Brewable Herbal Tea

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Gluesniffer
 
Posts: 3
Joined: 20 Oct 2014, 07:00

Brewable Herbal Tea

Post by Gluesniffer » 20 Oct 2014, 07:26

Something to help boost the viability of non-Alchemy Herbalists: Herbal Teas.

Give everyone the ability to brew an herbal tea with a lvl 0 Nature Lore in a similar manner to the farming version of cooking.

Requirements:

-unit of water
-cup or similar container
-cooking pot
-heat source (fire, kitchen, etc.)
-herbal preparation OR Edible Taproot (see below)

Drinking a tea will give a small stat boost depending on preparation type (much less than an equivalent potion) and a tiny luck boost, just a couple points or so depending on quality of ingredients used. If you don't want to be reliant on herbalists with preparations then a broth using an Edible Taproot only would provide the luck boost without a stat gain. The duration of the effect should be rather short also, since the teas will be easy to make- between 10 and 30 mins. or so.

Only one tea effect could be active at any given time, but wouldn't interfere with other buffs from potions or food.

I think this would make non flux producing herbs marketable and prevent people from almost having to go all the way into alchemy to get any use out of their herbalism skills, especially since it is required for the medicine/healing skill line.

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