NAZGULL wrote:Sooo is it just me, but most of my buildings catch fire when they hit 50% durability. I like the fact that it happens, but could we not get it set to not catch on fire until 5% or less? its really annoying to have a building like the blacksmith shop, bloomery/kiln/herbalist shop catch fire at 50% and not be able to use it until its repaired.
I think this is a great idea, but 5% is a bit low. Perhaps a visual warning at 25% along with a reduction of effectiveness. So, for the forge as an example, you could make the nails you need for repair kits. Then at 5% it would cease to function.
Similar to training dummies, where they start to break down but can continue to be used.