Hello Custodian,
i installed BasilMod v5 + GMAnnounce on my Testserver.
Now, i am not able to Join the Server
Clientside:
I added the basilmodloader.zip into my Client under: "[...]steamapps\common\Life is Feudal Your Own"
Mod Created Folders and Files:
[...path...]\Life is Feudal Your Own
Life is Feudal Your Own\BasilMod
..\pack
- base64decoder.exe
- pack.cs.dso
- pack.gui.dso
- pack.cs.dso
In the Mainscreen on the right Bottom is an Text "BasilMod v5"
Serverside:
I added a Folder "BasilMod" and inside an Folder "pack"
Into the "pack" Folder i copied the files from the Download.
[...path...]\lif_testserver
server\BasilMod
..\pack
- base64encoder.exe
- config.cs
- content.cs
- pack.cs.dso
..\client
- pack.cs.dso
- pack.gui.dso
I want that players without installed Basil are not able to join, so i choosed
- Code: Select all
$BasilMod::pack::noModDisconnect = true;
ServerLog said:
"Line 748: ECHO 2016-09-28 01:01:19.967 {} <> [0] BasilMod::Pack v5 (patch level 1.1.1.10) loaded"
"Line 760: ECHO 2016-09-28 01:01:19.975 {} <> [0] BasilMod::GMAnnounce v2 loaded."
"BASIL MOD AUTH HASH 1607 33e989d23318a8deb70279166fb613fb366b5da5"
SCREENSHOTS
EDIT:Works now!
I joined my "normal, NO BasilMod" Server & deleted the _cache folder from the Client.
After that, Basil restarted LiF & downloaded Content... I was able to connect...
EDIT 2:How do i change recipe_requirements with BasilMod?
I tried:
- Change in Database Table
- Change in xml on BasilMod\_cache\data\recipe_reqirements.xml
- removed the // from content.cs in Line 23
BasilMod::pack_content("data/recipe_requirement.xml", "update/data/recipe_requirement.xml");
Started Server, and everything was reseted...