by
Jezbelle
» 15 May 2014, 00:50
Let me start off by saying I have just discovered this game and it is everything I ever wanted in an MMO.
I am not a huge fan of PVE, but I think this is an easy way to expand it immensely and make it very exciting, without losing the non-instanced, player-driven feel of the game.
IDEA:
The current edges of the game map... delete them! Expand the walkable territory by about double all along the permitter. This new land is completely unexplored and uncharted, and does not show on the map. We have made no settlements there, because fiercer, primitive native tribesmen and and exiled outlaws control these territories... and they've controlled them since antiquity. No one in their sane mind would want to walk into these lawless wilds. The NPCs there tear through even the most decorated knights, often traveling in large groups. But hey, you might find a loner too; maybe the dishonorable Black Knight, guarding his bridge. Either way, a player MUST travel in a group of his own to stand a chance against the inhabitants there, and even then, the odds are not in your favor. NPC's become even harder the further you go in.
So why would anyone want to explore these lands? You guessed it. Treasure.
Randomly spawning chests full of treasure and relics are scattered throughout these hard lands, increasing in value the farther you get from civilization. One may spawn in the secret coffers of a tribe's vault, one on a fully manned pirate ship, another in a booby trapped cave. They are hard to find, and nearly impossible to fight your way to, but they provide players some of the best loot in the game. That is, if you can fight your way BACK to civilization!
I believe that in this way you guys can provide an innovative explorative-PVE experience where players still must group together to defeat harder NPCs, obtaining valuable rewards at high risk, which is consistent with the PVP design as well. All on a scale too. The further you go, the better loot you get, the better the NPCs get, higher your chance is to get lost and find your way back.
Some players may bicker. Some don't want to go any further, they're afraid of losing their gear! Some pay no heed and adventure further anyway. If a couple group members die or get cocky and split off, well, my prayers go out to their families.
IN ADDITION, this idea adds a realistic aspect of medieval land exploration, which has never been prevalent in MMOs before.
I hope you guys like it!
ps. These nomadic tribesmen could even venture out of the safety of the wilds occasionally to lay siege to player settlements that they believe are in contested territory.