Numbers aren't sexy

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Bleiz
 
Posts: 8
Joined: 06 Aug 2015, 21:57

Numbers aren't sexy

Post by Bleiz » 04 Jun 2016, 16:15

Love the game and the work devs have put in it.
One thing I feel would greatly improve immersion with minimal effort is changing quality values from numbers to a written description, like so.

1-10 = Abysmal
11-20 = Awful
21-30 = Imperfect
31-40 = Average
41-50 = Fair
51-60 = Decent
61-70 = Good
71-80 = Superior
81-90 =Exceptional
91-100 = Perfect

You could color code it for good measure. Dark red/brown = Bad
Light green = good, and maybe light blue for perfect?

Also, it's not necessary to put so many decimals when you get a skill up.

Cheers

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Darius
Beta Tester
 
Posts: 231
Joined: 11 Oct 2014, 09:48

Re: Numbers aren't sexy

Post by Darius » 04 Jun 2016, 20:53

I like the idea. It really helps the immersion.

But do you then suggest to have just 10 tiers of quality instead of 100? As with this system you can't have an item with a quality of e.g. 55.


KPEBETKA
True Believer
 
Posts: 9
Joined: 29 Jan 2017, 11:56

Re: Numbers aren't sexy

Post by KPEBETKA » 08 May 2017, 09:24

I think this does not correspond to the concept of the game, you try to facilitate the game process, but it is necessary to work in the opposite direction


Yotoni
Zealous Believer
 
Posts: 55
Joined: 10 Feb 2014, 16:50

Re: Numbers aren't sexy

Post by Yotoni » 08 May 2017, 09:44

Good idea. If this shows up when we use "inspect" action or when we check items in the inventory, it looks good-:) That's kind of what they do with player's name in game (ex. criminals=red; saints=green)
Why not extend it to building state?

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