Vukodlac wrote:So , i pay 30€ yourown at the first day of release... on the websit and not on steam , the FIRST hours of buying possibility to get 0 adventage on mmo ?
I have wait to buy the game at the first second , to be sure to get ALL adventage of time preparation
I have build an empire and push him to training and experiancing the game to be sure to get ALL adventage of time preparation
I have roam and work on the beta to be sure to get ALL adventage of time preparation
And now i'm fucked cause i cant buy the Biggest pack and GET all money adventage .
Frustration creation simulator 2017 Welcome .
In finality Money is Money , and only rich guy can be on the top ...
Vukodlac wrote:i need to investigate to understand more about the cash shop , the starting pack and all money impact in game...
Vukodlac wrote:Who are you to say my frustration is misplaced... i'm frustrated cause i havent the money to pay my gold pack , not beacose the dev need money ... i never imagine this pack can be so hight price ( 60 for the lowest in normal price !!! )
i need to investigate to understand more about the cash shop , the starting pack and all money impact in game...
Its boring ....
Aout wrote:Vukodlac wrote:i need to investigate to understand more about the cash shop , the starting pack and all money impact in game...
Yea. Thing is there is no info at all about the cash shop or premium accounts. It's all just "Can't give any details but oh yea no its no p2w, promise !"
Vukodlac wrote:The cash shop or premium content can change ALL the meta game...
Sharana wrote:Vukodlac wrote:The cash shop or premium content can change ALL the meta game...
What was mentioned so far concerning real money is:
- rent house/spot/land in the main city
- enlarge the personal claim (up to 10 radius instead of 4 default)
- some kind of boosters (like more skillpoints gain for 1h)
- Armor reskins (like the pretty new ones they are teasing in the dev blogs)
- beautiful [no drop] clothes
- titles,
- taunts (animation and voice)
- ability to bear guild's banner flag
Doesn't seem to change the meta or bring noticeable advantages. It all depends on this premium they don't release info about.
Aout wrote:Sharana wrote:Vukodlac wrote:The cash shop or premium content can change ALL the meta game...
What was mentioned so far concerning real money is:
- rent house/spot/land in the main city
- enlarge the personal claim (up to 10 radius instead of 4 default)
- some kind of boosters (like more skillpoints gain for 1h)
- Armor reskins (like the pretty new ones they are teasing in the dev blogs)
- beautiful [no drop] clothes
- titles,
- taunts (animation and voice)
- ability to bear guild's banner flag
Doesn't seem to change the meta or bring noticeable advantages. It all depends on this premium they don't release info about.
"Consumables" and "other things" were also mentioned. As well as pretty much nothing about "premium subscription". Not even a vague idea or concept. This is why people raise concerns.
Also bigger claims and skill boosts seem pretty damn advantageous to me.
Azzerhoden wrote:Bigger personal claims, which really doesn't do anything but protect more of their stuff from thievery and decay.
Skill gain boost is also pretty limited. Even if doubled all it does is give the player an extra hour of skill gain. Over a week it would equate to an extra 7 hours of game play.
Neither is game breaking. I maintain my early statement that you are just looking for something to rage against.
Pouget wrote:After buying LIF: YO now we have to buy a new game? LI Money, at the end you've only been lying to us.
No more purchasing games from your studio. And I will convey the message to everyone I convinced to buy the game to do the same.
Sharana wrote:- enlarge the personal claim (up to 10 radius instead of 4 default)
What can one person do with a personal claim of any size? They can go be a player killer and suffer alignment hits as they cannot set standings with anyone. They could become craftsmen I suppose and sell items on the market, but they certainly won't be able to complete against large, organized guilds. I suppose they could be a farmer and/or sell cooked foods. With the latter the size of the claim would make a difference as to having a barn and stable.Aout wrote:How the hell is that not an advantage ? Seriously wtf logic .........
Dude not everyone is no-lifer. Some people only have like 7 hours a week. Also, isn't there skill loss on death, huh ? Wouldn't that mean I can afford more negative alignment if I have booster to make up for re-gaining the skills ?
No it doesn't break the game. It just makes it pay 2 win. Simple.
If you think criticism is only me looking for trouble then I have nothing more to say to you from this point on.
Edit: To be clear, I don't have anything against some sort of monthly sub. Mortal Online is free, but limited to 60 skill points when you don't sub. I'm fine with that. They don't have a cash shop and skill boosters, though and they are pretty clear about what you (can) get. I simply want details instead of pressure in form of a time limited rebate on overpriced supporter packs.
Popers wrote:Sharana wrote:- enlarge the personal claim (up to 10 radius instead of 4 default)
You're joking right? It's not pay 2 win it's pay 2 playatall... You can't even build yourself a proper house on such silly "claim". You can live in a small warehouse or a barn I hope they won't make horse riding unlockable by money...
Azzerhoden wrote:Spoiler
Sharana wrote:Personal claim is something you can place INSIDE guild's claim with the leader's permission. The default is planned to be 4 "Are" (not radius sorry) which is 400m2. In game that's about 10x10 tiles, but Bobik said they will make it rectangle, so more like 12x8 tiles. And that's the maximum size that will grow as you level authority skill, you will start with much smaller.
1000m2 that's the payed maximum is 250tiles or let's say 20x12 tiles.
Of course it's more, but the main question is why would you need it in the first place? Protection - nope, because you are on guild's countryside (outside of the guild's town, still their land) and when the guild is raided the personal claims will become lootable just as the guild claim itself. You don't need to build yourself village inside the village either - you just use the guild's infrastructure. You can build yourself high quality workshop and use it as home and storage for personal items.
So tl:dr personal claim is your small corner of the guild's claim that only you and the guild's leader can access (open chests, etc), you can build yourself home if you want and stash your personal belonging there (that can be looted when the guild gets raided). You don't need much place for that and you don't have any advantage over someone with bigger personal claim. He can just use it to build himself small farm, nice garden or some production stuff, but for outsider that's just the guild claim he sees and it doesn't matter if part of it is "personal".
Ubaciosamse wrote:I feel that 90% of the rage everywere about life is feudal in general is from people that are lazy or not competent enough to understand how things work, didnt mean to be offensive in a plain sense, just its the crude truth.
People complain before doing any research on things.
Popers wrote:If it's 10x10 tiles without monument inside than it isn't that bad.
For me personal claim was a possibility to create villages/outposts outside of the city walls, which would make countryside more interesting and could be used for strategic reasons. If they will be ractangual 12x8 without monument inside it's going to be good enough i guess, since you would be able to make couple claims next to each other, and just share gate privilages. I hope it will enable us to create even bigger construct like keeps on connected personal claims.
As i understood correctly buildings on the realm claim only do decay with time? All buildings must be build on town/personal claim right?
Popers wrote:For me personal claim was a possibility to create villages/outposts outside of the city walls, which would make countryside more interesting and could be used for strategic reasons. If they will be ractangual 12x8 without monument inside it's going to be good enough i guess, since you would be able to make couple claims next to each other, and just share gate privilages. I hope it will enable us to create even bigger construct like keeps on connected personal claims.
As i understood correctly buildings on the realm claim only do decay with time? All buildings must be build on town/personal claim right?
Popers wrote:On gamepedia it says that personal claim is going to be 9 tile radius circle...
Nothing about buying anything, or anything Sharana said.
Do we have to hire detectives first before speaking about our concerns on forum?
Aout wrote:So you are saying buying time is completely different from buying other means of advantages ?
Got it. Thanks.
Pay2play is a different business model than free2play. It cannot be both, for you to call MO free to play but with a severe skill cap, and then call it pay2play completely invalidates your use of it as an example.Aout wrote:The mortal example: You may say this makes it pay2win, I'd say it makes it pay2play. In that sense, you could argue any MMO that can be bought is pay2win since you can always buy more accounts, giving you an edge. The thing is, most human beings are only able to control 1 toon at a time; and you need to make an actual in-game investment into your newly acquired toon. Mortal also makes it clear what you get (as stated above); which pretty much is what I'd like to see from LiF as well. Just tell us what "premium account" means. There must be at least *some* rough ideas. Instead we get "uhm, dunno yet". They also don't sell you starter kits and premium currency and all that other extra crap.
Aout wrote:What I am against is instant gratification through cash shops. If I can just go ahead and buy some skill points (which essentially is what a Skill Booster does) I'll bypass an in-game effort that people who don't buy the booster have to make. I can just do other things instead of grinding skills - i.e. make more in-game money.
Show me a game that doesn't have some sort of time investment and I'll show you a game not worth spending time on. Further - what you call raising skill by actually doing something worthwhile I will still call a grind, since nothing you accomplish in a game actually translates to real world value (unless of course, you are selling it to another player for real world money, in which case you are supporting pay2win).Aout wrote:Now, the concept of grind is yet another topic I'm not eager to delve into right here in this post. It would explode. Suffice to say using your skills in order to accomplish things should be where the game is at, not "grinding" those skills up. Regardless of your premium currency budget.
Aout wrote:I'll make it simple: A skill boost is not cosmetics. Can we agree on that one ?
Good.
My stance: Being able to buy non-cosmetics via premium currency is bad, Mkay ? You may disagree, but you have to deal with the fact that I'm not the only one turned down by it. Heck even if it is only cosmetics it's detrimental to an immersive sandbox game. If I wanna look fancy, I wanna be able to craft something that looks fancy. If I see someone looking fancy I don't want to hear "oh I bought the skin" when asking who the tailor is or where he found it. Cash shops suck. Deal with it. What happened to good old monthly subs ?