Modifications to Claim system for thievery

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Kuroi
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Modifications to Claim system for thievery

Post by Kuroi » 27 Jun 2016, 03:43

I know almost every LiF player will be against what i'm gonna say, but IMHO there's a big part of a sandbox being mistreated (as often happens on mmos) and that's thievery.

i'm not talking about killing people for their stuff, that's banditry ofc, i'm talking about people spying preys, scouting for places to breach in and steal as much as possible with no victims.

atm this isn't possible cause of the Monuments, imho it's not that great mechanic: why shouldn't i be able to use a furnace on a claimed territory? you may answer that's god's will, but it's really bullshit. imho God should just prevent the destroying factor, not the usability.

as it is now, a thief roams around to find settlements and when he manages to find one, he can just kill anybody being there and loot their precious primitive tools, his stuff is protected after all. what i would love to see instead is people defending their furnitures, needing to build walls around their claim if they plan to have chests or barrels or tanning dryes or whatever around.

ofc houses would stay the same as it is now, being accessible just by the owner and its co-owners (well, a key system like in UO and mortal online would be great, but it's too much to ask maybe), but coops/barns/whatever is not a house, completely usable/lootable by anyone. it's realitic, imho is how life is really feudal. you have to prevent bad things.

think about someone scouting the woods, finding out there's a new settlement raising with walls already completed. if interested, he would patiently wait for the owner to open the gates and go out/in, and sneak inside (ala UO), deciding to hit or not the owner, perhaps he didn't hear him (thievery skill tree with nimble footsteps would be great), and steal everything from his coops and containers if around and outside of the house (if any). then he would have to find a way to go out. maybe climbing with grappling hooks, but only usable with a proper skill. a thief should be a precise "class" (or to make things easier, gates being able to be opened from anyone from inside).

or what if he notices someone building stuff with no walls around (maybe cause he's lazy or don't want to invest time in it), taking advantage of it to use that building he can't craft himself.

every possible scenario needs the thief to understand when he should proceed with such acts, studying his prey.

tl;dr

thieves should get some love, here is how imho:
1) every building (but houses, warehouses, keeps and gatehouses) is accessible by everyone even if on a claimed territory
2) every furniture can be used by anyone even if on a claimed territory
would be nice) proper thievery skill tree to make the Thief a proper class and not something every character can have


IMHO as it is now is really against the life is feudal and sandbox concept. i don't even want to be a thief, i just like people being able to feel real freedom. i loved thieves on UO and MO.
a monument, even if it's something to sacrifice stuff for, is almost like a proper safezone to me.

thanks for reading all of this if you did, hope a dev will take a look
Last edited by Kuroi on 02 Aug 2016, 13:52, edited 1 time in total.


trashman
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Re: Modifications to Claim system for thievery

Post by trashman » 27 Jun 2016, 16:16

I like the idea of being able to interact with furniture and maybe even being able to access dropped objects or objects in containers that are not locked. Seems more realistic and it isn't that hard to place valuable inside a house for safe keeping. Having an object on the ground even inside a claim shouldn't be protected unless inside a house or some kind of structure. It goes along with the idea of being lawful and not invading homes in a realm/claim.

I don't think there should be a thievery skill as it would unbalance the game. Then a skill to prevent thieving would be in order of sorts.

This would also promote villages to actually build walls and gates around the claim to prevent theft of items on the ground and in containers. You wouldn't come across a village with crafting/smithing items laying around out in the open. They would either be in a structure or walled off area, limiting access to others.


AfLIcTeD
 
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Joined: 09 Apr 2016, 23:06

Re: Modifications to Claim system for thievery

Post by AfLIcTeD » 22 Jul 2016, 01:16

You can already do this in YO. With mods ofc. But I agree it should also be in the mmo too. The only things that shouldn't be accessible are warehouses, houses, keeps and gatehouses. Everything else should be accessible by anyone.


Braingkk
 
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Joined: 07 Jan 2015, 03:43

Re: Modifications to Claim system for thievery

Post by Braingkk » 27 Jul 2016, 18:16

While i agree to allowing thievery, I do feel like stealing from chests etc on others claims should give a minor allignment penalty.

Even if it is only a 0.5 or smaller, it still protects the claimant somewhat and would make the thief less likely to raid newer players for free when they know there is nothing useful in the chests anyway and they will lose 1 or 2 allignment opening all the bark boxes and crates


LordSekmeth
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Re: Modifications to Claim system for thievery

Post by LordSekmeth » 28 Jul 2016, 12:40

Braingkk wrote:While i agree to allowing thievery, I do feel like stealing from chests etc on others claims should give a minor allignment penalty.


If cought :D If noone sees you? Then fair game :D

Braingkk wrote:Even if it is only a 0.5 or smaller, it still protects the claimant somewhat and would make the thief less likely to raid newer players for free when they know there is nothing useful in the chests anyway and they will lose 1 or 2 allignment opening all the bark boxes and crates


But yes it should have an allignment penalty if cought, and if observed then free to kill as well.

I loved thievery in Mortal Online, something about the rush you got when you pickpocketed people and had to run for your life :D

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Kuroi
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Re: Modifications to Claim system for thievery

Post by Kuroi » 02 Aug 2016, 13:48

AfLIcTeD wrote:You can already do this in YO. With mods ofc. But I agree it should also be in the mmo too. The only things that shouldn't be accessible are warehouses, houses, keeps and gatehouses. Everything else should be accessible by anyone.

agreed!

that's what i meant with "houses", forgot to specify about ware houses etc, gonna edit :D

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