skill tiers unbalanced and poorly worded.

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Vorl
 
Posts: 39
Joined: 11 Feb 2015, 21:58

skill tiers unbalanced and poorly worded.

Post by Vorl » 06 Dec 2017, 16:56

So, explain this. Why do some skills require Tier 4 items to create tier 2 goods? Why are different tool kits stuck in blacksmith tier 3 +30 and yet you need them in t2 carpentry for wheels?

Why do you need to tame boars and sheep before cows and horses, but you can put a horse/cow in a tier 2+60 skill, but can't place a boar until a t3+60 skill?

It seems like a lot of the skill trees where more or less just kinda thrown together without a lot of thought. I know that stuff like this has been an ongoing complaint for a while and the devs keep ignoring it.

Also, the skill trees for herbalism and alchemy need to be worded better. They both say "can create naptha and Flux" but you can't get to one without high level in the other...


Requirements for one skill tree should require things from a super high level in another. You should be able to work with the items you are gathering (boars/sheep) around the same level you can gather them. There shouldn't be this huge discrepancy in skill tiers. You just screw people that way.


Other things that don't make sense.

Tailoring shouldn't be under hunting. No sense. If you are going to do that then Materials prep should be in the same tree as blacksmithing (which makes more sense).

Having us run around naked and unable to make basic clothing is just silly. Tailoring should be a tree under artistry. Why in the world would it be under hunting?

tailoring should be t1 something about gathering mats/using the spinning wheel etc, and basic plant fiber cloths, t2 should be basic leathers t3 should be linen and t4 should be advanced leather and linen (padding needed for armor, as that is a t4 skill also).

Just some thoughts.

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