+1
I know devs don't really like doing this, because there are the usual voicy jerks out there, that start holding them to the made announcements, which may undermine strategic or necessary deviations from the former plan.
That is why you won't hear much from devs for any game from a certain point on. But I really do feel that it is increasingly bad practice, especially for crowd funded projects. There, I have a strange feeling of having somewhat deserved to be kept in the loop. (I don't say I have! It's a feeling I get
)
Maybe this could be done in a way that no definitive time frames are told, but rather in the style of "we hope to address issue #X next, issue #Y maybe in parallel, and once those go well issue #Z might be taken on".
Regular "what are we doing right now" updates, maybe once a week, would be IMMENSLY nice. Perhaps adding a standard disclaimer to them, that none of the statements are ever to be taken as promises or facts might do the trick.
Also, short infos about why an announced or thought about feature may has been abandoned or postponed would be nice.
The community would surely appreciate that a lot, as it also makes us feel a lot closer to the game and it's creators. Just be open and honest with everything, and there should not be much to fear.
Extreme anti-example would be EA. I've tried to get along with Sim City for almost a year, and half their forum was littered with cry outs for SOME response. The silence made many many people extremely angry, and for me was reason enough to make SC the last money EA got from me. (Combined with all the things they did before.) I'm not saying that's how it is here - quite the contrary - but I really want to stress the "don't fear your customers" thing. Especially for the time being, since pretty much all of us here can safely be considered enthusiasts, not just casual dudes who bought some random game that sounds cool and maybe will be played 1-2 times a month. We love you already, you'd have to f*** up BIG time to change that