by
Trenix
» 15 Mar 2016, 18:32
I understand that combat is not finished, but I do think that it requires some immediate attention. I personally don't believe the combat in this game revolves around skill, but rather exploits. This is very frustrating for those who don't know these exploits and are doing their best to protect themselves and their property from intruders and bandits, who clearly know these exploits. Let me break it down for you...
Backpedaling
This needs to be drastically nerfed. It's not realistic for someone who's fully geared up to be walking backwards which seems to be as fast as walking forward, but don't quote me on that. It's not only fictional, but unfair and not very fun either. Accidentally tripping over something behind you could cost your life, so I could only believe that if they were to backpedal, they'd do it VERY slowly.
So in my opinion, backing up while in combat should be extremely slow, giving the person who's charging at you an advantage as it should. Also going in and out of combat needs a proper nerf. Give players a timer before they can go back in combat once again. If you're in combat, you're in combat. You should not be switching back and forth with full freedom. This is an exploit, like shooting a gun and jumping at the same time.
I want a quality fight for once, where we can parry, block, and do combos. Right now all I see is backpedaling, which make for poor quality battles.
Points of View
Third point of view is good for melee and first point of view is good for ranged. Doing first point of view in melee, you can barely see what you're doing or what's going on and third point of view in ranged is just completely off with the cursor. It's great that you guys give us options, but these options hurt players who want to play their way but can't because of obvious disadvantages.
These optional features are ultimately senseless and frustrating. Mind as well just restrict us to help those who don't know better, giving them an actual chance to defend themselves. I'm all for fair fights.
Ranged Shooting
I believe I'm a good shooter and am able to aim and shoot with good accuracy in a game where it's pretty hard to actually shoot in, when compared to others. However, the shooting is rather glitchy. Using your life click button to build distance and shoot is conflicting. Sometimes it gets bugged and I waste and arrow when I'm trying to build distance. This can cause unnecessary friendly fire and a waste of arrows.
I would highly recommend using the right click to build distance and left click to shoot as other games have it. It's a lot better to shoot that way. I also have a problem where I'm not sure if my character is ready to build distance with another arrow and that is what causes the issues that I mentioned above.
Login Killing
I should have vulnerability upon login. This is pretty self explanatory and seems very easy to implement so I'm not sure why it's not in effect yet. If the mechanic is there, why have I been very recently killed before logging in?
Spawn Killing
There is nothing in effect to stop people from killing you repeatedly. It's wrong to punish people who aren't able to defend themselves and weren't even the aggressor. Without a doubt, for at least an hour after death, don't all us to lose skill points if we die again. Have this only happen to players with positive alignment.
Combat Logging
It's highly recommended that you fix this. It's a clear exploit which is completely unfair. To fix this you should set a 20 second timer when a person attempts to log off. You should still give us the option to automatically logout, but have our character remain in the world until the timer is up.
Give these people an disadvantage, not an advantage. I've seen many people flee, hide, and combat log, making it hard to get evidence if they did or didn't. It's pretty obvious that they did though, because prayer to homecoming gives off a noticeable sound when used. Frankly I'm tired of taking screenshots and reporting to admins to get exploiters banned.
Unarmored Combat
This needs to be greatly nerfed. Who in their right mind would only equip a weapon and go out for battle without any protection? There is no realism in this. They do this intentionally for that extra movement speed and even when struck, they don't die or get knocked out instantly, which is even more unrealistic.
Weapons are easy to make. Have players come with armors which are harder and more expensive to make. I'll be more than happy to fight off people who I can gain from. Right now the people who play correctly are the ones who are being screwed. This insane mobility they have for being unarmored is ridiculous. When I kill them, I get little to nothing and if they kill me after the constant attacks, they get my full gear. How is this even fair?
There is many ways to nerf this behavior. Some examples...
This needs to be greatly nerfed. Who in their right mind would only equip a weapon and go out for battle without any protection? There is no realism in this. They do this intentionally for that extra movement speed and even when struck, they don't die or get knocked out instantly, which is even more unrealistic.
Weapons are easy to make. Have players come with armors which are harder and more expensive to make. I'll be more than happy to fight off people who I can gain from. Right now the people who play correctly are the ones who are at a disadvantage. This insane mobility they have for being unarmored is ridiculous. When I kill them, I get little to nothing and if they kill me after the constant attacks since hording weapons is absurdly easy, they get my full gear. How is this even fair?
There is many ways to nerf this behavior. Some examples...
Accidental Injuries - Attacking another player with a weapon when unarmored gives you a 15% of accidentally injuring yourself. This is both for ranged and melee combat. The place where you're unarmored will receive the injury, so make sure you're fully geared. The more gear you have on yourself, the less chance you will accidentally injury yourself. Having full set of gear, will prevent you completely from injuring yourself.
Increased Unarmored Damage - You should take significantly more damage when hit in a place that is unarmored, way more than currently. Took me about 2-3 hits with a maul on an unarmored player which is far from realistic. Even if he was struck with my handle of the maul, still should knock him out pretty easily without any protection. It was high quality and I had high skill, so something is wrong here.
Terrified Debuff - When striking an armored player when unarmored, you should get a debuff called terrified. For 30 seconds your accuracy should drop significantly and you should have a chance of stumbling and falling down. You should have at least 3 types of armor pieces equipped to prevent this debuff.
You guys should encourage people with no gear to flee, it's as simple as that. Right now we have raiders running around naked with a single weapons and VERY little disadvantage. Not realistic and not fun.
Last edited by
Trenix on 19 Mar 2016, 21:19, edited 9 times in total.