Tankoua wrote:Personally, I am absolutely not for NPCs , I prefer the game to be completely run by players (remember , life is feudal and the Middle Ages , there was no NPC ... ) . Development should work on more important things, like the stability of servers , adding boat, develop guilds ( guilds in grade / relationship between guilds, ...), the drawn wagons by horses, etc.
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Personnellement, je ne suis absolument pas pour les PNJ, je préfère que le jeu soit entièrement géré par les joueurs (rappelez vous, la vie est feodal et au moyen age, il n'y avait pas de PNJ...). Le développement devrait travailler sur des choses plus importantes, comme la stabilités des serveurs, l'ajout de bateau, développer les guildes (grade dans les guildes / relation entre guildes, ...), les chariots tirés par les cheveaux, etc.
Sorry for being so open when i say this... with your comment you either have not played many games or you want to see a dead game in a matter of a year. Player ran content is great but there is a need for gameplay as well. The player made content only lasts for so long and at times becomes bad where many dont even want to be apart. The game needs NPC's with their own AI and ambitions. Some things like random monthly spawns of some type of unique mob to hunt down for some loot of some sort, these end up being items that help maintain a good economy.
Long story short a good mix between player made content and game created content is a MUST! Great work by the dev team to see and acknowledge this. I have not been very vocal yet but i will be starting as i would like to see LIF go a long way.