Risky wrote:
So what you're saying is that we should all build our camps on hills? Huh interesting. Would like to hear more words of wisdom.
Can you sit on ice cream and tell me he flavor?
Risky wrote:
So what you're saying is that we should all build our camps on hills? Huh interesting. Would like to hear more words of wisdom.
Hodo wrote:If someone takes time to build a platform to get across a gap, or build bark boxes to scale a wall, then they worked for it. If you cant defend your walls then recruit more people, or just join someone else bigger.
Risky wrote:
Ahhhh so if somebody did their homework and took some time out working on these unintended mechanics then it's ok.
Also we should recruit more people and be online more often?
And if not, all the little guys should just join a bigger guild because this game has no place for small settlements and different types of settlements?
I'm making notes of these inspiring words of wisdom that others haven't thought and and have absolutely no flaws in them whatsoever.
Hodo wrote:Risky wrote:
Ahhhh so if somebody did their homework and took some time out working on these unintended mechanics then it's ok.
Also we should recruit more people and be online more often?
And if not, all the little guys should just join a bigger guild because this game has no place for small settlements and different types of settlements?
I'm making notes of these inspiring words of wisdom that others haven't thought and and have absolutely no flaws in them whatsoever.
You seem
You really have a bro-crush on me. I am flattered but you are not my type.
Sunleader wrote:Your perceived romantic interests aside ^^
He is not exactly wrong.
I dont think making it a requirement to learn Glitches and Bugs before Joining the Game is really a good Idea.
I am Sorrry. But I doubt that we will get much Active Players in this Game if you need a 500+ People Guild in this Game before Walls are Worth something.
Needless to say that People like me which can only Play a few hours per Day and also Play other Games aside from this one. Would be excluded from the Game if this came up.
It being impossible to Play in Smaller Groups is also pretty much a No Go for a Game. And would reduce the Playerbase Tremendously.
Needless to say that your Claim there is absolutely Illogical.
A 600 People Guild has never less than 50 to 100 People Online ???
Assuming an Perfect Spread over the Timezones so you got no High Times.
This would mean the Average Player in that Guild is Online for 4 Hours a Day
Every Day a Week.
Thing is this is assuming they got no High Time either.
The Basic Calculation for Off Hour People Online is less than 5% of a Guild my Friend.
So a 600 Player Guild in the Off Hours would have maybe 10-25 People Online.
To begin with.
If thats how the Game were intended to work.
The Split on NA and EU Servers would make no Sense.
Cause you would not need JH at all.
Due to the Majority of Attacks not going to happen in the JH anyways and just being made during the Day.
Sorry Mate.
But the Change they wanna Make is the Best Choice right now until Siege Equipment becomes available.
Because the Majority of Players is not RPKs that only want to Fight All Day.
This is not Chivalry.
Most Players want to Build a Fortress and Fight actual Wars on the Battlefield.
Not some annoying Guerillia War Attacking each other in the Off Hours.
Hodo wrote:Sunleader wrote:Your perceived romantic interests aside ^^
He is not exactly wrong.
I dont think making it a requirement to learn Glitches and Bugs before Joining the Game is really a good Idea.
I am Sorrry. But I doubt that we will get much Active Players in this Game if you need a 500+ People Guild in this Game before Walls are Worth something.
Needless to say that People like me which can only Play a few hours per Day and also Play other Games aside from this one. Would be excluded from the Game if this came up.
It being impossible to Play in Smaller Groups is also pretty much a No Go for a Game. And would reduce the Playerbase Tremendously.
Needless to say that your Claim there is absolutely Illogical.
A 600 People Guild has never less than 50 to 100 People Online ???
Assuming an Perfect Spread over the Timezones so you got no High Times.
This would mean the Average Player in that Guild is Online for 4 Hours a Day
Every Day a Week.
Thing is this is assuming they got no High Time either.
The Basic Calculation for Off Hour People Online is less than 5% of a Guild my Friend.
So a 600 Player Guild in the Off Hours would have maybe 10-25 People Online.
To begin with.
If thats how the Game were intended to work.
The Split on NA and EU Servers would make no Sense.
Cause you would not need JH at all.
Due to the Majority of Attacks not going to happen in the JH anyways and just being made during the Day.
Sorry Mate.
But the Change they wanna Make is the Best Choice right now until Siege Equipment becomes available.
Because the Majority of Players is not RPKs that only want to Fight All Day.
This is not Chivalry.
Most Players want to Build a Fortress and Fight actual Wars on the Battlefield.
Not some annoying Guerillia War Attacking each other in the Off Hours.
Even if your guild drops to 5% active during off-peak hours that is still 30+/- online. That is still more than enough to have at least ONE person keeping some kind of vigilant eye out for raiders.
I agree about the guerilla warfare and such... I get tired of the 1v1 me bro crowd.
But let's be honest, PVP is what drives a lot of development.
Hodo wrote:Sunleader, you really need to learn to get to a point when you type.
In short you are saying that PVPers kill PVErs, which hurts the population?
Not true at all. The two need each other to survive. PvE'ers want to play and build cool sandcastles but when they are done they move on. Without some form of conflict either through a very advanced AI enemy or from players they have no threat, thus get bored and leave.
PVPers need the "sheep" to hunt, while PvP'ers love fighting other PvP'ers they get burned out on "fair" fights or just getting out numbered and want an "easy" win. Thus they need the PvE'er (sheep).
Then there are those that are part time PvPers who like to fight, but dont like to fight those that cant defend themselves. They are usually the ones fighting the gankers and such. The ones protecting the PvE'er... but these sheepdogs will get bored and leave without the PvP'er wolf coming and trying to kill the easy sheep.
It is a fine balance.
Without proper siege mechanics, and limiting when an attack can happen, is only going to further push the wolves and sheepdogs away. As they wont have meaningful fights outside of a set time. Which the wolves DONT want.
Sunleader wrote:
Ah Sorry about that lol
I tend to explain too much I know.....
And Yes.
Unrestricted PvP will result in PvPers decimating the PvEers very fast.
In turn what you get is this.
http://steamcharts.com/app/287920
An Awesome Game with awesome Combat and Crafting System and an completely Open World.
In which however. Thanks to there being no Limits on RPKs.
Only the RPKs are left. As everyone else has gone away frustrated.
If you allow the Wolves to just Attack when the Shepherd Dogs aint Online. The Shepherd Dogs will Leave Bored.
The Sheep will leave Frustrated.
And soon after the Wolves will leave Bored as well.
You need to give the Sheep a Safe Place to Build Up.
Or you will never Grow a Herd my Friend.
Hodo wrote:Sunleader wrote:
Ah Sorry about that lol
I tend to explain too much I know.....
And Yes.
Unrestricted PvP will result in PvPers decimating the PvEers very fast.
In turn what you get is this.
http://steamcharts.com/app/287920
An Awesome Game with awesome Combat and Crafting System and an completely Open World.
In which however. Thanks to there being no Limits on RPKs.
Only the RPKs are left. As everyone else has gone away frustrated.
If you allow the Wolves to just Attack when the Shepherd Dogs aint Online. The Shepherd Dogs will Leave Bored.
The Sheep will leave Frustrated.
And soon after the Wolves will leave Bored as well.
You need to give the Sheep a Safe Place to Build Up.
Or you will never Grow a Herd my Friend.
There are a number of reasons for Mortal Onlines numbers. One of which is half of the population doesnt use Steam. I know I am one. I am a Block B beta MO player. I know that story all to well. And I am not a hardcore PVPer, or an RPKer, I have been red, I was for a couple of years, with over 100 murder counts. The reasons for the failures of that game I have listed on those forums, time and time again. (yes I am the SAME Hodo).
I also hold the distinction of being the only person on those forums who has been perma-banned twice, and came back BOTH times.
Sunleader wrote:Mortal Online aint alone either.
Thats how all of the Sandbox MMOs with unrestricted PvP end up.
Wolves need Sheep to Kill.
And this Statement alone gives me the most Simple thing to completely wreck your Argument.
How many People do you think have Fun Playing that Sheep to provide Easy Kills.
Because as soon as you Answer that Question you realize Perfectly well just why you will never Grow a Population if you let the Wolves run Free.
Sunleader wrote:They are a Damn 600 Member Clan having Spend like 1 Month on Building a Stonewall around their City.
And now that 50 People RPK/Griefer Clan Attacks em.
They know they would never stand a Chance if they Attacked them properly during JH.
So they decide to go the Cowards way and just call all their Members for a Night Raid.
They will have 45 out of 50 People Online to Fight.
Meanwhile the other guys will have 20-30 of their 600 People Online.
And likely the Wall wont really pose any protection because the 20-30 People will likely not be able to really Cover the Huge Wall such a Settlement needs to cover its City."
Hodo wrote:Sunleader wrote:Mortal Online aint alone either.
Thats how all of the Sandbox MMOs with unrestricted PvP end up.
Wolves need Sheep to Kill.
And this Statement alone gives me the most Simple thing to completely wreck your Argument.
How many People do you think have Fun Playing that Sheep to provide Easy Kills.
Because as soon as you Answer that Question you realize Perfectly well just why you will never Grow a Population if you let the Wolves run Free.
No offense to the sheep, but a great many of the sheep move on after a few weeks anyway. They achieve what ever little goal they had and move on to the next sandbox. Rarely do they contribute in any meaningful way without conflict.
I have seen some amazing things built in some sandbox games, only to leave behind some teraformed mess a few weeks later because they got all the screenshots they wanted.
You have to balance who you cater to in a sandbox, if you lean to far one way, the other side will leave, if you go the other way the others will leave.
This is why Wurm Online is mostly dead. To much towards the sheep and not enough to the wolves.
So the wolves left, and the sheep got bored.
Sunleader wrote:Your avoiding my Question and also your Contradicting yourself.
Because if Sheep leave anyways. And due to that the Wolves leave as well.
Then catering to the Wolves wont solve anything.
It will just make the Sheep leave even faster and thus the Wolves also leaving even faster.
Killa162 wrote:Sunleader wrote:Your avoiding my Question and also your Contradicting yourself.
Because if Sheep leave anyways. And due to that the Wolves leave as well.
Then catering to the Wolves wont solve anything.
It will just make the Sheep leave even faster and thus the Wolves also leaving even faster.
The simple thing instead of going back and forth is, some kind of alternative with "legit" mechanics aka a ladder needed to replace what the bark boxes did.
What's the point of the game to afk inside walls to gather/craft/skill up if it's to only do JH once a week. It becomes a problem like most private servers of WoW face. Release has a huge spike, people grind for max level, gear, then once geared, you literally raid log and farm enough money for repairs and pots/food buffs.
LiF:MMO will become the same fate as WoW private realms if means of raiding off hours to JH's aren't available. People that have multiple characters for PvE/PvP reasons in kingdoms will log in to do bare minimum of make armor/weapons/food/trebs for JH, then once JH hits, all log in to do it then rinse repeat. The game will have a shell of a playerbase at all playing hours till Judement day hits and you'll see a spike.
Raiding and Sieges that aren't tied to JH NEED to be in the game to keep it healthy for wolfs to have a reason to log in. PvE players or carebears have reasons to log in all the time to keep making there base look cool.
Sunleader wrote:
Simple Fact for you.
If you check Steam or other Lists.
What you notice is.
Games with Unrestricted PvP after a few Years sit on a Population of 100-500 People.
Games with Restricted but still fairly Open PvP sit on 1000-2000 People.
Games with Heavily Restricted PvP for example PvP only in PvP Zones usually sit on a Population of 1000-10000 Players.
Hodo wrote:Sunleader wrote:
Simple Fact for you.
If you check Steam or other Lists.
What you notice is.
Games with Unrestricted PvP after a few Years sit on a Population of 100-500 People.
Games with Restricted but still fairly Open PvP sit on 1000-2000 People.
Games with Heavily Restricted PvP for example PvP only in PvP Zones usually sit on a Population of 1000-10000 Players.
First name one "good" unrestricted PVP sandbox game?
Like LiF:MMO.
Only one I could think of was Ultima Online pre-Trammel, but that was the first and the measuring stick all others have been held to.
The only other sandbox MMO games with terrain deformation (digging) I can count on one hand.
1- Wurm Online (which has less players than here.)
2-Xsyon (which is VERY VERY dead)
Then you have other games that DONT have terrain deformation but are "sandbox" MMOs.
- Mortal Online, (which through a dozen reasons is struggling, but is still "successful")
-Darkfall (any of the 3 versions which came out and failed)
-Face of Mankind (which is dead, twice over now)
Then you have a dozen restrictive PVP zone sandbox games...
-Star Wars Galaxies
-Neocron2
-Dark Age of Camelot
And the list can go on.....
To my knowledge all three of the last ones I listed are dead also... except an Emulator version of two of them which you could fit their whole population in ONE tile of this game.
There is a circle to sandbox MMO PVP... it is real simple.
Fear = Thrill = Tedium
There has to be fear of loss, it has to equal the thrill of success, but it has to balance with the tedium of the grind.
If any of those get out of balance you end up killing the whole thing.
To much grind, the game becomes tedious and not fun, because you spend MORE time grinding than looking for thrills.
To much fear and you will never want to grind in fear of just losing what you grinded for.
To much thrill, and why bother with anything else, you will burn out like a meth addict.
Sunleader wrote:
Mortal Online is not Successful by the way lol.
Seriously that Game might not be entirely Dead yet.
But their Total Player Base is not even 5000 People. They cant Finance a Proper Dev Team thus taking 1-2 Years for Updates by now.
As for the last list.
I have never heard of these.
If you want some Successful Games.
Black Desert Online and Arch Age for example are Softcore PvP Sandbox MMOs.
And Black Desert Online has more Players than all PvP Sandbox MMOs together while Archage is still 3-4 times the Population of Mortal Online.
Hodo wrote:Sunleader wrote:
Mortal Online is not Successful by the way lol.
Seriously that Game might not be entirely Dead yet.
But their Total Player Base is not even 5000 People. They cant Finance a Proper Dev Team thus taking 1-2 Years for Updates by now.
As for the last list.
I have never heard of these.
If you want some Successful Games.
Black Desert Online and Arch Age for example are Softcore PvP Sandbox MMOs.
And Black Desert Online has more Players than all PvP Sandbox MMOs together while Archage is still 3-4 times the Population of Mortal Online.
This tells me right here that you are a "young" gamer. Never hearing of Star Wars Galaxies, aka SWG or Dark Age of Camelot.
And then you throw two horrible asian MMO themeparks that try to say they are sandbox games... no they are sandbox lite. They let you go anywhere, but they are still theme parks. They hold your hand through 5 million quests and you are heavily restricted on what you can do and where you can go.
Of course those two games have more population than Mortal Online, hell MO is what 10 years old. Archage is what 3... maybe 4. BDO is maybe 2, and its population has dropped to 1/3rd of what it was a launch... and drops EVERY day.
No where did I say LiF:YO was a MMO... so not sure where that came from.
Oh and FYI, I am not a wolf... I am a sheepdog. I like PVP, but I also like PVE, and building things.
Sunleader wrote:Hahahahah
Young Gamer hmm.
I.ll take that as an Compliment.
What Guild have you been in Tibia ?
And no Mate.
Mortal will never really Revive unless they drop the Unrestricted PvP Bullcrab.
Because it will never get any Decent Playerbase if any New Players just leave the Starting Location and get Killed.
And Mate.
Mortal never had these Numbers either.
Even this Game which is pretty Good in General does not have these Numbers.
I would actually take Bets.
If they made an PvE Oriented Server.
Where PvP is only Possible if your at least 100m away from any Personal or Guild Claim unless its JH
This Server would be an Incredible Success having 3-5 times the Population that the current PvP Server has.
Hodo wrote:Sunleader wrote:Hahahahah
Young Gamer hmm.
I.ll take that as an Compliment.
What Guild have you been in Tibia ?
And no Mate.
Mortal will never really Revive unless they drop the Unrestricted PvP Bullcrab.
Because it will never get any Decent Playerbase if any New Players just leave the Starting Location and get Killed.
And Mate.
Mortal never had these Numbers either.
Even this Game which is pretty Good in General does not have these Numbers.
I would actually take Bets.
If they made an PvE Oriented Server.
Where PvP is only Possible if your at least 100m away from any Personal or Guild Claim unless its JH
This Server would be an Incredible Success having 3-5 times the Population that the current PvP Server has.
Uh... Tibia? really, never played it. Looks bad. I was a blacksmith in the original UO pre-Trammel, I just made armor and tools for mid-range players.
In SWG-Pre-Cu I was a bounty hunter. Didnt have a guild.
Mortal Online, I am Aegis Imperium. And STILL am AI.
And MO had a great population twice... once on release, it was actually about the same size is as this maybe a little larger population wise. And then on Steam release.
Both were failures not because of PKers or PVP, but because of server stability issues, and game bugs.