[MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

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Ellian810
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[MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Ellian810 » 10 Apr 2017, 04:55

UPDATES:
* MAJOR CHANGE: add in the list all harvestable items (not only craftable)
* improve GUI
* add search filter for the recipes
* add details button to review the info on an order
* add copy button to replicate an existing order
* add requirements to craft the order

This mod is a client side mod.
It allows to create request of craft orders and manage these orders at guild level.
Any player can request an order and any crafter can take the request and perform it.
All the guild users are informed of the progress.
All craftable or harvestable objects are available in the list.

The icon of the object to craft is displayed.
  • Full list of orders
    Image

  • Order window with requirements
    Image

[list=][*] New order using search filter on the recipes
Image
[/list]

## Usage

  • Click on the CraftOrderManager icon.
    or
  • Use the shortcut 'ctrl' + 'i'

Included into the Mod loader:
Mod Loader

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Last edited by Ellian810 on 13 May 2017, 20:39, edited 5 times in total.
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Halvdal
 
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Re: [MOD][Client] EllianMod::CraftOrderManager

Post by Halvdal » 10 Apr 2017, 17:04

Some feedback:

- GUI ist good but too big
- add delete button for craft orders
- a custom configurable hotkey would be nice
- add quality button


Very nice mod. How can other people see or use it?


Ellian810
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Re: [MOD][Client] EllianMod::CraftOrderManager

Post by Ellian810 » 10 Apr 2017, 18:30

- GUI ist good but too big
How do you suggest to change it?

- add delete button for craft orders
In the list only the more recent orders will be displayed.
Who could be able to delete an order?

- a custom configurable hotkey would be nice
Hotkey yes
Customizable no.
I need to develop a specific mod to allow to customize the hotkeys for all my mods

- add quality button
What is the list of quality ?

Very nice mod. How can other people see or use it?
Currently only the GUI is available.
With Kitor we are polishing the cargo line mod then we will work on the database side of the craftordermgr.
It shall be fully working for end of April (due to holidays)
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Halvdal
 
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Re: [MOD][Client] EllianMod::CraftOrderManager

Post by Halvdal » 10 Apr 2017, 20:52

- Is it possible to customize the GUI window size?

- maybe it would be great if you can delete (or better) move finished orders into another "archive GUI window"?

- many people asking for quality. maybe you can add a slider or fix buttons like 60, 80, 90, 100 or something similar


Ellian810
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved)

Post by Ellian810 » 23 Apr 2017, 05:53

@haydal
I have added some of the functions that you wanted
Can you give it a try?
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Halvdal
 
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved)

Post by Halvdal » 23 Apr 2017, 22:53

It looks very nice for now. But if i place a new order he's resetting the status.

Is it possible to "build" a popup if anyone place a new order? Like in Basil's raven mod? Or something similar?


Ellian810
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved)

Post by Ellian810 » 24 Apr 2017, 05:14

You want to get warned when a new order arrives, is it correct?
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Halvdal
 
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved)

Post by Halvdal » 24 Apr 2017, 09:13

Yes, sorry for my english^^


Karma_Null
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved)

Post by Karma_Null » 24 Apr 2017, 17:51

HI
Did you encounter the problem of resetting the status of the order when re-open status list?


Halvdal
 
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved)

Post by Halvdal » 24 Apr 2017, 18:10

Yes. My buddy place a new order and i can see it. But i can't take or deliver it because it's resets the list like you say


Ellian810
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved)

Post by Ellian810 » 24 Apr 2017, 18:53

As I don't play a lot on yo, I do not have a guild to test deeply the mod
Some friends reported strange behavior
When the MMO test phase will start at the end of the week I will concentrate on testing and fixing the mod
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Halvdal
 
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved)

Post by Halvdal » 25 Apr 2017, 15:26

Ok, then we have to wait. :(


Ian-C
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Ian-C » 12 Jun 2017, 09:24

Hi

After some issues with the loader i now have the mod running but the order manager seems not to function as intended.

When i try to create a new order there are no skills listed in the Skill drop down except "Other Craft", likewise the Type drop down is also empty.

This has made it impossible to actually test this mod as i don't know if it's a mod issue or a setup issue.

Any ideas?

Regards
Ian


Ellian810
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Ellian810 » 12 Jun 2017, 11:05

I did not had the time to test it a lot during the mmo testing phase.
I don't have any player nor guild in YO so i can't test it myself.
Can you wait for the next mmo testing phase for a fix?
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Rustyrocks6969
 
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Rustyrocks6969 » 15 Jun 2017, 04:14

Can only seem to put a request for water in


Ulrik
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Ulrik » 05 Jul 2017, 08:20

Ellian - do your cartographer mods work with the new maps from Nyuton for LiF?

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Skyff85
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Skyff85 » 05 Jul 2017, 16:44

Doesnt matter which map you are using.


Jey123456
 
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Joined: 10 Dec 2017, 00:35

Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Jey123456 » 12 Dec 2017, 20:27

I can confirm i also only seem to be able order water so i assume this has not been updated for the mmo yet.

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Puschpa
 
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Joined: 25 Sep 2014, 11:39

Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Puschpa » 25 Dec 2017, 12:36

Is this mod still usable? It doesn't download, not even after a dozen of game restarts. I'd prefer a direct download for the mod files instead of the obviously bugged procedure via the mod loader.


Ellian810
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Ellian810 » 26 Dec 2017, 19:03

I takes 2 minutes to install.

If you have issues, contact me on Discord instead of complaining on the forum.
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Puschpa
 
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Puschpa » 27 Dec 2017, 09:22

Hmm, too bad you see my information about a non-functionality and request for help as a complaint. I thought that issues belongs here and not in a chat like Discord.

CartOnline is the only mod in whose folder the dso-file as well as some PNG files were downloaded.

All other folders contain empty files of 0 bytes. If the mods would've been installed within 2 minutes, I certainly would not have posted here! Thanks.


Ellian810
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Ellian810 » 28 Dec 2017, 13:50

Try to do a force update.

The modloader is thinking that he has downloaded all the files whereas only a few were downloaded successfully.

You can run the launcher
Then select "Create a new character"
Once that the character window is displayed
Open the console and run "ModLoader.forceUpdate();"
Wait 5 minutes
close your game
Repeat the operation another time
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DerShield
 
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by DerShield » 04 Jan 2018, 17:11

Hi Ellian,

My guild is observing for a few days already that we see crafting orders by other guilds in our order manager. We have no idea who these people are and they are definitely not in our guild. Can you maybe investigate if the guild assignment for the mod is currently bugged due to a recent update of the game?


Ellian810
Mod Developer
 
Posts: 129
Joined: 11 Dec 2016, 12:11

Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Ellian810 » 05 Jan 2018, 12:30

@DerShield
Can you contact me on Discord?
I need a lot of information from you to investigate.
Which server are you playing on?
What is your character first name?
What is your guild id from the official website on the dashboard page?
Can you send me screenshots as well?
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DJDosKiller
 
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Joined: 27 Jan 2018, 21:30

Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by DJDosKiller » 16 Feb 2018, 05:56

is it possible to use it standalone without the other mod's installed or accessable?


Ellian810
Mod Developer
 
Posts: 129
Joined: 11 Dec 2016, 12:11

Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Ellian810 » 17 Feb 2018, 06:56

You can disable the mods to have only this one
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Karamoore1967
 
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Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Karamoore1967 » 14 Mar 2018, 19:46

Ellian810 wrote:You can disable the mods to have only this one

I installed your mod, it works good for me. I like the time clock, it makes much sense to have that.

I do not need the Discord or other chat functions so I just deleted them. I am playing on my own dedicated server because I don't have time to invest in an online one by someone else and neither do I wish to play MMO, and your cart mod seems to be for MMO.

Anyway, I like what you have done and it was well easier than BasilMod to install. However, there is one problem, in one of the config files, there are lines for French or Francophone. Is that why on the load screen I get a blank window that says "News"?

I LOOOOOOVE the inventory mod, that was brilliant.


Nebros
 
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Joined: 29 Sep 2017, 19:03

Re: [MOD][Client] EllianMod::CraftOrderManager (Approved for YO)

Post by Nebros » 19 Feb 2020, 14:42

Since SF Mods is avaiable, there are a lot of the good mods from here again usable. But i could not find a way to use the CraftOrderManager... Is there any chance to get this one as a standalone? :)

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