Walls : same durability, why ?

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Khan-
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Walls : same durability, why ?

Post by Khan- » 10 Jan 2016, 13:56

Hi guys...


there's something "sad" about the walls, wooden, stone and castle walls have the same durability base, maximum quality means 20k durability.... but castle wall is simply harder to get the q100... then, why wooden wall are stronger as castle, and offer "same" protection ?

the only difference between those walls, is the height... but, a guys with a sapper charge destroy them exactly the same... and, that's strange !


walls should have a higher durability, even a q100 castle wall should be stronger than a q100 wooden wall !
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Airco
 
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Joined: 02 Apr 2015, 12:41

Re: Walls : same durability, why ?

Post by Airco » 10 Jan 2016, 14:09

i think this stil has to be modded
agreed it should be done already and aint that hard even

for example
wood: 100hp + x%dura on quality
stone: 1000hp+ x% dura on quality
castle: 10000hp +x% dura on quality

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Custodian
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Re: Walls : same durability, why ?

Post by Custodian » 10 Jan 2016, 16:24

Khan-Bjornsen wrote:have the same durability base, maximum quality means 20k durability

Maximum durability depends on server settings.
As server admin, you can change how much durability every building should have.
sige-dmg-and-buildings-t15891/#p65028

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Khan-
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Location: France

Re: Walls : same durability, why ?

Post by Khan- » 10 Jan 2016, 23:38

I know... and that's not the question ;)

just, for the MMO, this shouldn't be like that... because it's pretty absurd
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