Structures breaking at half durability

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Universum
 
Posts: 29
Joined: 01 Dec 2017, 01:19

Structures breaking at half durability

Post by Universum » 13 Dec 2017, 04:33

So idk if this is a game mechanic or a bug.
The Forges, Furnaces, Oven, bloomeries and other structures all break and stop working at half Durability.

If this is a game mechanic why is it? Why not have them break at 0?
The campfire seems to break at 0 but everything else breaks at half durability?
It makes it very confusing for new players and harder for experiences players to figure out how long there structures will last.

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Hodo
 
Posts: 649
Joined: 08 Dec 2017, 23:17

Re: Structures breaking at half durability

Post by Hodo » 13 Dec 2017, 17:15

It is quite simple...

0/xxxx durability means it is destroyed to the server.

So this is why it doesnt go down to 0 durability.

And if it went lower it would be easy to destroy with simple torches.
Don't build what you can't defend- Rule number 1.

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Skuf
Devoted Believer
 
Posts: 37
Joined: 21 Oct 2016, 18:03

Re: Structures breaking at half durability

Post by Skuf » 13 Dec 2017, 18:19

That is literally how it has worked since day 1 of the LIF:YO.
Instead of crying learn to terraform to deter raiders.


Universum
 
Posts: 29
Joined: 01 Dec 2017, 01:19

Re: Structures breaking at half durability

Post by Universum » 13 Dec 2017, 21:13

Then let it go down to 1, let players choose to repair it or not and let it be more vulnerable, this would add another advantage to getting walls as there is less risk of them getting destroyed.

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