[MOD] BasilMod::Pack

Place for sharing your game modifications for Life is Feudal: Your Own

Vesuviotroji
 
Posts: 1
Joined: 03 Jun 2016, 11:21

Re: [MOD] BasilMod::Pack

Post by Vesuviotroji » 27 Sep 2017, 20:51

Is it fixed ? I tried today and client side is okey but I think server side has problems. Raven mod installed and not working.


Schdohni
 
Posts: 5
Joined: 20 Nov 2015, 12:19

Re: [MOD] BasilMod::Pack

Post by Schdohni » 10 Oct 2017, 12:19

hello,

i have a really funny problem.
mod is installed and works fine, but the button on the Startscreen for the favorite server seems strange.

so my main-pc has it and it works, i installed the same on my 2nd pc, but there it doesnt work. the mod is loaded correct, he download content from the server and the GMAnnounce works, but however, it dont show the button for the quick connect.


Seileen
Zealous Believer
 
Posts: 2
Joined: 25 Jun 2016, 03:02

Re: [MOD] BasilMod::Pack

Post by Seileen » 11 Oct 2017, 19:52

A note I think would be helpful for other players:

I just spent the last 2 hours in the download loop trying to figure out the cause. If you keep your pack.zip file in the same folder as your /pack/ folder on the server, the game will compare the compressed version of pack.cs.dso to the unpacked one and will always fail.

You MUST keep the zip files out of the server's BasilMod folder.


Schdohni
 
Posts: 5
Joined: 20 Nov 2015, 12:19

Re: [MOD] BasilMod::Pack

Post by Schdohni » 14 Oct 2017, 09:02

hello again,

since the Update yesterday, it doesnt work anymore, we always get the error "Can't startup: failed to load skills/abilities".

Reinstall doesnt help and after try it, we have to check our local gamefiles, otherwise lif wont work anymore.

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Custodian
Mod Developer
 
Posts: 649
Joined: 08 Jun 2015, 14:58
Location: Moscow

Re: [MOD] BasilMod::Pack

Post by Custodian » 14 Oct 2017, 21:25

Schdohni wrote:since the Update yesterday, it doesnt work anymore, we always get the error "Can't startup: failed to load skills/abilities".

Thats because skill/abilities settings has been changed.

No ETA for the mod update at this time.

Until then, you have to disable skill syncronization via basilmod::pack if you want to use other features.


Kalmus
 
Posts: 9
Joined: 01 Jun 2016, 20:46

Re: [MOD] BasilMod::Pack

Post by Kalmus » 17 Oct 2017, 15:55

Is Raven mod dead for now or is there a way to make it work ?


Karamoore1967
 
Posts: 7
Joined: 12 Feb 2018, 18:23

Re: [MOD] BasilMod::Pack

Post by Karamoore1967 » 09 Mar 2018, 20:39

I do not have a content.cs folder in my LiF:YO Dedicated Server directory. I have looked all over for it and it is simply not there. Is it perhaps a different name?

The config file in the Server directory is config_local so that is where I put what should be the config codes.

I can't get the server side to work, there is no quick join button, but the client is working and shows at the bottom right BasilMod::v9 and yo::1.2.3.6.0

I followed all the instructions for the client and server, but the only problem is the content.cs which is not present in my directory. I don't know how to fix that.

Yes, I have the 64encoder.exe in the server directory. I would love the join server button but it simply does not show up at all for me.

Am I missing something?


Karamoore1967
 
Posts: 7
Joined: 12 Feb 2018, 18:23

Re: [MOD] BasilMod::Pack

Post by Karamoore1967 » 09 Mar 2018, 20:49

Now its all done, and the button appears. but it says not inplemented is that correct or wrong aswell?


I can't even get a button on mine...lol.

He says "configure in content.cs".....I have no content.cs

I do have BasilMod on the client side, but the server side is shady for me.


Trade.by
 
Posts: 22
Joined: 05 Jan 2017, 23:44

Re: [MOD] BasilMod::Pack

Post by Trade.by » 23 Mar 2018, 01:57

Возможно ли сделать кликабельный текст? Нажимаешь на него и открывается ссылка в браузере.


Tjaden_de
 
Posts: 3
Joined: 07 Sep 2018, 20:44

Re: [MOD] BasilMod::Pack

Post by Tjaden_de » 07 Sep 2018, 20:50

Any updates planed for Version 1.4.0.2 ???

The Database Export for the recipe.xml need an new field (ImagePath)

LG


Neverlamer7
 
Posts: 50
Joined: 04 Aug 2017, 07:23

Re: [MOD] BasilMod::Pack

Post by Neverlamer7 » 08 Sep 2018, 17:46

Christian.Starke do yo have resurrection skill to cast on Custodian?

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RetroLogi
 
Posts: 137
Joined: 29 Dec 2014, 15:49
Location: Italia

Re: [MOD] BasilMod::Pack

Post by RetroLogi » 13 Sep 2018, 13:56

at this point if Custodian is no longer active in the community, it might think to "donate" the source codes of BasilMod.


Neverlamer7
 
Posts: 50
Joined: 04 Aug 2017, 07:23

Re: [MOD] BasilMod::Pack

Post by Neverlamer7 » 20 Sep 2018, 11:27

RetroLogi, i think he just left the game, forever. No chance for open source, if there was some, there was no problem to share it previuosly, any time from the beginning. Solo started - solo left, beated every other programmers by popularity and left unbeateble, with record of usefull things that drown by new patches. The legend must be seen like this 8-)

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Custodian
Mod Developer
 
Posts: 649
Joined: 08 Jun 2015, 14:58
Location: Moscow

Re: [MOD] BasilMod::Pack

Post by Custodian » 01 Oct 2018, 08:36

Neverlamer7 wrote:do yo have resurrection skill to cast on Custodian?

*Zombie moan* Who dare to summon me? :crazy:

Keep calm, I need to update LiF and check which of mods are compatible and can be updated with minimal efforts.

Mods opensourcing is not possible at this time.

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RetroLogi
 
Posts: 137
Joined: 29 Dec 2014, 15:49
Location: Italia

Re: [MOD] BasilMod::Pack

Post by RetroLogi » 05 Oct 2018, 15:02

Custodian wrote:
Neverlamer7 wrote:do yo have resurrection skill to cast on Custodian?

*Zombie moan* Who dare to summon me? :crazy:

Keep calm, I need to update LiF and check which of mods are compatible and can be updated with minimal efforts.

Mods opensourcing is not possible at this time.


Dawn of the Dead, welcome back Custodian! :beer:


Unhappyangel83
 
Posts: 14
Joined: 13 Jul 2018, 10:52

Re: [MOD] BasilMod::Pack

Post by Unhappyangel83 » 06 Oct 2018, 13:39

Custodian wrote:
Neverlamer7 wrote:do yo have resurrection skill to cast on Custodian?

*Zombie moan* Who dare to summon me? :crazy:

Keep calm, I need to update LiF and check which of mods are compatible and can be updated with minimal efforts.

Mods opensourcing is not possible at this time.

oh how ingenious,

I thank you ... no, we thank you in all form for your support that the Basilmod once again gets a hopeful upswing.

Really many thanks to you.

Greetings Michl


Unhappyangel83
 
Posts: 14
Joined: 13 Jul 2018, 10:52

Re: [MOD] BasilMod::Pack

Post by Unhappyangel83 » 11 Oct 2018, 14:29

Custodian wrote:
Neverlamer7 wrote:do yo have resurrection skill to cast on Custodian?

*Zombie moan* Who dare to summon me? :crazy:

Keep calm, I need to update LiF and check which of mods are compatible and can be updated with minimal efforts.

Mods opensourcing is not possible at this time.

hi,
Any news yet?

greet Michl


Unhappyangel83
 
Posts: 14
Joined: 13 Jul 2018, 10:52

Re: [MOD] BasilMod::Pack

Post by Unhappyangel83 » 07 Dec 2018, 13:16

Hello,

Is there anything new about the modpack update ?

Greetings Michl

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Leaf
 
Posts: 76
Joined: 01 Feb 2014, 16:47

Re: [MOD] BasilMod::Pack

Post by Leaf » 08 Jan 2019, 04:54

Moving ships, town crier, is all the youtube video stuff also in the mod pack? Didn't see it listed so not sure.

Also what are the diplomacy and bounty hunter mods about?


Unhappyangel83
 
Posts: 14
Joined: 13 Jul 2018, 10:52

Re: [MOD] BasilMod::Pack

Post by Unhappyangel83 » 03 Jun 2019, 12:30

Hello, Custodian,

I would like to ask if there is still the possibility to update the Basilmodpack.

Or did you drop the project now?

If yes, don't you want to release the source code?
So that we can keep the YO community alive with the entire Basilmodpack.

Still, thanks for your effort.

MfG Michl

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