Styxwash wrote:This is a game though and some armors have to be lighter than others and for the sake of game balance, this lighter armor must have less resistance, as it is much more mobile.
What would be the point of plate armor if T2 Chainmail made you immune to slashing weapons?
In reality, warriors would aim for weak spots in armor, but this is almost impossible to simulate in a game, unless the whole engine was dedicated to it maybe.
The point of plate would be to protect you against missiles, and mitigate blunt damage better ontop of slashing immunity.
And it's not impossible to simulate certain weak points, plate armor is vulnerable at the wrists and neck in the game, this is proven.
Also, the game sells itself as realistic and should aim to achieve such.
And if we don't want to make some armor irrelevant then chainmail shouldn't be weak to literally everything except fisticuffs.