not work command /DECREASEHPDMG 1

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Gab
 
Posts: 3
Joined: 30 Aug 2016, 17:22
Location: Russia

not work command /DECREASEHPDMG 1

Post by Gab » 30 Aug 2016, 17:47

В GM режиме не работает команда /DECREASEHPDMG 1
Запускаю в игре свой мир. Вхожу в режим GM, в левом верхнем углу появляется надпись красным цветом - GM. Далее применяю команду /DECREASEHPDMG 1. Теперь хочу проверить, что дамаг не проходит. Запускаю медведя командой /animal BearData 20. И что вижу!!! Медведь меня начинает бить и убивает! Делаю вывод, что команда /DECREASEHPDMG 1 - не работает :(((. Почему так?

translate
In GM mode does not work command /DECREASEHPDMG 1
To start the game on your world. Included in the GM mode, in the upper left corner appears red - GM. Then used the command /DECREASEHPDMG 1. Now I want to check that the damage is not. Start of the bear /animal BearData 20. And what I see!!! Bear me starts to beat and kill! Conclude that /DECREASEHPDMG 1 - not working :(((. Why?

log
Code: Select all
ECHO 2016-09-02 20:39:49.424 {} <> [23880] CmChatClient::command()
ECHO 2016-09-02 20:39:49.424 {} <> [23880] ExecuteSlashCommand('DECREASEHPDMG') - command was relayed to server
echo 2016-09-02 20:39:49.456 {} <<ChildProcess>> [23880] <GameServer> ECHO 2016-09-02 20:39:49.440 {} <> [34681] ExecuteSlashCommand('DECREASEHPDMG') [T:GameServer:0x1244]
WARN 2016-09-02 20:39:49.682 {} <> [23884] Warning - Tick [23884] took 73 (>64) ms!
WARN 2016-09-02 20:39:49.932 {} <> [23888] Warning - Tick [23888] took 65 (>64) ms!
WARN 2016-09-02 20:39:50.010 {} <> [23889] Warning - Tick [23889] took 78 (>64) ms!
WARN 2016-09-02 20:39:50.338 {} <> [23894] Warning - Tick [23894] took 79 (>64) ms!
WARN 2016-09-02 20:39:50.854 {} <> [23902] Warning - Tick [23902] took 77 (>64) ms!
WARN 2016-09-02 20:39:51.239 {} <> [23908] Warning - Tick [23908] took 65 (>64) ms!
WARN 2016-09-02 20:39:51.297 {} <> [23909] Warning - Tick [23909] took 67 (>64) ms!
WARN 2016-09-02 20:39:51.437 {} <> [23911] Warning - Tick [23911] took 79 (>64) ms!
WARN 2016-09-02 20:39:51.891 {} <> [23918] Warning - Tick [23918] took 78 (>64) ms!
WARN 2016-09-02 20:39:52.219 {} <> [23923] Warning - Tick [23923] took 78 (>64) ms!
WARN 2016-09-02 20:39:52.667 {} <> [23930] Warning - Tick [23930] took 65 (>64) ms!
WARN 2016-09-02 20:39:52.727 {} <> [23931] Warning - Tick [23931] took 68 (>64) ms!
WARN 2016-09-02 20:39:52.861 {} <> [23933] Warning - Tick [23933] took 70 (>64) ms!
WARN 2016-09-02 20:39:53.126 {} <> [23937] Warning - Tick [23937] took 78 (>64) ms!
WARN 2016-09-02 20:39:53.579 {} <> [23944] Warning - Tick [23944] took 79 (>64) ms!
echo 2016-09-02 20:39:53.767 {} <<ChildProcess>> [23946] <GameServer> ECHO 2016-09-02 20:39:53.736 {} <<Thread>> [35168] stdin:> ping(2,360326); [T:GameServer:0x1244]
echo 2016-09-02 20:39:53.767 {} <<ChildProcess>> [23946] <GameServer>  [T:ThreadConsole:0x2590] [T:GameServer:0x1244]
info 2016-09-02 20:39:53.767 {} <<ChildProcess>> [23946] <GameServer> INFO 2016-09-02 20:39:53.736 {} <<Thread>> [35168] PING RESPONSE: PONG AT 307187 360326 [T:ThreadConsole:0x2590] [T:GameServer:0x1244]
INFO 2016-09-02 20:39:53.767 {} <<Thread>> [23946] Got ping response from the server in 360332 ms, diff with server: 6 [T:GameServer:0x1244]
ERRR 2016-09-02 20:39:53.767 {} <<Thread>> [23946] Can't find given ping as recorded pings! [T:GameServer:0x1244]
WARN 2016-09-02 20:39:53.970 {} <> [23950] Warning - Tick [23950] took 79 (>64) ms!
WARN 2016-09-02 20:39:54.423 {} <> [23957] Warning - Tick [23957] took 77 (>64) ms!
WARN 2016-09-02 20:39:54.875 {} <> [23964] Warning - Tick [23964] took 75 (>64) ms!
WARN 2016-09-02 20:39:55.071 {} <> [23967] Warning - Tick [23967] took 79 (>64) ms!
WARN 2016-09-02 20:39:55.393 {} <> [23972] Warning - Tick [23972] took 78 (>64) ms!
WARN 2016-09-02 20:39:55.846 {} <> [23979] Warning - Tick [23979] took 79 (>64) ms!
WARN 2016-09-02 20:39:56.297 {} <> [23986] Warning - Tick [23986] took 76 (>64) ms!
WARN 2016-09-02 20:39:56.687 {} <> [23992] Warning - Tick [23992] took 79 (>64) ms!
WARN 2016-09-02 20:39:57.203 {} <> [24000] Warning - Tick [24000] took 78 (>64) ms!
WARN 2016-09-02 20:39:57.719 {} <> [24008] Warning - Tick [24008] took 79 (>64) ms!
WARN 2016-09-02 20:39:58.172 {} <> [24015] Warning - Tick [24015] took 77 (>64) ms!
WARN 2016-09-02 20:39:58.309 {} <> [24017] Warning - Tick [24017] took 66 (>64) ms!
WARN 2016-09-02 20:39:58.493 {} <> [24020] Warning - Tick [24020] took 71 (>64) ms!
WARN 2016-09-02 20:39:58.873 {} <> [24026] Warning - Tick [24026] took 70 (>64) ms!
WARN 2016-09-02 20:39:59.076 {} <> [24029] Warning - Tick [24029] took 79 (>64) ms!
WARN 2016-09-02 20:39:59.529 {} <> [24036] Warning - Tick [24036] took 78 (>64) ms!
WARN 2016-09-02 20:39:59.983 {} <> [24043] Warning - Tick [24043] took 78 (>64) ms!
WARN 2016-09-02 20:40:00.444 {} <> [24050] Warning - Tick [24050] took 78 (>64) ms!
WARN 2016-09-02 20:40:00.690 {} <> [24054] Warning - Tick [24054] took 71 (>64) ms!
WARN 2016-09-02 20:40:00.888 {} <> [24057] Warning - Tick [24057] took 78 (>64) ms!
WARN 2016-09-02 20:40:01.007 {} <> [24059] Warning - Tick [24059] took 67 (>64) ms!
WARN 2016-09-02 20:40:01.148 {} <> [24061] Warning - Tick [24061] took 77 (>64) ms!
WARN 2016-09-02 20:40:01.210 {} <> [24062] Warning - Tick [24062] took 65 (>64) ms!
WARN 2016-09-02 20:40:01.406 {} <> [24065] Warning - Tick [24065] took 78 (>64) ms!
WARN 2016-09-02 20:40:01.859 {} <> [24072] Warning - Tick [24072] took 78 (>64) ms!
WARN 2016-09-02 20:40:01.926 {} <> [24073] Warning - Tick [24073] took 67 (>64) ms!
WARN 2016-09-02 20:40:02.379 {} <> [24080] Warning - Tick [24080] took 78 (>64) ms!
WARN 2016-09-02 20:40:02.832 {} <> [24087] Warning - Tick [24087] took 78 (>64) ms!
WARN 2016-09-02 20:40:03.285 {} <> [24094] Warning - Tick [24094] took 80 (>64) ms!
WARN 2016-09-02 20:40:03.609 {} <> [24099] Warning - Tick [24099] took 79 (>64) ms!
WARN 2016-09-02 20:40:04.991 {} <> [24105] Warning - Tick [24105] took 70 (>64) ms!
WARN 2016-09-02 20:40:04.188 {} <> [24108] Warning - Tick [24108] took 76 (>64) ms!
WARN 2016-09-02 20:40:04.641 {} <> [24115] Warning - Tick [24115] took 78 (>64) ms!
WARN 2016-09-02 20:40:05.094 {} <> [24122] Warning - Tick [24122] took 78 (>64) ms!
WARN 2016-09-02 20:40:05.547 {} <> [24129] Warning - Tick [24129] took 79 (>64) ms!
WARN 2016-09-02 20:40:06.000 {} <> [24136] Warning - Tick [24136] took 78 (>64) ms!
WARN 2016-09-02 20:40:06.185 {} <> [24139] Warning - Tick [24139] took 67 (>64) ms!
WARN 2016-09-02 20:40:06.319 {} <> [24141] Warning - Tick [24141] took 75 (>64) ms!
WARN 2016-09-02 20:40:06.592 {} <> [24145] Warning - Tick [24145] took 78 (>64) ms!
WARN 2016-09-02 20:40:06.904 {} <> [24150] Warning - Tick [24150] took 78 (>64) ms!
WARN 2016-09-02 20:40:07.357 {} <> [24157] Warning - Tick [24157] took 78 (>64) ms!
WARN 2016-09-02 20:40:07.685 {} <> [24162] Warning - Tick [24162] took 77 (>64) ms!
WARN 2016-09-02 20:40:08.138 {} <> [24169] Warning - Tick [24169] took 79 (>64) ms!
WARN 2016-09-02 20:40:08.592 {} <> [24176] Warning - Tick [24176] took 79 (>64) ms!
WARN 2016-09-02 20:40:09.045 {} <> [24183] Warning - Tick [24183] took 78 (>64) ms!
WARN 2016-09-02 20:40:09.435 {} <> [24189] Warning - Tick [24189] took 79 (>64) ms!
WARN 2016-09-02 20:40:09.698 {} <> [24193] Warning - Tick [24193] took 79 (>64) ms!
WARN 2016-09-02 20:40:09.819 {} <> [24195] Warning - Tick [24195] took 66 (>64) ms!
WARN 2016-09-02 20:40:09.960 {} <> [24197] Warning - Tick [24197] took 78 (>64) ms!
WARN 2016-09-02 20:40:10.350 {} <> [24203] Warning - Tick [24203] took 78 (>64) ms!
WARN 2016-09-02 20:40:10.803 {} <> [24210] Warning - Tick [24210] took 79 (>64) ms!
ECHO 2016-09-02 20:40:10.866 {} <> [24211] CmChatClient::command()
ECHO 2016-09-02 20:40:10.866 {} <> [24211] ExecuteSlashCommand('ANIMAL') - command was relayed to server
echo 2016-09-02 20:40:10.913 {} <<ChildProcess>> [24211] <GameServer> ECHO 2016-09-02 20:40:10.881 {} <> [37139] ExecuteSlashCommand('ANIMAL') [T:GameServer:0x1244]
warn 2016-09-02 20:40:11.131 {} <<ChildProcess>> [24215] <GameServer> WARN 2016-09-02 20:40:11.100 {} <> [37159]   Set_action: 10 (3) [T:GameServer:0x1244]
info 2016-09-02 20:40:11.131 {} <<ChildProcess>> [24215] <GameServer> INFO 2016-09-02 20:40:11.100 {} <> [37159] Player::onAdd() [T:GameServer:0x1244]
errr 2016-09-02 20:40:11.163 {} <<ChildProcess>> [24215] <GameServer> ERRR 2016-09-02 20:40:11.131 {} <> [37162] Sending new ghost (2) of the 0x04000005 (AI_Animal) over ch_1 (NetFlags: 16) with index 0 | classId = 71 [T:GameServer:0x1244]
WARN 2016-09-02 20:40:11.194 {} <> [24216] Warning - Tick [24216] took 78 (>64) ms!
WARN 2016-09-02 20:40:11.194 {} <> [24216] Started receiving ghost of the object 0x04000005 [0] (AI_Animal) with index 1 over ServerConnection | classId = 71
WARN 2016-09-02 20:40:11.194 {} <> [24216] Object with GID 0x04000005 wasn't found globally, so created a new object (AI_Animal)!
ECHO 2016-09-02 20:40:11.194 {} <> [24216] ------ read 
INFO 2016-09-02 20:40:11.194 {} <> [24216] gender=1 race=1 head=0 face_features=0 haircut=0 facial_hair=0 hair_color=0 body_features=0 skin_tone=0 voice=0
INFO 2016-09-02 20:40:11.194 {} <> [24216] Player::onAdd()
INFO 2016-09-02 20:40:11.194 {01} <[BasilModPack]ServerConnection::onObjectAdded> [24216] ServerConnection::onObjectAdded 6401 AI_Animal
ECHO 2016-09-02 20:40:11.249 {} <> [24216] Loading compute shader: shaders/common/compute/UberParticles.hlsl
ECHO 2016-09-02 20:40:11.250 {} <> [24216] Loading compute shader: shaders/common/compute/InitParticles.hlsl
WARN 2016-09-02 20:40:11.266 {} <> [24217] Warning - Tick [24217] took 68 (>64) ms!
WARN 2016-09-02 20:40:11.453 {} <> [24220] Warning - Tick [24220] took 77 (>64) ms!
ECHO 2016-09-02 20:40:11.578 {} <> [24222] PlayerVerticalMovement_State::Change_state Standing --> Falling
echo 2016-09-02 20:40:11.672 {} <<ChildProcess>> [24223] <GameServer> ECHO 2016-09-02 20:40:11.641 {} <> [37216] PlayerVerticalMovement_State::Change_state Standing --> Falling [T:GameServer:0x1244]
WARN 2016-09-02 20:40:11.719 {} <> [24224] Warning - Tick [24224] took 79 (>64) ms!
WARN 2016-09-02 20:40:11.850 {} <> [24226] Warning - Tick [24226] took 79 (>64) ms!
WARN 2016-09-02 20:40:11.984 {} <> [24228] Warning - Tick [24228] took 78 (>64) ms!
WARN 2016-09-02 20:40:12.256 {} <> [24232] Warning - Tick [24232] took 78 (>64) ms!
WARN 2016-09-02 20:40:12.380 {} <> [24234] Warning - Tick [24234] took 78 (>64) ms!
WARN 2016-09-02 20:40:12.708 {} <> [24239] Warning - Tick [24239] took 78 (>64) ms!
WARN 2016-09-02 20:40:13.036 {} <> [24244] Warning - Tick [24244] took 79 (>64) ms!
warn 2016-09-02 20:40:13.067 {} <<ChildProcess>> [24244] <GameServer> WARN 2016-09-02 20:40:13.052 {} <> [37406] Trigger_proximity_event: 0 2 300 500 [T:GameServer:0x1244]
warn 2016-09-02 20:40:13.067 {} <<ChildProcess>> [24244] <GameServer> WARN 2016-09-02 20:40:13.052 {} <> [37406] Enemy trace deleted [T:GameServer:0x1244]
WARN 2016-09-02 20:40:13.302 {} <> [24248] Warning - Tick [24248] took 77 (>64) ms!
WARN 2016-09-02 20:40:13.630 {} <> [24253] Warning - Tick [24253] took 78 (>64) ms!
WARN 2016-09-02 20:40:13.895 {} <> [24257] Warning - Tick [24257] took 77 (>64) ms!
WARN 2016-09-02 20:40:14.224 {} <> [24262] Warning - Tick [24262] took 78 (>64) ms!
WARN 2016-09-02 20:40:14.552 {} <> [24267] Warning - Tick [24267] took 79 (>64) ms!
WARN 2016-09-02 20:40:14.817 {} <> [24271] Warning - Tick [24271] took 78 (>64) ms!
WARN 2016-09-02 20:40:15.145 {} <> [24276] Warning - Tick [24276] took 77 (>64) ms!
WARN 2016-09-02 20:40:15.333 {} <> [24279] Warning - Tick [24279] took 67 (>64) ms!
WARN 2016-09-02 20:40:15.466 {} <> [24281] Warning - Tick [24281] took 69 (>64) ms!
WARN 2016-09-02 20:40:15.607 {} <> [24283] Warning - Tick [24283] took 78 (>64) ms!
WARN 2016-09-02 20:40:15.935 {} <> [24288] Warning - Tick [24288] took 80 (>64) ms!
ECHO 2016-09-02 20:40:16.060 {} <> [24290] ##### Achievement #####: store 'Consecutive Hours' stat value: 0.07
ECHO 2016-09-02 20:40:16.060 {} <> [24290] ##### Achievement #####: store 'Total Hours' stat value: 186.40
WARN 2016-09-02 20:40:16.201 {} <> [24292] Warning - Tick [24292] took 78 (>64) ms!
WARN 2016-09-02 20:40:16.266 {} <> [24293] Warning - Tick [24293] took 66 (>64) ms!
warn 2016-09-02 20:40:16.578 {} <<ChildProcess>> [24297] <GameServer> WARN 2016-09-02 20:40:16.547 {} <<Thread>> [37793] DB::noRS(52 ms) UPDATE `character` SET HardHP=102000000,HardStam=102000000,SoftHP=102000000,SoftStam=102000000,GeoID=117587311,GeoAlt=5040,Alignment=0,CriminalSecondsLeft=0,HungerRate=9936 WHERE ID=1; [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
warn 2016-09-02 20:40:16.578 {} <<ChildProcess>> [24297] <GameServer> WARN 2016-09-02 20:40:16.547 {} <<Thread>> [37793] DB::noRS(1 ms) DELETE FROM character_effects WHERE (DurationLeft = 0) [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
WARN 2016-09-02 20:40:16.594 {} <> [24298] Warning - Tick [24298] took 79 (>64) ms!
WARN 2016-09-02 20:40:16.859 {} <> [24302] Warning - Tick [24302] took 78 (>64) ms!
warn 2016-09-02 20:40:17.047 {} <<ChildProcess>> [24304] <GameServer> WARN 2016-09-02 20:40:17.016 {} <> [37840]   Set_action: 7 (-1) [T:GameServer:0x1244]
WARN 2016-09-02 20:40:17.188 {} <> [24307] Warning - Tick [24307] took 77 (>64) ms!
ECHO 2016-09-02 20:40:17.188 {01} <toggleCmFreelookMode> [24307] EditGuiMode is already OFF
ECHO 2016-09-02 20:40:17.188 {01} <toggleCmFreelookMode> [24307] freelook is now ON
WARN 2016-09-02 20:40:17.450 {} <> [24311] Warning - Tick [24311] took 75 (>64) ms!
WARN 2016-09-02 20:40:17.584 {} <> [24313] Warning - Tick [24313] took 71 (>64) ms!
WARN 2016-09-02 20:40:17.846 {} <> [24317] Warning - Tick [24317] took 78 (>64) ms!
WARN 2016-09-02 20:40:18.043 {} <> [24320] Warning - Tick [24320] took 79 (>64) ms!
WARN 2016-09-02 20:40:18.308 {} <> [24324] Warning - Tick [24324] took 78 (>64) ms!
errr 2016-09-02 20:40:19.152 {} <<ChildProcess>> [24337] <GameServer> ERRR 2016-09-02 20:40:19.136 {} <> [38111] packetDataChecksum disagree! [T:GameServer:0x1244]
errr 2016-09-02 20:40:19.215 {} <<ChildProcess>> [24338] <GameServer> ERRR 2016-09-02 20:40:19.199 {} <> [38117] packetDataChecksum disagree! [T:GameServer:0x1244]
warn 2016-09-02 20:40:19.433 {} <<ChildProcess>> [24342] <GameServer> WARN 2016-09-02 20:40:19.418 {} <> [38138] Attack_passed [T:GameServer:0x1244]
info 2016-09-02 20:40:19.433 {} <<ChildProcess>> [24342] <GameServer> INFO 2016-09-02 20:40:19.418 {} <> [38138] CmCharacterWounds::dealDamage(Torso) [T:GameServer:0x1244]
echo 2016-09-02 20:40:19.433 {} <<ChildProcess>> [24342] <GameServer> ECHO 2016-09-02 20:40:19.418 {} <> [38138] ==========> alignment=0.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:19.433 {} <<ChildProcess>> [24342] <GameServer> ECHO 2016-09-02 20:40:19.418 {} <> [38138] ==========> loss=-2.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:19.433 {} <<ChildProcess>> [24342] <GameServer> ECHO 2016-09-02 20:40:19.418 {} <> [38138] ==========> crim duration before=0 [T:GameServer:0x1244]
echo 2016-09-02 20:40:19.433 {} <<ChildProcess>> [24342] <GameServer> ECHO 2016-09-02 20:40:19.418 {} <> [38138] ==========> recidive=1.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:19.433 {} <<ChildProcess>> [24342] <GameServer> ECHO 2016-09-02 20:40:19.418 {} <> [38138] ==========> alignment loss ^3 =27.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:19.433 {} <<ChildProcess>> [24342] <GameServer> ECHO 2016-09-02 20:40:19.418 {} <> [38138] ==========> add crim duration=27.000000 [T:GameServer:0x1244]
warn 2016-09-02 20:40:19.433 {} <<ChildProcess>> [24342] <GameServer> WARN 2016-09-02 20:40:19.418 {} <<Thread>> [38138] DB::noRS(1 ms) UPDATE `character` SET `Alignment`=-2000000, `CriminalSecondsLeft`=27 WHERE `ID`=0; [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
echo 2016-09-02 20:40:19.433 {} <<ChildProcess>> [24342] <GameServer> ECHO 2016-09-02 20:40:19.418 {} <> [38138] ServerManager::_unregisterPerform [T:GameServer:0x1244]
errr 2016-09-02 20:40:19.465 {} <<ChildProcess>> [24342] <GameServer> ERRR 2016-09-02 20:40:19.449 {} <> [38141] Sending extended info to player 1 [T:GameServer:0x1244]
ECHO 2016-09-02 20:40:19.465 {} <> [24343] SFXState 'AudioPeacefulState' disabled
ECHO 2016-09-02 20:40:19.465 {} <> [24343] SFXState 'AudioBattleState' activated
ECHO 2016-09-02 20:40:19.465 {} <> [24343] CmChatClientBuiltIn::message(@,<spush><color:C65F5F>Медведь<spop> нанес вам <spush><color:C65F5F>16.70<spop> урона. Тип урона: <spush><color:C65F5F>рубящий<spop> Бонус скорости: <spush><color:C65F5F>10<spop>. У вас повреждено: <spush><color:C65F5F>торс<spop>.)
INFO 2016-09-02 20:40:19.465 {} <> [24343] ShapeBase::MakeParticleEmitter( Dust_from_blow);
INFO 2016-09-02 20:40:19.465 {} <> [24343] Player::PlayClientSound( 30);
ECHO 2016-09-02 20:40:19.511 {} <> [24343] [SFXController] ip=6: slot=6: state=AudioPeacefulState: Play
ECHO 2016-09-02 20:40:19.511 {} <> [24343] [SFXController] ip=7: slot=6: state=AudioPeacefulState: WaitSingle
ECHO 2016-09-02 20:40:19.511 {} <> [24343] [SFXController] ip=8: slot=2: state=AudioPeacefulState: Play
ECHO 2016-09-02 20:40:19.511 {} <> [24343] [SFXController] ip=9: slot=2: state=AudioPeacefulState: WaitSingle
ECHO 2016-09-02 20:40:19.511 {} <> [24343] [SFXController] ip=10: slot=8: state=AudioPeacefulState: Play
ECHO 2016-09-02 20:40:19.511 {} <> [24343] [SFXController] ip=11: slot=8: state=AudioPeacefulState: WaitSingle
ECHO 2016-09-02 20:40:19.511 {} <> [24343] [SFXController] ip=12: slot=7: state=AudioPeacefulState: Play
ECHO 2016-09-02 20:40:19.511 {} <> [24343] [SFXController] ip=13: slot=7: state=AudioPeacefulState: WaitSingle
ECHO 2016-09-02 20:40:19.511 {} <> [24343] [SFXController] ip=14: slot=3: state=AudioPeacefulState: Play
ECHO 2016-09-02 20:40:19.511 {} <> [24343] [SFXController] ip=15: slot=3: state=AudioPeacefulState: WaitSingle
ECHO 2016-09-02 20:40:19.511 {} <> [24343] [SFXController] ip=16: slot=11: state=AudioBattleState: Play
ECHO 2016-09-02 20:40:19.558 {} <> [24343] [SFXController] ip=17: slot=11: state=AudioBattleState: WaitSingle
ECHO 2016-09-02 20:40:19.574 {} <> [24343] Loading compute shader: shaders/common/compute/UberParticles.hlsl
ECHO 2016-09-02 20:40:19.590 {} <> [24343] Loading compute shader: shaders/common/compute/InitParticles.hlsl
WARN 2016-09-02 20:40:19.590 {} <> [24344] Warning - Tick [24344] took 124 (>64) ms!
WARN 2016-09-02 20:40:20.965 {} <> [24367] Warning - Tick [24367] took 73 (>64) ms!
WARN 2016-09-02 20:40:21.146 {} <> [24370] Warning - Tick [24370] took 70 (>64) ms!
warn 2016-09-02 20:40:21.422 {} <<ChildProcess>> [24374] <GameServer> WARN 2016-09-02 20:40:21.406 {} <> [38374] Attack_passed [T:GameServer:0x1244]
info 2016-09-02 20:40:21.422 {} <<ChildProcess>> [24374] <GameServer> INFO 2016-09-02 20:40:21.406 {} <> [38374] CmCharacterWounds::dealDamage(Torso) [T:GameServer:0x1244]
echo 2016-09-02 20:40:21.422 {} <<ChildProcess>> [24374] <GameServer> ECHO 2016-09-02 20:40:21.406 {} <> [38374] ==========> alignment=-2.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:21.422 {} <<ChildProcess>> [24374] <GameServer> ECHO 2016-09-02 20:40:21.406 {} <> [38374] ==========> loss=-2.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:21.422 {} <<ChildProcess>> [24374] <GameServer> ECHO 2016-09-02 20:40:21.406 {} <> [38374] ==========> crim duration before=27 [T:GameServer:0x1244]
echo 2016-09-02 20:40:21.422 {} <<ChildProcess>> [24374] <GameServer> ECHO 2016-09-02 20:40:21.406 {} <> [38374] ==========> recidive=10.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:21.422 {} <<ChildProcess>> [24374] <GameServer> ECHO 2016-09-02 20:40:21.406 {} <> [38374] ==========> alignment loss ^3 =27.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:21.422 {} <<ChildProcess>> [24374] <GameServer> ECHO 2016-09-02 20:40:21.406 {} <> [38374] ==========> add crim duration=275.400024 [T:GameServer:0x1244]
echo 2016-09-02 20:40:21.422 {} <<ChildProcess>> [24374] <GameServer> ECHO 2016-09-02 20:40:21.406 {} <> [38374] ServerManager::_unregisterPerform [T:GameServer:0x1244]
errr 2016-09-02 20:40:21.453 {} <<ChildProcess>> [24374] <GameServer> ERRR 2016-09-02 20:40:21.438 {} <> [38377] Sending extended info to player 1 [T:GameServer:0x1244]
ECHO 2016-09-02 20:40:21.453 {} <> [24375] CmChatClientBuiltIn::message(@,<spush><color:C65F5F>Медведь<spop> нанес вам <spush><color:C65F5F>17.00<spop> урона. Тип урона: <spush><color:C65F5F>рубящий<spop> Бонус скорости: <spush><color:C65F5F>11<spop>. У вас повреждено: <spush><color:C65F5F>торс<spop>.)
INFO 2016-09-02 20:40:21.453 {} <> [24375] ShapeBase::MakeParticleEmitter( Dust_from_blow);
INFO 2016-09-02 20:40:21.453 {} <> [24375] Player::PlayClientSound( 30);
WARN 2016-09-02 20:40:21.578 {} <> [24376] Warning - Tick [24376] took 125 (>64) ms!
ECHO 2016-09-02 20:40:22.328 {} <> [24389] Window focus status changed: focus: 0
ECHO 2016-09-02 20:40:22.328 {} <> [24389]   Using background sleep time: 25
ECHO 2016-09-02 20:40:22.328 {} <> [24389] DirectInput deactivated.
INFO 2016-09-02 20:40:22.328 {} <> [24389] Setting mode: Background
ECHO 2016-09-02 20:40:22.328 {01} <GuiCanvas::onLoseFocus> [24389] freelook is now OFF
WARN 2016-09-02 20:40:23.016 {} <> [24400] Warning - Tick [24400] took 65 (>64) ms!
WARN 2016-09-02 20:40:23.143 {} <> [24402] Warning - Tick [24402] took 65 (>64) ms!
WARN 2016-09-02 20:40:23.263 {} <> [24404] Warning - Tick [24404] took 73 (>64) ms!
WARN 2016-09-02 20:40:23.326 {} <> [24405] Warning - Tick [24405] took 65 (>64) ms!
warn 2016-09-02 20:40:23.405 {} <<ChildProcess>> [24405] <GameServer> WARN 2016-09-02 20:40:23.388 {} <> [38596] Attack_passed [T:GameServer:0x1244]
info 2016-09-02 20:40:23.405 {} <<ChildProcess>> [24405] <GameServer> INFO 2016-09-02 20:40:23.391 {} <> [38596] CmCharacterWounds::dealDamage(Torso) [T:GameServer:0x1244]
echo 2016-09-02 20:40:23.405 {} <<ChildProcess>> [24405] <GameServer> ECHO 2016-09-02 20:40:23.391 {} <> [38596] ==========> alignment=-2.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:23.405 {} <<ChildProcess>> [24405] <GameServer> ECHO 2016-09-02 20:40:23.392 {} <> [38596] ==========> loss=-2.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:23.405 {} <<ChildProcess>> [24405] <GameServer> ECHO 2016-09-02 20:40:23.392 {} <> [38596] ==========> crim duration before=302 [T:GameServer:0x1244]
echo 2016-09-02 20:40:23.406 {} <<ChildProcess>> [24405] <GameServer> ECHO 2016-09-02 20:40:23.392 {} <> [38596] ==========> recidive=10.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:23.406 {} <<ChildProcess>> [24405] <GameServer> ECHO 2016-09-02 20:40:23.392 {} <> [38596] ==========> alignment loss ^3 =27.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:23.406 {} <<ChildProcess>> [24405] <GameServer> ECHO 2016-09-02 20:40:23.392 {} <> [38596] ==========> add crim duration=275.400024 [T:GameServer:0x1244]
echo 2016-09-02 20:40:23.406 {} <<ChildProcess>> [24405] <GameServer> ECHO 2016-09-02 20:40:23.392 {} <> [38596] ServerManager::_unregisterPerform [T:GameServer:0x1244]
WARN 2016-09-02 20:40:23.410 {} <> [24406] Warning - Tick [24406] took 69 (>64) ms!
errr 2016-09-02 20:40:23.422 {} <<ChildProcess>> [24406] <GameServer> ERRR 2016-09-02 20:40:23.416 {} <> [38606] Sending extended info to player 1 [T:GameServer:0x1244]
ECHO 2016-09-02 20:40:23.448 {} <> [24407] CmChatClientBuiltIn::message(@,<spush><color:C65F5F>Медведь<spop> нанес вам <spush><color:C65F5F>15.20<spop> урона. Тип урона: <spush><color:C65F5F>рубящий<spop> Бонус скорости: <spush><color:C65F5F>8<spop>. У вас повреждено: <spush><color:C65F5F>торс<spop>.)
INFO 2016-09-02 20:40:23.448 {} <> [24407] ShapeBase::MakeParticleEmitter( Dust_from_blow);
INFO 2016-09-02 20:40:23.448 {} <> [24407] Player::PlayClientSound( 30);
WARN 2016-09-02 20:40:23.628 {} <> [24408] Warning - Tick [24408] took 176 (>64) ms!
WARN 2016-09-02 20:40:23.832 {} <> [24412] Warning - Tick [24412] took 68 (>64) ms!
WARN 2016-09-02 20:40:25.379 {} <> [24437] Warning - Tick [24437] took 66 (>64) ms!
warn 2016-09-02 20:40:25.410 {} <<ChildProcess>> [24437] <GameServer> WARN 2016-09-02 20:40:25.379 {} <> [38827] Attack_passed [T:GameServer:0x1244]
info 2016-09-02 20:40:25.410 {} <<ChildProcess>> [24437] <GameServer> INFO 2016-09-02 20:40:25.379 {} <> [38827] CmCharacterWounds::dealDamage(Torso) [T:GameServer:0x1244]
echo 2016-09-02 20:40:25.410 {} <<ChildProcess>> [24437] <GameServer> ECHO 2016-09-02 20:40:25.379 {} <> [38827] ==========> alignment=-2.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:25.410 {} <<ChildProcess>> [24437] <GameServer> ECHO 2016-09-02 20:40:25.379 {} <> [38827] ==========> loss=-2.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:25.410 {} <<ChildProcess>> [24437] <GameServer> ECHO 2016-09-02 20:40:25.379 {} <> [38827] ==========> crim duration before=577 [T:GameServer:0x1244]
echo 2016-09-02 20:40:25.410 {} <<ChildProcess>> [24437] <GameServer> ECHO 2016-09-02 20:40:25.379 {} <> [38827] ==========> recidive=10.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:25.410 {} <<ChildProcess>> [24437] <GameServer> ECHO 2016-09-02 20:40:25.379 {} <> [38827] ==========> alignment loss ^3 =27.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:25.410 {} <<ChildProcess>> [24437] <GameServer> ECHO 2016-09-02 20:40:25.379 {} <> [38827] ==========> add crim duration=275.400024 [T:GameServer:0x1244]
echo 2016-09-02 20:40:25.410 {} <<ChildProcess>> [24437] <GameServer> ECHO 2016-09-02 20:40:25.379 {} <> [38827] ServerManager::_unregisterPerform [T:GameServer:0x1244]
errr 2016-09-02 20:40:25.441 {} <<ChildProcess>> [24437] <GameServer> ERRR 2016-09-02 20:40:25.410 {} <> [38830] Sending extended info to player 1 [T:GameServer:0x1244]
ECHO 2016-09-02 20:40:25.441 {} <> [24438] CmChatClientBuiltIn::message(@,<spush><color:C65F5F>Медведь<spop> нанес вам <spush><color:C65F5F>15.80<spop> урона. Тип урона: <spush><color:C65F5F>рубящий<spop> Бонус скорости: <spush><color:C65F5F>9<spop>. У вас повреждено: <spush><color:C65F5F>торс<spop>.)
INFO 2016-09-02 20:40:25.441 {} <> [24438] ShapeBase::MakeParticleEmitter( Dust_from_blow);
INFO 2016-09-02 20:40:25.441 {} <> [24438] Player::PlayClientSound( 30);
WARN 2016-09-02 20:40:26.313 {} <> [24452] Warning - Tick [24452] took 73 (>64) ms!
WARN 2016-09-02 20:40:26.628 {} <> [24457] Warning - Tick [24457] took 77 (>64) ms!
WARN 2016-09-02 20:40:26.746 {} <> [24459] Warning - Tick [24459] took 72 (>64) ms!
warn 2016-09-02 20:40:27.559 {} <<ChildProcess>> [24471] <GameServer> WARN 2016-09-02 20:40:27.543 {} <> [39076] Attack_passed [T:GameServer:0x1244]
info 2016-09-02 20:40:27.559 {} <<ChildProcess>> [24471] <GameServer> INFO 2016-09-02 20:40:27.543 {} <> [39076] CmCharacterWounds::dealDamage(Torso) [T:GameServer:0x1244]
info 2016-09-02 20:40:27.559 {} <<ChildProcess>> [24471] <GameServer> INFO 2016-09-02 20:40:27.543 {} <> [39076] CmCharacterWounds::injure(Torso, Fracture, 10800000) [T:GameServer:0x1244]
echo 2016-09-02 20:40:27.559 {} <<ChildProcess>> [24471] <GameServer> ECHO 2016-09-02 20:40:27.543 {} <> [39076] ==========> alignment=-2.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:27.559 {} <<ChildProcess>> [24471] <GameServer> ECHO 2016-09-02 20:40:27.543 {} <> [39076] ==========> loss=-2.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:27.559 {} <<ChildProcess>> [24471] <GameServer> ECHO 2016-09-02 20:40:27.543 {} <> [39076] ==========> crim duration before=852 [T:GameServer:0x1244]
echo 2016-09-02 20:40:27.559 {} <<ChildProcess>> [24471] <GameServer> ECHO 2016-09-02 20:40:27.543 {} <> [39076] ==========> recidive=10.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:27.559 {} <<ChildProcess>> [24471] <GameServer> ECHO 2016-09-02 20:40:27.543 {} <> [39076] ==========> alignment loss ^3 =27.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:27.559 {} <<ChildProcess>> [24471] <GameServer> ECHO 2016-09-02 20:40:27.543 {} <> [39076] ==========> add crim duration=275.400024 [T:GameServer:0x1244]
echo 2016-09-02 20:40:27.559 {} <<ChildProcess>> [24471] <GameServer> ECHO 2016-09-02 20:40:27.543 {} <> [39076] ServerManager::_unregisterPerform [T:GameServer:0x1244]
errr 2016-09-02 20:40:27.590 {} <<ChildProcess>> [24472] <GameServer> ERRR 2016-09-02 20:40:27.575 {} <> [39079] Sending extended info to player 1 [T:GameServer:0x1244]
INFO 2016-09-02 20:40:27.700 {} <> [24473] CmCharacterWounds::eventUpdate(Torso, Wound, 0 0)
INFO 2016-09-02 20:40:27.700 {} <> [24473] CmCharacterWounds::eventUpdate(Torso, Bleeding, 0 0)
INFO 2016-09-02 20:40:27.700 {} <> [24473] CmCharacterWounds::eventUpdate(Torso, Fracture, 10800000 0)
ECHO 2016-09-02 20:40:27.778 {} <> [24473] CmChatClientBuiltIn::message(@,<spush><color:C65F5F>Медведь<spop> нанес вам <spush><color:C65F5F>95.30<spop> урона. Тип урона: <spush><color:C65F5F>дробящий<spop> Бонус скорости: <spush><color:C65F5F>21<spop>. У вас повреждено: <spush><color:C65F5F>торс<spop>.)
INFO 2016-09-02 20:40:27.778 {} <> [24473] ShapeBase::MakeParticleEmitter( Dust_from_blow);
INFO 2016-09-02 20:40:27.778 {} <> [24473] Player::PlayClientSound( 11);
INFO 2016-09-02 20:40:27.840 {} <> [24473] Player::PlayClientSound( 33);
WARN 2016-09-02 20:40:27.903 {} <> [24474] Warning - Tick [24474] took 283 (>64) ms!
WARN 2016-09-02 20:40:28.418 {} <> [24483] Warning - Tick [24483] took 65 (>64) ms!
WARN 2016-09-02 20:40:28.775 {} <> [24489] Warning - Tick [24489] took 68 (>64) ms!
WARN 2016-09-02 20:40:29.094 {} <> [24494] Warning - Tick [24494] took 74 (>64) ms!
WARN 2016-09-02 20:40:29.275 {} <> [24497] Warning - Tick [24497] took 70 (>64) ms!
WARN 2016-09-02 20:40:29.400 {} <> [24499] Warning - Tick [24499] took 65 (>64) ms!
warn 2016-09-02 20:40:29.994 {} <<ChildProcess>> [24508] <GameServer> WARN 2016-09-02 20:40:29.978 {} <> [39389] Attack_passed [T:GameServer:0x1244]
info 2016-09-02 20:40:29.994 {} <<ChildProcess>> [24508] <GameServer> INFO 2016-09-02 20:40:29.978 {} <> [39389] CmCharacterWounds::dealDamage(Torso) [T:GameServer:0x1244]
echo 2016-09-02 20:40:29.994 {} <<ChildProcess>> [24508] <GameServer> ECHO 2016-09-02 20:40:29.978 {} <> [39389] ==========> alignment=-2.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:29.994 {} <<ChildProcess>> [24508] <GameServer> ECHO 2016-09-02 20:40:29.978 {} <> [39389] ==========> loss=-2.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:29.994 {} <<ChildProcess>> [24508] <GameServer> ECHO 2016-09-02 20:40:29.978 {} <> [39389] ==========> crim duration before=1127 [T:GameServer:0x1244]
echo 2016-09-02 20:40:29.994 {} <<ChildProcess>> [24508] <GameServer> ECHO 2016-09-02 20:40:29.978 {} <> [39389] ==========> recidive=10.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:29.994 {} <<ChildProcess>> [24508] <GameServer> ECHO 2016-09-02 20:40:29.978 {} <> [39389] ==========> alignment loss ^3 =27.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:29.994 {} <<ChildProcess>> [24508] <GameServer> ECHO 2016-09-02 20:40:29.978 {} <> [39389] ==========> add crim duration=275.400024 [T:GameServer:0x1244]
echo 2016-09-02 20:40:29.994 {} <<ChildProcess>> [24508] <GameServer> ECHO 2016-09-02 20:40:29.978 {} <> [39389] ServerManager::_unregisterPerform [T:GameServer:0x1244]
errr 2016-09-02 20:40:30.025 {} <<ChildProcess>> [24508] <GameServer> ERRR 2016-09-02 20:40:30.010 {} <> [39392] Sending extended info to player 1 [T:GameServer:0x1244]
ECHO 2016-09-02 20:40:30.025 {} <> [24509] CmChatClientBuiltIn::message(@,<spush><color:C65F5F>Медведь<spop> нанес вам <spush><color:C65F5F>17.60<spop> урона. Тип урона: <spush><color:C65F5F>рубящий<spop> Бонус скорости: <spush><color:C65F5F>11<spop>. У вас повреждено: <spush><color:C65F5F>торс<spop>.)
INFO 2016-09-02 20:40:30.025 {} <> [24509] ShapeBase::MakeParticleEmitter( Dust_from_blow);
INFO 2016-09-02 20:40:30.025 {} <> [24509] Player::PlayClientSound( 30);
WARN 2016-09-02 20:40:31.266 {} <> [24529] Warning - Tick [24529] took 69 (>64) ms!
WARN 2016-09-02 20:40:31.391 {} <> [24531] Warning - Tick [24531] took 78 (>64) ms!
warn 2016-09-02 20:40:32.172 {} <<ChildProcess>> [24543] <GameServer> WARN 2016-09-02 20:40:32.156 {} <> [39615] Attack_passed [T:GameServer:0x1244]
info 2016-09-02 20:40:32.172 {} <<ChildProcess>> [24543] <GameServer> INFO 2016-09-02 20:40:32.156 {} <> [39615] CmCharacterWounds::dealDamage(Torso) [T:GameServer:0x1244]
info 2016-09-02 20:40:32.172 {} <<ChildProcess>> [24543] <GameServer> INFO 2016-09-02 20:40:32.156 {} <> [39615] CmCharacterWounds::injure(Torso, Fracture, 10800000) [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.172 {} <<ChildProcess>> [24543] <GameServer> ECHO 2016-09-02 20:40:32.156 {} <> [39615] ==========> alignment=-2.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.172 {} <<ChildProcess>> [24543] <GameServer> ECHO 2016-09-02 20:40:32.156 {} <> [39615] ==========> loss=-3.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.172 {} <<ChildProcess>> [24543] <GameServer> ECHO 2016-09-02 20:40:32.156 {} <> [39615] ==========> crim duration before=1402 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.172 {} <<ChildProcess>> [24543] <GameServer> ECHO 2016-09-02 20:40:32.156 {} <> [39615] ==========> recidive=10.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.172 {} <<ChildProcess>> [24543] <GameServer> ECHO 2016-09-02 20:40:32.156 {} <> [39615] ==========> alignment loss ^3 =27.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.172 {} <<ChildProcess>> [24543] <GameServer> ECHO 2016-09-02 20:40:32.156 {} <> [39615] ==========> add crim duration=275.400024 [T:GameServer:0x1244]
errr 2016-09-02 20:40:32.172 {} <<ChildProcess>> [24543] <GameServer> ERRR 2016-09-02 20:40:32.156 {} <> [39615] Player::finishDismount() -- not mounted! [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.220 {} <<ChildProcess>> [24544] <GameServer> WARN 2016-09-02 20:40:32.216 {} <<Thread>> [39615] DB::noRS(59 ms) UPDATE `skills` SET `SkillAmount`=154579 WHERE `ID` = 13; [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
WARN 2016-09-02 20:40:32.259 {} <> [24545] Warning - Tick [24545] took 67 (>64) ms!
warn 2016-09-02 20:40:32.274 {} <<ChildProcess>> [24545] <GameServer> WARN 2016-09-02 20:40:32.259 {} <<Thread>> [39615] DB::noRS(115 ms) UPDATE `character` SET `Intellect`=12000010 WHERE `ID`=1; [T:DBIInvHelper:0x0CD4] [T:GameServer:0x1244]
errr 2016-09-02 20:40:32.306 {} <<ChildProcess>> [24545] <GameServer> ERRR 2016-09-02 20:40:32.274 {} <> [39615] Error: another object with same name [CmObjectsGroup] already exists! Please fix this! [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.337 {} <<ChildProcess>> [24546] <GameServer> WARN 2016-09-02 20:40:32.321 {} <<Thread>> [39615] DB::noRS(111 ms) INSERT INTO `skill_raise_logs` (SkillID,PlayerID,RaiseAmount,SkillMult,FedRate)VALUES(58,1,154579,1,500); [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.338 {} <<ChildProcess>> [24546] <GameServer> WARN 2016-09-02 20:40:32.321 {} <<Thread>> [39615] DB::noRS(1 ms) UPDATE `character` SET `Alignment`=-5000000, `CriminalSecondsLeft`=1677 WHERE `ID`=0; [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.338 {} <<ChildProcess>> [24546] <GameServer> ECHO 2016-09-02 20:40:32.321 {} <> [39615] ==========> alignment=-5.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.338 {} <<ChildProcess>> [24546] <GameServer> ECHO 2016-09-02 20:40:32.321 {} <> [39615] ==========> loss=-2.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.338 {} <<ChildProcess>> [24546] <GameServer> ECHO 2016-09-02 20:40:32.321 {} <> [39615] ==========> crim duration before=1677 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.338 {} <<ChildProcess>> [24546] <GameServer> ECHO 2016-09-02 20:40:32.321 {} <> [39615] ==========> recidive=10.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.338 {} <<ChildProcess>> [24546] <GameServer> ECHO 2016-09-02 20:40:32.321 {} <> [39615] ==========> alignment loss ^3 =27.000000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.338 {} <<ChildProcess>> [24546] <GameServer> ECHO 2016-09-02 20:40:32.321 {} <> [39615] ==========> add crim duration=283.500000 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.338 {} <<ChildProcess>> [24546] <GameServer> ECHO 2016-09-02 20:40:32.321 {} <> [39615] ServerManager::_unregisterPerform [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.355 {} <<ChildProcess>> [24546] <GameServer> WARN 2016-09-02 20:40:32.338 {} <> [39616] Warning - Tick [39616] took 197 (>64) ms! [T:GameServer:0x1244]
errr 2016-09-02 20:40:32.355 {} <<ChildProcess>> [24546] <GameServer> ERRR 2016-09-02 20:40:32.342 {} <> [39616] Sending extended info to player 1 [T:GameServer:0x1244]
INFO 2016-09-02 20:40:32.377 {} <> [24547] CmCharacterWounds::eventUpdate(Torso, Wound, 0 0)
INFO 2016-09-02 20:40:32.377 {} <> [24547] CmCharacterWounds::eventUpdate(Torso, Bleeding, 0 0)
INFO 2016-09-02 20:40:32.377 {} <> [24547] CmCharacterWounds::eventUpdate(Torso, Fracture, 10800000 0)
ECHO 2016-09-02 20:40:32.377 {} <> [24547] CmChatClientBuiltIn::message(@,Ваше умение <spush><color:C65F5F>Выживание в битве<spop> повысилось на <spush><color:C65F5F>0.01545<spop> до <spush><color:C65F5F>0.01<spop>!)
ECHO 2016-09-02 20:40:32.377 {} <> [24547] CmChatClientBuiltIn::message(@,Ваша характеристика <spush><color:C65F5F>Интеллект<spop> повысилась на <spush><color:C65F5F>0.00001<spop> до <spush><color:C65F5F>12.00<spop>!)
ECHO 2016-09-02 20:40:32.377 {} <> [24547] CmChatClientBuiltIn::message(@,Ваша характеристика <spush><color:C65F5F>Ловкость<spop> повысилась на <spush><color:C65F5F>0.00001<spop> до <spush><color:C65F5F>12.00<spop>!)
warn 2016-09-02 20:40:32.392 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.373 {} <<Thread>> [39633] DB::noRS(99 ms) UPDATE `character` SET `Agility`=12000010 WHERE `ID`=1; [T:DBIInvHelper:0x0CD4] [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.424 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.392 {} <<Thread>> [39637] DB::noRS(75 ms) CALL p_occupyId_movable_objects(1,1); [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.424 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.392 {} <<Thread>> [39637] DB_TRAN_ADD: CALL p_createMovableObject(1,1090,73,117587310,5038, 607,-591,200, 100,100, 1, 1, 0); [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.424 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.392 {} <<Thread>> [39637] DB_TRAN_ADD: CALL p_addObjectPatch(2,448,1,1,1,117587310,1090,73,5038,607,-591,200,1,NULL/*0*/); [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
info 2016-09-02 20:40:32.424 {} <<ChildProcess>> [24547] <GameServer> INFO 2016-09-02 20:40:32.392 {} <<Thread>> [39637] DB_TRANS start [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.424 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.392 {} <<Thread>> [39637] DB::noRS(1 ms) START TRANSACTION; [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.424 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.408 {} <<Thread>> [39639] DB::noRS(6 ms) CALL p_createMovableObject(1,1090,73,117587310,5038, 607,-591,200, 100,100, 1, 1, 0); [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.424 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.408 {} <<Thread>> [39639] DB::noRS(1 ms) CALL p_addObjectPatch(2,448,1,1,1,117587310,1090,73,5038,607,-591,200,1,NULL/*0*/); [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.455 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.439 {} <<Thread>> [39642] DB::noRS(38 ms) COMMIT; [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
info 2016-09-02 20:40:32.455 {} <<ChildProcess>> [24547] <GameServer> INFO 2016-09-02 20:40:32.439 {} <<Thread>> [39642] DB_TRANS commit(46 ms) [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.486 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.455 {} <> [39642] CmPlayerManager::moveAllPlayerItemsTo() Enter [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.486 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.455 {} <> [39642] DB::RS(1 ms) SELECT `RootContainerID` FROM `movable_objects` WHERE `ID` = 1; [T:GameServer:0x1244]
info 2016-09-02 20:40:32.486 {} <<ChildProcess>> [24547] <GameServer> INFO 2016-09-02 20:40:32.455 {} <> [39642] itemID=1 from=1 to=3 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.486 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.455 {} <> [39642] CmPlayerManager::moveAllPlayerItemsTo() Before ItemMove [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.486 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.455 {} <> [39642] DB::RS(0 ms) select c.ID, c.ParentID, c.ObjectTypeID, c.Quality, ifnull(ct.Custom_text, '') from containers c left join features f on f.ID = c.FeatureID left join custom_texts ct on ct.ID = f.CustomtextID where c.ID=3; [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.486 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.455 {} <> [39642] DB::RS(1 ms) SELECT ID, ParentID, ObjectTypeID, Quality FROM `containers` WHERE ParentID=3; [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.486 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.455 {} <> [39642] DB::RS(1 ms) SELECT ID, ObjectTypeID, Quality, Quantity, Durability, CreatedDurability, FeatureID FROM `items` WHERE ContainerID=3; [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.517 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.486 {} <<Thread>> [39642] DB::noRS(43 ms) UPDATE `movable_objects` SET OwnerID=1, DroppedTime=CURRENT_TIMESTAMP() WHERE ID=1; [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.549 {} <<Thread>> [39642] DB::noRS(68 ms) INSERT INTO `chars_deathlog` (Time,CharID,KillerID,IsKnockout) VALUES (1472838032,1,0,1); [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmServerInventoryContainer::moveInContainer() - fromContID=1 toContID=3 itemID=1 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmPlayerManager::ItemMove. Before onItemMoved.trigger()  [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmPlayerManager::ItemMove. After onItemMoved.trigger()  [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmPlayerManager::moveAllPlayerItemsTo() After ItemMove [T:GameServer:0x1244]
info 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> INFO 2016-09-02 20:40:32.564 {} <> [39642] itemID=2 from=1 to=3 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmPlayerManager::moveAllPlayerItemsTo() Before ItemMove [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmServerInventoryContainer::moveInContainer() - fromContID=1 toContID=3 itemID=2 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmPlayerManager::ItemMove. Before onItemMoved.trigger()  [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmPlayerManager::ItemMove. After onItemMoved.trigger()  [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmPlayerManager::moveAllPlayerItemsTo() After ItemMove [T:GameServer:0x1244]
info 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> INFO 2016-09-02 20:40:32.564 {} <> [39642] itemID=3 from=1 to=3 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmPlayerManager::moveAllPlayerItemsTo() Before ItemMove [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmServerInventoryContainer::moveInContainer() - fromContID=1 toContID=3 itemID=3 [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmPlayerManager::ItemMove. Before onItemMoved.trigger()  [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmPlayerManager::ItemMove. After onItemMoved.trigger()  [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmPlayerManager::moveAllPlayerItemsTo() After ItemMove [T:GameServer:0x1244]
echo 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> ECHO 2016-09-02 20:40:32.564 {} <> [39642] CmPlayerManager::moveAllPlayerItemsTo() Exit [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.611 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.564 {} <> [39643] Warning - Tick [39643] took 129 (>64) ms! [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.642 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.627 {} <<Thread>> [39649] DB::noRS(57 ms) UPDATE `items` SET `Quantity`=1, `ContainerID`=3, `Quality`=50 WHERE `ID`=1; [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
warn 2016-09-02 20:40:32.674 {} <<ChildProcess>> [24547] <GameServer> WARN 2016-09-02 20:40:32.658 {} <<Thread>> [39654] DB::noRS(44 ms) UPDATE `items` SET `Quantity`=1, `ContainerID`=3, `Quality`=50 WHERE `ID`=2; [T:DBIPrimary:0x12DC] [T:GameServer:0x1244]
ECHO 2016-09-02 20:40:32.736 {} <> [24547] CmChatClientBuiltIn::message(@,Вы потеряли сознание)
ECHO 2016-09-02 20:40:32.736 {} <> [24547] >>>!!! CmMessageBoxDisplayQueue::push 2 show


Gab
 
Posts: 3
Joined: 30 Aug 2016, 17:22
Location: Russia

Re: not work command /DECREASEHPDMG 1

Post by Gab » 02 Sep 2016, 21:30

:Yahoo!: :Yahoo!: :Yahoo!:

Нашел как сделать себя God
используйте эффект - Invulnerable

Found how to make yourself God
use effect - Invulnerable

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