Items becoming immovable on creation/spawn.

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Braingkk
 
Posts: 17
Joined: 07 Jan 2015, 03:43

Items becoming immovable on creation/spawn.

Post by Braingkk » 01 Aug 2016, 01:18

While I do agree with much of the new item placement strictures, It becomes very old when logs falling from freshly cut trees are stuck in the ground or a building and cannot be moved.

A similar issue happens with things like platforms that when built they sometimes end up inside another block and become stuck in place.

Please make it so that items either ALWAYS are movable once 1st built/spawned, or so at the very least a GM can move these locked items. It becomes tedious very fast having to delete half my built carts/fallen logs as I cannot move them.

ps. if gm's had ability to totally ignore placement rules that would even be better, as snugging some things like platforms etc are very useful for server-wide arenas and such.

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Deus-X-Incognita
 
Posts: 181
Joined: 24 Aug 2015, 11:31

Re: Items becoming immovable on creation/spawn.

Post by Deus-X-Incognita » 03 Aug 2016, 14:43

GM completly ignoring placement rules is a must.

An option to turn the new rules off for your OWN servers would be VERY welcome too, so many interesting construcitons now cannto be done anymore, for example placing Tall Hardwood pillars as they should (slightly in the ground, and not floating), making it seem as if platforms are crafted into all kinds of pillars - and not floating above them - etc.

Especially that many items now seem to float above others unrealistically, because you CANNOT built it realistic anymore is frustrating.
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