tree's (stomps ect)

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Airco
 
Posts: 698
Joined: 02 Apr 2015, 12:41

tree's (stomps ect)

Post by Airco » 29 Apr 2016, 07:11

oky so majority of us got tree "issues" laaging the graphicscard and even giving logging in issues on server whit a high tree count.
stumbeld upon a (in my head , brilliant) idee when flying over my 3x3km's peace of virtual land to solve this!
so tree stumps take up memory and even get calculated in the server data on there age and status ect.
why not just keep doing that exactly, tree's get planted and grow, let them grow and die aswel.
high quality tree's live longer than low quality tree's and it wil give a nice realistic cycle upon cleaning up serverdata.

tree gets planted - grows to full age - lives x time - dureing its time it repoduces x amount of new tree's - it has reached its age limit so it doies - tree falls over as if it would be chopped down - stump and log lay on the ground for x amount of time - log and stump vanishes cleaning up data.

for the new tree spawns i would let tree's of Q9 and lower just spawn 1 tree of Q10. over time this would mean u would have no more tree's of Q10- so other tree's would have to randomly spawn those low quality tree's in order to keep the diversity in quality.
this entire system wil need (i think) ALOT of attention to fine tune and see how the forest grows/develops so yeah at start it wil be messy.

for the treestumps,
let the stumps just be on a general time no mather what quality the tree was, lets say 5 day ingame cycle? (just random number here)
so a tree that "dies" or gets chopped down the stump wil be there and no mather if the player that chopped it down is to lazy to clean it up , eventualy it wil go away.
AND if the player is to lazy to clean it up, it wil be in his/her way to expand his/her land considering game mechanics dont allow u to build on a stump, placing a new tree? not posable eather, so not removing the stomp gives u delay for planting new tree's.

the logs,
depending on the quality of the tree the log degenrates over time in amount that can be sawn out of the log.
in addition to counter this, i would inplement it so that the log's that are dragged into buildings (buildings like canopy and/or warehouse's) to keep there amount of usefull wood or even slighlyt increase the quality/wood amount (over x amount of time as if a tree was growing) that u can get from those log's that are stored underneath a roof.
storeing or ageing wood was done and stil is (bhut ALOT less nowadays) and even for such long periods that it was being dryed for the next generation, its becouse it was dryed so long that a table of those day's stil is flat and unchanged in form.
compared to the table u made from the tree u chopped down past summer and thats why the table looks like a banana right now (yep u dident let it dry so now u got a banana replica instead of a table)
os: Win10N
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WhiteWolf411
 
Posts: 9
Joined: 08 Aug 2015, 17:35

Re: tree's (stomps ect)

Post by WhiteWolf411 » 29 Apr 2016, 17:03

[quote="Airco"
tree gets planted - grows to full age - lives x time - dureing its time it repoduces x amount of new tree's - it has reached its age limit so it doies - tree falls over as if it would be chopped down - stump and log lay on the ground for x amount of time - log and stump vanishes cleaning up data.
[/quote]

not a bad idea, but good healthy trees would take forever to just die
also the stumps from good quality trees would also take a long time

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Airco
 
Posts: 698
Joined: 02 Apr 2015, 12:41

Re: tree's (stomps ect)

Post by Airco » 29 Apr 2016, 17:07

for the treestumps,
let the stumps just be on a general time no mather what quality the tree was, ....

:)
i figured that that would be a posability,
yeah the actual age of the high Q tree's wont be easy to find/get it right
os: Win10N
Motherboard: Asus Sabertooth Z97 Mark2
Cpu: intel I5-4690 3.5Ghz
Cpu cooler: thermaltake Frio Extreme Silent 14 Dual
Mem: Corsair 16gb, Cmy16gx3m2a2133c11r
Gpu: Geforce 970, Asus STRIX GTX970 DC2OC 4GD5
Soundcard: Creative Soundblaster Z
HD: SAMSUNG 75E250RW SSD 850 EVO 250 GB


Larainan
 
Posts: 83
Joined: 08 Sep 2015, 15:19

Re: tree's (stomps ect)

Post by Larainan » 01 May 2016, 12:46

From what I can see trees actually do reproduce other trees in this game (though not many and not often). also when you remove a tree unless you build something in its spot while they regrow unfortunately the low qual trees do eventually come back as the same quality as the first time which is why many people use the tree and stump removal mod. I think if they could randomize this to simulate wind carrying seeds of better trees this would be a benefit to the repopulation.

Setting your decay rates to a very low amount will take care of things like logs just left laying around now if only they could tie stumps into that process as well.

I do know they have changed how trees spawn and that over time has greatly reduced the lag on our servers for which I am thankful.

I still don't like to see the mess left behind personally and I know i'm not alone in that belief.

Being able to build a woodshed for storing building logs billets and unused lumber would be a great game addition maybe someone should suggest it lol.

I do agree that they should rethink forest growth a bit and maybe they will in the future.

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