MrTopbanana wrote:Hello,
Horses: without a pike, u cant do ANYTHING against horses now. If the enemy have a lance, u pretty much wont reach him becuz when u try to hit him, he will ram u away. And if he hits u, u are 50% dead.
The Pike seems actually fine for me, its hard to get hit by the pike as a normal player. Once he slashes and u engage, hes lost.
I just feel Blunt weapons to stronK this days, becaus they stun, knock people out(drop em to ground) and dont kill em as well - they also break bones, they have alot of passive effects. If there is a enemy with lets say 50 strenght and u break a bone, he wont be able to use 2 hander anymore.
The fighting system itself is pretty awesome, in my opinion - EXEPT the 1hander guys who are always "bending over" and hit ur legs and stick to ur body the whole time. Its pretty annoying, it often turn to a "i hit ur legs" fight.
Against horses, you can actually use a poleaxe as well as one other secret weapon in the warrior tree that can dismount horses too.
I don't know if you've ever seen the pike used to its full extent because I know a lot of people have never seen how broken it is as far as getting high speed bonuses and hitting through walls/buildings. If it had its speed bonus based off of the enemy speed alone, I would have no problem with it even though it still has a fairly high base damage.
Blunt does feel a lot stronger now a days with the stuns. That is the reason why I switched from knight sword as a secondary to flanged mace for the time being.
Face hugging is pretty damn annoying, especially when you combo it with the smaller female hitbox, but it is one of the ways of getting around the longer weapons I guess.
Azzerhoden wrote:Damage around horses is being worked on.
I agree that all weapons should be viable in combat, but realistically speaking, sometimes its rock-paper-scissors. Was small group fighting/testing combat a few weeks ago against someone with a maul. Hurt like a mother(90hps soft) but was slow. Once I got used to facing it my war pick held its own.
As for the Knight Sword, what made it OP before was the large hitting area it gave, not just the special attacks. Once you adjust to the smaller area it does fine. The Nordic sword needs it's hitting area reduced a bit as we frequently do as much or more damage with it now then the knight sword.
The boar spear is another weapon that needs to be adjusted. Spears give added range, which is good. However, you can be right on top of someone and still do great damage.
Overall though, this was a major step in the right direction and I congratulate Bitbox for doing a great job in a difficult area.
I'm just saying with weapon balance, it isn't really like rock-paper-scissors for all weapons. I don't like the maul personally, but I do like what it does now. Since it has such a high strength requirement, it basically makes the user a glass cannon. This is counterbalanced by the fact that it can basically end a fight with one knock down. I'm just saying most weapons don't have this much flavor to them.
I have no issue with getting hits with the knight sword now, just the damage. The thing is the pitchfork does more piercing damage than the knight sword, and morning stars hit through shields for more piercing damage on average too. To clarify, I'm just talking about the default stab, though I wish the special attacks didn't do more damage for the 1 handed swords. If it was slowed a bit and had its piercing tuned up I think it would still be fine. But that is just one example really, I didn't mean to focus on the knight sword.
You have to realize that a LOT of weapons can hit directly on top of people. Maul, bec, sometimes poleaxes, and quite a few other weapons, especially with the smaller range of female characters. I think what makes the boar spear OP is that it works better with a shield than without in all situations.
There's other stuff I wanted to add here, like why can't horses run through shallow water, but I just figured one step at a time.