[EU] Village Warfare - 24/7 *PvP* with FAST progression!


Torque0
 
Posts: 3
Joined: 28 Dec 2014, 12:01

[EU] Village Warfare - 24/7 *PvP* with FAST progression!

Post by Torque0 » 28 Dec 2014, 12:07

Village Warfare

Enter the lands as a lonely villager, construct your first shack. This is now your home, your village. Forge an alliance with neighbouring villages and construct an epic castle. Maybe one day you can rule the Island, but first you'll have to crush anyone who stands in your way.

Looking for active players to fill GM roles in various time zones

* We do not discriminate what language you speak or where you are from but recommend knowing English to play this server (if you can read this thats good enough :good:) *

Server I.P: 212.38.183.132:25130



Features:
* Fast skill progression
* Active GMs
* Small starter kit on request
* Freedom to play how you want to, no RP character is 'too crazy' and no town is safe.

Rules:
* No terraforming to raid a base or grief
* Respect players in global chat, local / voip can be used for " in character " conflicts

The rest is up to you.. conquer what is yours.




We have very active staff on the server to help with deleting unwanted objects etc, do not hesitate to ask. The map has been restarted as of 27/12/14!

We encourage players to be friendly but expect the worst in people when adventuring in Village Warfare, there are no punishments for KoS, although we prefer if you attempt to RP at least.
Last edited by Torque0 on 28 Dec 2014, 19:23, edited 6 times in total.


Hoshiqua
Alpha Tester
 
Posts: 1057
Joined: 18 Jan 2014, 14:48

Re: [EU] Village Warfare - 24/7 *PvP* with FAST progression!

Post by Hoshiqua » 28 Dec 2014, 17:09

You got any special rules for "conquering" ? Like Hasmire's domain used to have ? How does it work ?


Torque0
 
Posts: 3
Joined: 28 Dec 2014, 12:01

Re: [EU] Village Warfare - 24/7 *PvP* with FAST progression!

Post by Torque0 » 28 Dec 2014, 17:38

Hoshiqua wrote:You got any special rules for "conquering" ? Like Hasmire's domain used to have ? How does it work ?


Hey, i've never played the server but you pose an interesting question. Currently we have no rules for conquering other than stopping players from simply terraforming their way into the base.

We like to think that if a group of players successfully sieges a village/city, it's fair for them to pillage the city as they see fit. This means they have every right to try and defend their newly conquered city against the people who live there.

Not sure if i've answered your question, but basically if players have an in-character problem (e.g. a war has taken place) i think it should also be solved in an incharacter fashion. Such as paying a ransom, or protection fee to the successful party :)


Torque0
 
Posts: 3
Joined: 28 Dec 2014, 12:01

Re: [EU] Village Warfare - 24/7 *PvP* with FAST progression!

Post by Torque0 » 30 Dec 2014, 00:46

With the rush for resources and technology at its most competitive, have you made the most of your time?

Our fresh map means you can jump in here now, and still have a decent chance of being one of the largest factions in the land. Come and make a name for yourself.


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