Styxwash wrote:Do you want all the other crafting skills to become easier as well? What are we going to work for in the MMO? If everyone has 100 skill and is decked out in q80 gear within a few months, what's the point?
The end game here shouldn't be about having perfect stats, skills and gear, it's supposed to be about working for it continually.
It also promotes teamwork. It shouldn't be possible to create high q stuff on your with a few alt chars. You need a guild to support you in order to achieve and maintain q60+ stuff realisticly.
With regards to the MMO, yes, I agree. But right now, it's not the MMO, and unless LiF:YO disappears when the MMO is launched, you still should consider what is best for YO. LiF:YO is known for being a short lived world, needing wiped after about 90 days. Hopefully this new forest algorithm can extend that by a couple of months - but the reality is, the servers begin to experience horrendous lag on matured worlds and eventually need wiped. So this is a speed game in some ways, and that means you don't have the luxury of time to work on the long-term goals the MMO has.
I can understand that YO is considered the training ground for the MMO - people learn the game mechanics here and will be moving on to the MMO when it's launched - but not everyone is looking forward to starting the MMO for fear it's just going to be RUST all over again. All ready people treat YO as if it's only about PvP and getting royal armor.
It will be nice to have a version of LiF that is caters more to crafting and farming and that doesn't require whole communities to accomplish building a modest settlement. My hope is that LiF:YO will still exist and that improvements made will take into consideration its existence after the MMO, and that because it's just a little island, it needs to be treated a little differently than the big MMO world.