Asimov wrote:
And you complain it is hard to settle on the servers like they are now. Well as it is right now, new claims pop up all the time and they fall just as fast (on Avalon). 1 of the reasons is, that people want to make a new guild so they can play king and queens. Why don't you just join an established guild ?
Having game mechanics that discourages start ups is only going to kill the game and lead to stagnation. There are guilds that play other games that are going to skip right over LIF MMO if they know they wont have a snowball's chance in hell of getting off the ground in an already established political meta.
They should have made IBs not a global join from anywhere window, let conflicts be localized and distance to allies / enemies actually matter. This would lead to smaller IB fights, which to be honest, the server cannot handle 100v100 at decent performance anyway.
Greatly increase JH time on red server, to 8-12 hours or something, and greatly lower the cool-down for transferring between red/green worlds, but make it so it can only be used at a certain location, to prevent people using to escape pvp encounters. Perhaps they could add docks at certain points on the map that would have a boat to transfer you across servers, and that could lead to open world pvp.
Also make it so you stay with your guild when you transfer, make them essentially be the same server but two different landmasses with the differing rule sets. This gives startups a safe place to buildup and launch raiding parties into the red zone, and gives defeated reds a fallback position to rebuild should they get wiped off the map. Also it would encourage more PVE players to participate in PVP without losing their primary base, which is what I thought the whole purpose of the expansion was.
and to answer the OP, current mechanics with a new server would lead to the same exact scenario in X amount of months, not to mention fragment the remaining playerbase of an already dying game.