increase in size.


RogueSoul
 
Posts: 22
Joined: 08 Feb 2015, 15:42

Re: Tree/plant growth after patch

Post by RogueSoul » 21 Feb 2016, 18:28

I'm glad it isn't just my server that is experiencing this issue. I was afraid my database had been corrupted or something. I don't know if it helps the devs at all, but I have noticed in the server logs that there are no entries for "forest stretch" or "underground plants" at the start of each day like there used to be, or passability map checks. I don't know whether that is part of the problem or what would cause that, but it is a change since the patch.
Also, another thing on the list of stuff not working, beehives aren't producing honey post patch. I guess that is related somehow to nothing growing each day. Tanning vats and drying racks are working, thankfully.


E4foxtrot
 
Posts: 2
Joined: 18 Feb 2016, 00:32

Re: Tree/plant growth after patch

Post by E4foxtrot » 21 Feb 2016, 23:08

Same for our server. Farms, tress, mines, schools and monuments are stuck.


Zionite
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Posts: 6
Joined: 14 Feb 2016, 04:56

Re: Tree/plant growth after patch

Post by Zionite » 22 Feb 2016, 06:54

Unfortunately all I have is a "me too". Time is frozen on our server.


FlumZ
Beta Tester
 
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Joined: 21 Feb 2016, 20:43

Re: Tree/plant growth after patch

Post by FlumZ » 22 Feb 2016, 11:37

Our server also have same problem, but our crops did grow, but trees and monument is "stuck"


Wiz12268
 
Posts: 8
Joined: 15 Jan 2016, 17:51

Re: Tree/plant growth after patch

Post by Wiz12268 » 22 Feb 2016, 14:17

The day cycles arent cycling. Whatever there was that caused the 'morning lag' which was a result of all those things happening...trees growing, tree replenishing, crops growing, claims expanding, mines collapsing, bags disappearing off ground, basically anything and everything new day related has stopped working.

Server restart allows fruit trees to replenish not sure if a server restart every in game day would be a work around or not, but if people are desperate they can try it. Problem with that is it voids the herb gardens because they reset if the servers go offline. But crops are more important.

But this is basically a game breaking bug and should have been addressed long before this.


RogueSoul
 
Posts: 22
Joined: 08 Feb 2015, 15:42

Re: Tree/plant growth after patch

Post by RogueSoul » 22 Feb 2016, 15:29

Some sort of rollback feature to revert to the previous version would be very helpful. The lack of growth going on three days is really hindering us. I guess on the bright side, none of us have seen the flickering sky issue. The hotfix made our textures much worse somehow.


Wiz12268
 
Posts: 8
Joined: 15 Jan 2016, 17:51

Re: Tree/plant growth after patch

Post by Wiz12268 » 22 Feb 2016, 15:58

they made a post on Steam and said it would be a couple days before any patch came, a rollback to previous version would be best solution at this point.

edit actually they said a 'few' in games days which is technically more than a couple

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Cosimo
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Joined: 02 Jan 2016, 13:40

Re: Tree/plant growth after patch

Post by Cosimo » 22 Feb 2016, 16:45

Has anyone noticed that the time it takes to saw boards/billets/logs and cut trees have tripled since the patch?


Trollinet
 
Posts: 5
Joined: 20 Feb 2016, 21:17

Re: Tree/plant growth after patch

Post by Trollinet » 24 Feb 2016, 10:07

Same problem on our server : No more apples on trees, crops are not growing... But il seems that rabbits and chickens still continue to eat, but trees are empty...

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Sethturace
 
Posts: 19
Joined: 08 Feb 2015, 11:24

Re: Tree/plant growth after patch

Post by Sethturace » 24 Feb 2016, 11:16

we tried to force growth with a few server restarts, it should work.


Xeen
True Believer
 
Posts: 8
Joined: 31 Dec 2014, 20:44

Re: Tree/plant growth after patch

Post by Xeen » 24 Feb 2016, 11:52

Just adding - same "not growth" issues apply for "old server" as well as totally "fresh one", so problem is not related to old databases.

I tested it to check if it can be older database incompatibility issues, but obviously it is not the case - so starting new server does not solve anything, we need to wait for patch.


Nathorus
 
Posts: 9
Joined: 18 Oct 2014, 12:46

Re: Tree/plant growth after patch

Post by Nathorus » 24 Feb 2016, 14:18

Hello Guys,

i have the same Problem on my server.
Sry for my bad english.

Database is not the fault, the fault i think is the Server.
New install the Server, has anyone tried this?
Image
Image


Baerick
 
Posts: 1
Joined: 25 Feb 2016, 09:27

Re: Tree/plant growth after patch

Post by Baerick » 25 Feb 2016, 09:33

Is there any word from the devs about this yet? Our server is in stasis because nothing will grow/monument won't expand.


Culdych
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Posts: 11
Joined: 09 Apr 2015, 08:19

Re: Tree/plant growth after patch

Post by Culdych » 25 Feb 2016, 09:42

Arrakis posted yesterday to say it would be 'today or tomorrow' for the fix. Nothing yeaterday so with luck we will see a patch today, or at least a further update as to where they are with this.

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Leaf
 
Posts: 76
Joined: 01 Feb 2014, 16:47

Re: Tree/plant growth after patch

Post by Leaf » 25 Feb 2016, 17:47

I can do /grow to force crop growth, restart the server to make apples harvestable again and a decay tick.

Nothing I can do about tunnels collapsing, items dropped on the ground don't seem to be going away, to make trees grow I would have to restart the server a lot of times.

And of course with every restart I get complaints from the other side - "hey, that just reset my herb garden! I was expecting a harvest of 3k naptha to make explosives with and destroy the server!"

And graphics are causing crashes of course.

Just attach herb gardens to the same growth period as crops, cut back on the herb garden output and hotfix it.


RogueSoul
 
Posts: 22
Joined: 08 Feb 2015, 15:42

Re: Tree/plant growth after patch

Post by RogueSoul » 26 Feb 2016, 16:21

I am happy to report that following the 'slowfix' everything seems to be back to normal. Trees and crops are growing, unsupported mines and dropped objects are decaying, and most of the texture issues are better. I can't speak to every texture, but so far so good. Plus, the server starts up faster!

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