by
Kjaskar
» 22 Oct 2014, 10:47
They actually say its to prevent hybrids, though I don't really see a reason why that could be a bad thing.
With a hard skillcap of 700 you'll be able to make _some_ useful hybrids, like a self-sufficient (but still largely dependant on other people) warrior-smith, herbalism-farmercooks and other things.
There would, still, not be a "knowitall-doitall"hybrid-class. This leads me to believe that the current skill-prerequisits are actually nothing more than unrealistic bariers that artificially create dependencies that would otherwise exist in ways of needed crafting materials, just like it would in the real world.
IIt doesn't make sense that I can't mine Iron before I don't know how to find it. Imagine standing in front of an Iron vein with a pickaxe in your hand looking fierce, just to realize "Dang it, I couldn't have found this on my own, better learn something about Iron before mining it".
In Ultima Online you walk into a mine and start digging. You'll get better at it while doing it, develope scripts to full-auto the procedure of mining-smelting-unloading and waste countless hours on Materialproduction, you could technically do nothing else, ever, and have fun with it. In this game you're required to first prospect, terraform, mine, and after a serious amount of mining, smelting it. If all I'd ever want to do is produce, not find, or process, material - let me.
I do like the aspect of first having to terraform a bit before I mine, and I like that you can't "just" build something because you have the materials, and I absolutely like the material-dependencies of crafting something, because it makes it more challenging and fun to do it. But thats all there, without the skilldependencies. They are useless and annoying, is all.
I mean, if I buy or somehow gather the Materials needed to build, say, a Chainmail Tunic, I'd probably only need _some_ knowledge about heating (smelting) Iron and Armorsmithing. If I have all the tools in hand I might not even need to know how to forge Weapons. I'm an armorsmith afterall, not a puny little miner or a smelter.
For the current testing purposes I do like the dependencies tho, seeing as it forces Players to do stuff they'd otherwise probably avoid. (Like herbalism for example)