Aircode wrote:Yes it is possible. You need to create some additional preferences like;
Client side
- create an object for your model in /data/cm_objects.xml
- create an entry for your object type in /data/object_types.xml
- create a recipe for your new object in /data/recipe.xml
- create a recipe requirement to build this object in /data/recipe_requirement.xml
Server side
- create an object for your model in /data/cm_objects.xml
- create SQL entry's for object_types table in your lif database
- create SQL entry's for the recipe table in your lif database
- create SQL entry's for the recipe_requirement table..
voila your model is now buildable ingame.
P.S. You need to convert your model into Torque3D .dds & .dts
maybe send a pm to Custodian he seems a bit more experienced like me.
I have gotten as far as loading my models in game and collision works. Had some issues with grouping and didn't know the correct layout. I made a new stone wall and am trying to use the DDS textures from the original stone wall. Getting just a solid gray object in game as if it's using the material color I chose in blender.