The Skilltrees are a pain in the a**

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Sir_Sulas
 
Posts: 10
Joined: 18 Oct 2014, 11:05

The Skilltrees are a pain in the a**

Post by Sir_Sulas » 21 Oct 2014, 22:08

Hello,

I'm playing the game on my own Server for my self only, to see what's it about. The idea and the possibilitys are really great, I really like the game and looking forward to see more, but the skilltrees are a pain in the a**. I'm playing now like 30 hours with a skillgainmultiplier of 2x and I'm still only able to do the common things, because everything needs parts from another skill, it was a pure grind so far, that's really exhausting. It reminds me a bit on the questgrind of the Gothic series "If you wanna be a part of us, you first have to...", sorry, but Imo that's not really fun.
I wanted to make a Forge and Anvil and started to make fences (or better one fence), i got 0.15 Skill, that are 100 Fences and 1000 Branches, only for reaching skilllevel 15.

I really don't see a reason for that, I'm sure that can be managed in a different, funnier way. You stole so much from Wurm online, why not that?
I think either the skills need to be overhauled, or the whole Skilltrees have to go.

Thx, Maldweister


Kjaskar
 
Posts: 23
Joined: 29 Nov 2011, 00:33

Re: The Skilltrees are a pain in the a**

Post by Kjaskar » 22 Oct 2014, 10:47

They actually say its to prevent hybrids, though I don't really see a reason why that could be a bad thing.
With a hard skillcap of 700 you'll be able to make _some_ useful hybrids, like a self-sufficient (but still largely dependant on other people) warrior-smith, herbalism-farmercooks and other things.

There would, still, not be a "knowitall-doitall"hybrid-class. This leads me to believe that the current skill-prerequisits are actually nothing more than unrealistic bariers that artificially create dependencies that would otherwise exist in ways of needed crafting materials, just like it would in the real world.

IIt doesn't make sense that I can't mine Iron before I don't know how to find it. Imagine standing in front of an Iron vein with a pickaxe in your hand looking fierce, just to realize "Dang it, I couldn't have found this on my own, better learn something about Iron before mining it".

In Ultima Online you walk into a mine and start digging. You'll get better at it while doing it, develope scripts to full-auto the procedure of mining-smelting-unloading and waste countless hours on Materialproduction, you could technically do nothing else, ever, and have fun with it. In this game you're required to first prospect, terraform, mine, and after a serious amount of mining, smelting it. If all I'd ever want to do is produce, not find, or process, material - let me.
I do like the aspect of first having to terraform a bit before I mine, and I like that you can't "just" build something because you have the materials, and I absolutely like the material-dependencies of crafting something, because it makes it more challenging and fun to do it. But thats all there, without the skilldependencies. They are useless and annoying, is all.

I mean, if I buy or somehow gather the Materials needed to build, say, a Chainmail Tunic, I'd probably only need _some_ knowledge about heating (smelting) Iron and Armorsmithing. If I have all the tools in hand I might not even need to know how to forge Weapons. I'm an armorsmith afterall, not a puny little miner or a smelter.


For the current testing purposes I do like the dependencies tho, seeing as it forces Players to do stuff they'd otherwise probably avoid. (Like herbalism for example)

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Balagor
Beta Tester
 
Posts: 46
Joined: 20 Sep 2014, 20:01

Re: The Skilltrees are a pain in the a**

Post by Balagor » 22 Oct 2014, 13:30

I agree with this.. Not realistic having to do all of the extra work when you can rely on other people to do it.

I don't know how to build a car, but that doesn't mean I cant change the tires.


VindicteMortis
True Believer
 
Posts: 114
Joined: 29 Sep 2014, 13:51

Re: The Skilltrees are a pain in the a**

Post by VindicteMortis » 23 Oct 2014, 00:22

I really like the current skill tree.

I think it makes people play together and there is still enough wiggy room for interesting hybrids if you're not stupid and want it all.


Nernums
 
Posts: 11
Joined: 14 Oct 2014, 17:28

Re: The Skilltrees are a pain in the a**

Post by Nernums » 23 Oct 2014, 08:26

it doesn't encourage people to play together, instead it punishes people to be alone.

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Tahannu
 
Posts: 4
Joined: 23 Oct 2014, 09:04

Re: The Skilltrees are a pain in the a**

Post by Tahannu » 23 Oct 2014, 10:41

My opinion on skills
I agree on the order of things learning to do one before the other with the exception:

1. I should be able to cook well if I want too (I can cook great food and still be an electrician not just mac n cheese cause I spent my life pulling wires). cooking food is one of many examples. Survival skills and career skills should have different point pools maybe. Everquest had a great in-depth crafting tree system.

2. What is going on with weapon skills?, the training dummy?, and archery target? not working?

3. Terraforming: is a grind i can barely stand for anything big. I understand how and why .. but it makes it so i don't want to play .. I don't know how to fix it or make it better ..

4. Herbalism: I would like to see a journal of the herbs I have used before with info on what I have learned even if I don't currently have one. that way I can keep track of what I need for what, in game not on a paper somewhere in my mess:) and I would like to hover over a herb and know what I have learned about it already.

5. Carving: small wooden objects like handles should com from branches not a whole billet. You could give more handles per billet maybe.

6. Why do arrows take feathers but bolts do not? Why is it so hard to learn to use a bow? One of the basic survival tools I think

I am sure there is more, but I hope you understand where I am coming from.


Jaxomadar
 
Posts: 44
Joined: 01 Oct 2014, 16:32

Re: The Skilltrees are a pain in the a**

Post by Jaxomadar » 23 Oct 2014, 18:51

if a 2x is not your speed find a server that has 10 or more x. there are plenty out there.

I play on a 10x and it feels about right.

I started up on a 100x and it was super fast. Build a forge from 0 to 90 in one build. that was no fun for me for a long term but great to see what all can be done at higher lvls.

I like that the server owner can decide the rate/cap and other variables. I hope that the MMO ones will have a mix of long grind and fast grind servers, to satisfy the various wants.

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Deantwo
Alpha Tester
 
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Joined: 20 May 2014, 13:36

Re: The Skilltrees are a pain in the a**

Post by Deantwo » 24 Oct 2014, 20:38

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- Shores of Hazeron

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