by
Dewderson
» 27 Oct 2014, 10:32
I just registered to say no way, there's already people complaining the price for LiF: YO is too steep. Like seriously I've seen like 3 big Steam threads of people complaining and arguing with people who have bought the game, like the community managers post about people playing the MMO for free if they bought LiF: YO.
Also, just seeing the notice "A subscription fee is required to play" (Or anything subscription related) is an immediate turn off for most consumers, granted there are some who wouldn't be deterred, but seriously, you're basing your marketing idea on the smaller group of consumers that cave and pay, a good marketing strategy is one that appeals to EVERYBODY.
And the fact that you are using WoW as an example also weakens your argument. Blizzard paid top dollar for celeb promotions when the playerbase was on a decline, THEY CAVED, and made the game free to play until level 20. Mind you, on release you had to BUY the game and then pay the subscription, they threw that out even before the Free to Play concept, they milked their game for all it's worth.
People DO, pay for subscriptions; but for how long? I did pay a "subscription" for SWTOR, the 2 month subscription with no repeated billing after it went free to play, haven't touched the game since it expired, one less person for the playerbase. Kalt's opinion reflects my view entirely. I will NEVER continually pay for a game in order to play it competitively. If the LiF:MMO went subscription based I would refuse to buy it, simple as that, the concept that you buy a game and; or pay until you stop playing, and discontinue your payments is criminal.
Besides with a Free to Play Subscription scheme LiF would need a lot more stuff to make it appealing to even look at the subscription info.
Just because it works sometimes doesn't mean it's a good idea.
I disagree with this proposal 100%