Input #2A quick and basic look at the skill trees.
I have voiced this in other places more then once, that the tree needs a bit of work, not alot many things I find very well made, i will maybe later on speak for certain skills in more detail but the things that bugg me about the skill tree are mostly
1. Why is forestry exclusive in farming, it should be branched out lets say from natures lore, so with even 400 points you can reach forestry and just carpentry.
1.1. Maybe adding another skill that branches of farming for planting of fruit and barrie bushes or other kind of orchrid like plants, makes sense right ? I do hope we will get more fruit trees and similar thats the reason for this aswell.
2. Formations only from spears and such. I honestly would like that the formations can be taken at end of any tree if they want to specialise in 1 weapon type and get this somewhat leader skill.
Because this will allow of very good unit combos, unlike now you would resort puting a spearman in a shield wall sort of.
3. I honestly do not like the new "Building Maintain" skill unless they add to it in the distant future the ability to upgrade/alter buildings with decorative addons or some other things, because it is very costly to get it and very plain and borring.
4. Same can be said as above for precious prospecting, it needs to have something that will attract people to keep it, or we will end up with people having it temporeraly in a sense.
5. Also i do not know what I would do with Warhorse handling because it is a sort of a endgame skill but forcing it after procuration and not maybe after animal lore is making my peanut brain bleed a bit, i hope that we will have alot of very diverse crafting builds because people will end up with skills they wont use, some people might do them all but usualy they will specialise for some and let the rest float there.
On the combat tree I cant add more because we have yet to see how the 400 skillcap test performs to give real detail on that.
Stay feudal, blood of peasents must flow,
Regards,
UBA