So I've been pvping a lot lately and found some things I think should change. First and foremost, I'll mention some of the bugs I've found.
1. The most annoying one I found is where you can still parry in front of you when you're huffing and puffing from stamina loss. It makes stamina monitoring less important.
2. When you get a perfect parry your opponent can be staggered. Though, when they are staggered they can still parry if they are looking in the right direction during the stagger. It's similar to the issue in number one.
3. Try this one out: If you swing, you can do a swing animation if you click 3 quarters to the end of the swing; In another direction of course. It looks odd but you will notice you do a quick swivel. I found that this merely just looks ugly, as it doesn't seem to do any damage.
4. Transitioning from swinging to blocking and vice-versa is a bit clunky. It would be nice if both the animations looked smoother and the mechanics were smoother. You see, when you're in mid swing, maybe you want to block right after. If you hold the block button, sometimes your weapon may not come up. But a block will register regardless and this is another bug. This is especially true with shields. Shields actually seem to have this problem even more. Overall it would benefit the player to have more fluid combat.
5. Sometimes randomly out of the blue I will be charging up a swing and it will launch in the opposite direction. I see opponents doing this too and it's very frustrating to get hit from a swing like this. If you every played Mortal Online, it's the equivalent to the "super feint".
6. Perfect blocking is a good idea! Though I think it could be executed better. I feel like it is so easy to get a perfect block. I'd suggest making perfect blocking and following up with a counter harder, if it leaves the player wide open to attack. Also, I don't think perfect blocking should totally stop the attacking player but rather slow them down a lot and slow down camera movement a lot. To add to this, this player cannot attack but can only block. If the player does block he/she would only be limited to a good parry. Because of the slowing of the mouse movement speed, it would be hard to defend from angles. That's my idea of perfect parrying in a perfect world. I just wish perfect parrying required more speed and precision.
Here's my last bit of feedback: This is my favorite game and so far I haven't had this much fun in any other. Thank you for this game. I hope combat can be smoothened and perfected.