by
RudgerWolvram
» 16 Feb 2015, 21:56
I've not dug into it (no pun intended) but it may be possible with some .cs hackery. You'll need a new database table to keep track of the nodes, a new GM command to add nodes to the table (optional but for ease of use) and a torque script.
The idea being that when the node is processed after someone mines it, it's % mined goes down. The CS hackery would be finding a way to restore it back to 100% after the node is processed in mining. The extra table (and optional custom GM command for flagging them) can be used to flag the node and the CS script would use that table to determine which nodes should not drop below 100% "durability", leaving all other nodes with the ability to be mined out, e.g. able to actually dig down to the iron deposit.