Spawning points of animals in the water

Have some feedback for Life is Feudal? Post it here!
User avatar
Cosimo
Zealous Believer
 
Posts: 140
Joined: 02 Jan 2016, 13:40

Spawning points of animals in the water

Post by Cosimo » 01 Apr 2016, 12:04

Hi,

I noticed after much tribulation that if the spawning point of the animals are in the water you get the following errors in your logs:

WARN 2016-04-01 11:28:32.086 {03} <onServerCreated> [0] No one hit group was linked to hit direction. SiegeStoneAmmoLoaded
WARN 2016-04-01 11:28:32.086 {03} <onServerCreated> [0] No one hit group was linked to hit direction. SiegeStoneAmmo
ECHO 2016-04-01 11:28:32.086 {03} <onServerCreated> [0] ShapeBaseImageData id=341 objectTypeID=1107
WARN 2016-04-01 11:28:32.087 {03} <onServerCreated> [0] No one hit group was linked to hit direction. BarrelAmmoLoaded
WARN 2016-04-01 11:28:32.087 {03} <onServerCreated> [0] No one hit group was linked to hit direction. BarrelAmmo
ECHO 2016-04-01 11:28:32.087 {03} <onServerCreated> [0] ShapeBaseImageData id=343 objectTypeID=1106
WARN 2016-04-01 11:28:32.087 {03} <onServerCreated> [0] No one hit group was linked to hit direction. NapthaBarrelAmmoLoaded
WARN 2016-04-01 11:28:32.087 {03} <onServerCreated> [0] No one hit group was linked to hit direction. NapthaBarrelAmmo
ECHO 2016-04-01 11:28:32.088 {03} <onServerCreated> [0] ShapeBaseImageData id=363 objectTypeID=1123
WARN 2016-04-01 11:28:32.090 {03} <onServerCreated> [0] No one hit group was linked to hit direction. CowAmmoLoaded
WARN 2016-04-01 11:28:32.090 {03} <onServerCreated> [0] No one hit group was linked to hit direction. CowAmmo
ECHO 2016-04-01 11:28:32.090 {03} <onServerCreated> [0] ShapeBaseImageData id=366 objectTypeID=1046
ERRR 2016-04-01 11:28:32.641 {03} <onServerCreated> [0] 11: Unable to instantiate non-conobject class DecalData.
ERRR 2016-04-01 11:28:32.655 {03} <onServerCreated> [0] Error: cannot change namespace parent linkage of Armor from PlayerData to AI_AnimalData.
INFO 2016-04-01 11:28:32.660 {03} <onServerCreated> [0] Animal datablock preload 754
WARN 2016-04-01 11:28:32.661 {03} <onServerCreated> [0] DB::RS(0 ms) SELECT * FROM `animal_breeds` WHERE `ID` = 754
ERRR 2016-04-01 11:28:32.662 {03} <onServerCreated> [0] Error: cannot change namespace parent linkage of Armor from PlayerData to AI_AnimalData.
INFO 2016-04-01 11:28:32.669 {03} <onServerCreated> [0] Animal datablock preload 760
WARN 2016-04-01 11:28:32.669 {03} <onServerCreated> [0] DB::RS(1 ms) SELECT * FROM `animal_breeds` WHERE `ID` = 760
ERRR 2016-04-01 11:28:32.671 {03} <onServerCreated> [0] Error: cannot change namespace parent linkage of Armor from PlayerData to AI_AnimalData.
INFO 2016-04-01 11:28:32.678 {03} <onServerCreated> [0] Animal datablock preload 752
WARN 2016-04-01 11:28:32.679 {03} <onServerCreated> [0] DB::RS(0 ms) SELECT * FROM `animal_breeds` WHERE `ID` = 752
ERRR 2016-04-01 11:28:32.680 {03} <onServerCreated> [0] Error: cannot change namespace parent linkage of Armor from PlayerData to AI_AnimalData.
INFO 2016-04-01 11:28:32.684 {03} <onServerCreated> [0] Animal datablock preload 757
WARN 2016-04-01 11:28:32.684 {03} <onServerCreated> [0] DB::RS(0 ms) SELECT * FROM `animal_breeds` WHERE `ID` = 757
ERRR 2016-04-01 11:28:32.685 {03} <onServerCreated> [0] Error: cannot change namespace parent linkage of Armor from PlayerData to AI_AnimalData.
INFO 2016-04-01 11:28:32.689 {03} <onServerCreated> [0] Animal datablock preload 758
WARN 2016-04-01 11:28:32.690 {03} <onServerCreated> [0] DB::RS(0 ms) SELECT * FROM `animal_breeds` WHERE `ID` = 758
ERRR 2016-04-01 11:28:32.691 {03} <onServerCreated> [0] Error: cannot change namespace parent linkage of Armor from PlayerData to AI_AnimalData.
INFO 2016-04-01 11:28:32.696 {03} <onServerCreated> [0] Animal datablock preload 753
WARN 2016-04-01 11:28:32.696 {03} <onServerCreated> [0] DB::RS(1 ms) SELECT * FROM `animal_breeds` WHERE `ID` = 753
ERRR 2016-04-01 11:28:32.698 {03} <onServerCreated> [0] Error: cannot change namespace parent linkage of Armor from PlayerData to AI_AnimalData.
INFO 2016-04-01 11:28:32.701 {03} <onServerCreated> [0] Animal datablock preload 762
ERRR 2016-04-01 11:28:32.702 {03} <onServerCreated> [0] TSShape::addTrigger: Could not find sequence 'Attack_Power'
ERRR 2016-04-01 11:28:32.702 {03} <onServerCreated> [0] TSShape::addTrigger: Could not find sequence 'Attack_Fast'
WARN 2016-04-01 11:28:32.702 {03} <onServerCreated> [0] DB::RS(0 ms) SELECT * FROM `animal_breeds` WHERE `ID` = 762
ERRR 2016-04-01 11:28:32.703 {03} <onServerCreated> [0] Error: cannot change namespace parent linkage of Armor from PlayerData to AI_AnimalData.
INFO 2016-04-01 11:28:32.705 {03} <onServerCreated> [0] Animal datablock preload 763
ERRR 2016-04-01 11:28:32.705 {03} <onServerCreated> [0] TSShape::addTrigger: Could not find sequence 'Attack_Power'
ERRR 2016-04-01 11:28:32.705 {03} <onServerCreated> [0] TSShape::addTrigger: Could not find sequence 'Attack_Fast'
WARN 2016-04-01 11:28:32.706 {03} <onServerCreated> [0] DB::RS(0 ms) SELECT * FROM `animal_breeds` WHERE `ID` = 763
ERRR 2016-04-01 11:28:32.707 {03} <onServerCreated> [0] Error: cannot change namespace parent linkage of Armor from PlayerData to AI_AnimalData.
INFO 2016-04-01 11:28:32.707 {03} <onServerCreated> [0] Animal datablock preload 778
WARN 2016-04-01 11:28:32.707 {03} <onServerCreated> [0] DB::RS(0 ms) SELECT * FROM `animal_breeds` WHERE `ID` = 778
ERRR 2016-04-01 11:28:32.708 {03} <onServerCreated> [0] Error: cannot change namespace parent linkage of Armor from PlayerData to AI_AnimalData.
INFO 2016-04-01 11:28:32.713 {03} <onServerCreated> [0] Animal datablock preload 755
WARN 2016-04-01 11:28:32.714 {03} <onServerCreated> [0] DB::RS(0 ms) SELECT * FROM `animal_breeds` WHERE `ID` = 755
ERRR 2016-04-01 11:28:32.715 {03} <onServerCreated> [0] Error: cannot change namespace parent linkage of Armor from PlayerData to AI_AnimalData.
INFO 2016-04-01 11:28:32.721 {03} <onServerCreated> [0] Animal datablock preload 756
WARN 2016-04-01 11:28:32.722 {03} <onServerCreated> [0] DB::RS(0 ms) SELECT * FROM `animal_breeds` WHERE `ID` = 756
ERRR 2016-04-01 11:28:32.723 {03} <onServerCreated> [0] Error: cannot change namespace parent linkage of Armor from PlayerData to AI_AnimalData.
INFO 2016-04-01 11:28:32.729 {03} <onServerCreated> [0] Animal datablock preload 759
WARN 2016-04-01 11:28:32.729 {03} <onServerCreated> [0] DB::RS(1 ms) SELECT * FROM `animal_breeds` WHERE `ID` = 759
ERRR 2016-04-01 11:28:32.731 {03} <onServerCreated> [0] Error: cannot change namespace parent linkage of Armor from PlayerData to AI_AnimalData.
INFO 2016-04-01 11:28:32.738 {03} <onServerCreated> [0] Animal datablock preload 761
WARN 2016-04-01 11:28:32.738 {03} <onServerCreated> [0] DB::RS(1 ms) SELECT * FROM `animal_breeds` WHERE `ID` = 761
WARN 2016-04-01 11:28:32.740 {03} <onServerCreated> [0] Missing file: art/datablocks/audioProfiles.cs!
WARN 2016-04-01 11:28:32.741 {03} <onServerCreated> [0] No one hit group was linked to hit direction. MountedPlough
ECHO 2016-04-01 11:28:32.742 {03} <onServerCreated> [0] ShapeBaseImageData id=689 objectTypeID=53
WARN 2016-04-01 11:28:32.742 {03} <onServerCreated> [0] No one hit group was linked to hit direction. MountedWheelbarrow
ECHO 2016-04-01 11:28:32.742 {03} <onServerCreated> [0] ShapeBaseImageData id=690 objectTypeID=167
WARN 2016-04-01 11:28:32.743 {03} <onServerCreated> [0] No one hit group was linked to hit direction. MountedCart
ECHO 2016-04-01 11:28:32.744 {03} <onServerCreated> [0] ShapeBaseImageData id=691 objectTypeID=168
WARN 2016-04-01 11:28:32.745 {03} <onServerCreated> [0] No one hit group was linked to hit direction. MountedTrader_cart
ECHO 2016-04-01 11:28:32.745 {03} <onServerCreated> [0] ShapeBaseImageData id=692 objectTypeID=169
WARN 2016-04-01 11:28:32.745 {03} <onServerCreated> [0] SimObject::registerObject() - datablock ids should be initialized via its 'id' field: FormationDrawData
WARN 2016-04-01 11:28:32.745 {03} <onServerCreated> [0] SimObject::registerObject() - datablock ids should be initialized via its 'id' field: FormationDrawData
WARN 2016-04-01 11:28:32.746 {03} <onServerCreated> [0] SimObject::registerObject() - datablock ids should be initialized via its 'id' field: FormationDrawData
WARN 2016-04-01 11:28:32.746 {03} <onServerCreated> [0] SimObject::registerObject() - datablock ids should be initialized via its 'id' field: FormationDrawData
ECHO 2016-04-01 11:28:32.755 {} <> [0] Engine initialized...

Those errors keep coming and eventually they are causing engine crashes every 5 to 40 minutes the server is up depending on when it is trying to spawn more animals.

To fix this I had to set the spawnrate to 0 and restart the engine, now it is up for 2 and a half hours without any problems.

Now the issue is that on my populated server that runs for over 3 months people keep terraforming everywhere, in this case I cannot pin point which spawn location is in the water. I could not find a thread to know how to "rebuild" the spawn locations. I have now to run an engine without animals, which means when the players leave their animals outside and god forbid there is a reboot they will loose them too.

Could this be fixed in an upcoming version or a script be readily available to re-arrange to valid spawning locations ?

Best regards as ever.

Gio

User avatar
Arrakis
 
Posts: 5453
Joined: 25 Oct 2013, 14:11
Location: Space

Re: Spawning points of animals in the water

Post by Arrakis » 01 Apr 2016, 12:18

Hey there and thanks for the report. Please make sure to check this thread (need-support-helpme-lifeisfeudal-com-t17507/) and send this to provided email adress aswell. Thanks!

User avatar
Cosimo
Zealous Believer
 
Posts: 140
Joined: 02 Jan 2016, 13:40

Re: Spawning points of animals in the water

Post by Cosimo » 01 Apr 2016, 12:52

Thanks, I have sent the e-mail, I eagerly wait to see the answer.

Regards,

Gio

Return to Feedback Section

cron