Combat mechanics

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JokeQ
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Joined: 24 Jan 2014, 18:18

Combat mechanics

Post by JokeQ » 21 Jun 2015, 20:29

Will you change fighting mechanic? if yes how? couse current state is a bit rusty. (I just want to know if there will be any changes)

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Azzerhoden
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Joined: 08 May 2014, 17:44

Re: Combat mechanics

Post by Azzerhoden » 22 Jun 2015, 16:30

Depends on what you mean by Rusty. In general combat (which is a very broad, general term) has been getting worked on, and will always be something that goes through tweaks and rebalancing).

The big new features being worked on is horse combat, and the use of pikes and such to combat mounted foes.

Do you have any specific feedback or questions?
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JokeQ
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Joined: 24 Jan 2014, 18:18

Re: Combat mechanics

Post by JokeQ » 22 Jun 2015, 17:28

Yes. Im mostly interested in current blocking system that in my opinion is preatty uselless now.

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Azzerhoden
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Re: Combat mechanics

Post by Azzerhoden » 22 Jun 2015, 21:48

I haven't played with it since the shield changes May 22, so cannot comment. Hoping to try it soon.
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Hoshiqua
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Re: Combat mechanics

Post by Hoshiqua » 01 Jul 2015, 19:37

Parrying is still useless. Very hard to aim, and as long as it won't be as effective in reducing the damage as a shield, 2H fighting will still be damage trade, spam, and running around.

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