Decay rate kills small groups

Have some feedback for Life is Feudal? Post it here!

Tommyfournier
True Believer
 
Posts: 3
Joined: 15 Dec 2016, 00:28

Decay rate kills small groups

Post by Tommyfournier » 20 Dec 2016, 18:26

Some people may not want to play with 10-100 people in their group and for that that have to live in fear of things being robed which is fine until you have a wall to help somewhat. What I find difficult is how fast things decay for smaller groups that are not allowed that make a claim. It feels like a punishment for not joining up in a guild and all it's political views.

I think small groups can add alot to the game and kingdoms acting like smaller houses that can swear allegience to them, lets say we have a small group of 3 to settle near a mine of a big guild and can act as keepers and watchdogs while not being too close to the main guild, a first line to be attacked and asked for help for a payment..a way to add gameplay..

Sorry for the mess/rant..

-maybe a smaller group claim to protect somewhat with no item protection but where things built dont decay like in the "wild" but it needs to be claimed every 48 hours or so or things will decay, it would allow for a small group to build up but if they break up it can return back to nature fairly quickly..?


Linbaba
True Believer
 
Posts: 222
Joined: 15 Dec 2016, 14:38

Re: Decay rate kills small groups

Post by Linbaba » 20 Dec 2016, 18:37

I'm playing solo so share similar issues.

I just found today so maybe you don't know, that you can make a 10 man guild with 9 of your own alts as members.

This should allow you to claim land and stop or reduce the decay until they implement personnal claims or until whenever.

If you are more than one it's even easier, just make the guild, make 9 alts divided by how many you are, invite them through web management thing on accounts page of website and there u go!


Tommyfournier
True Believer
 
Posts: 3
Joined: 15 Dec 2016, 00:28

Re: Decay rate kills small groups

Post by Tommyfournier » 20 Dec 2016, 22:45

Thats probably what I'll need to do, but it would be nice to have personal claims, even if they dont have item protection at least the decay will stop.

right now with my gametime by the time I get to do something like a forge I might have to redo Kiln or Furnace and its not from use.


Wookiee420
True Believer
 
Posts: 306
Joined: 06 Oct 2016, 18:52
Location: Colorado

Re: Decay rate kills small groups

Post by Wookiee420 » 21 Dec 2016, 00:48

This method of alts is wonderful but do not get used to it, when wave 2 hits you need to pay for each character


Lord_Sitruc
True Believer
 
Posts: 262
Joined: 27 Jun 2014, 20:22

Re: Decay rate kills small groups

Post by Lord_Sitruc » 22 Dec 2016, 18:19

2 things.

#1 they turned off guild size for laying a claim right now.

#2 personal claims will fix this in beta wave 2.

Return to Feedback Section

cron