You are still bad at patching

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Deus-X-Incognita
 
Posts: 181
Joined: 24 Aug 2015, 11:31

You are still bad at patching

Post by Deus-X-Incognita » 22 Jul 2016, 19:22

-) Connection to server now times out always since the new patch
-) The game still crashes regularly
-) Still patching before weekends
-) Still have to watch the intor video each time the game decides to crash. i have seen it ENOUGH, let me turn it off for good
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Deus-X-Incognita
 
Posts: 181
Joined: 24 Aug 2015, 11:31

Re: You are still bad at patching

Post by Deus-X-Incognita » 18 Aug 2016, 20:48

I am going to repeat myself...

-) Still insufficient patch notes - recipes have changed, sometimes significantly, and we can find out again where and how and what not. Write that frell down for once.

-) It seems Leather Armor can no longer be crafted

-) The date seems to have changed. And with it many animals have aged significantly, some of them have already died. Yes, i am sure, yes we checked if nothing changed serverside.

-) Still have to watch the intro video each time the game decides to crash. i have seen it ENOUGH, let me turn it off for good

-) Still patching before weekends
Last edited by Deus-X-Incognita on 19 Aug 2016, 06:10, edited 1 time in total.
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German RP Server


Sral92x
 
Posts: 1
Joined: 28 May 2015, 18:36

Re: You are still bad at patching

Post by Sral92x » 18 Aug 2016, 20:50

*Bump*


ThrainnLodur
 
Posts: 2
Joined: 27 May 2016, 07:41

Re: You are still bad at patching

Post by ThrainnLodur » 18 Aug 2016, 21:25

sadly i have to say, that my pre writers were rigth.
but in Addition... you cant craft any fcking armor.
You cant craft any kleather armors.
there are no Symbols for Chains, plates or scales...
all in one:

you wasted it this time. please... make a hurry fix it.

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Cattoaster
 
Posts: 110
Joined: 03 Nov 2014, 16:13
Location: Medieval Germany

Re: You are still bad at patching

Post by Cattoaster » 18 Aug 2016, 21:51

I completly agree with Deus-X-Incognita.
Patch notes are more like a summary and quick overview of what has been done or fixed without going into specific details.

We are hosting a modified lif:yo and I've merged a lot of new recipe definitions into our files. Some recipes were deleted while other recipes were added. To merge two or more files is not difficult or time eating .. it is done quickly. But what the hell has been changed?

In fact we can find it out by ourselves, play the game like in the first days or study all new recipes. But wouldn't it be better to give your patch notes a little bit more details? You've added some new objects but you make no mention of it. Why?

That applies to your bug fixes too Why don't you add bug tracker codes so that we can check up on that in mantis? Yea, omg it's neerdy but helpful.

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