Decently powerful rig - Very poor fps?

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Cepherit
 
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Joined: 13 Oct 2011, 03:27

Decently powerful rig - Very poor fps?

Post by Cepherit » 13 Dec 2015, 22:38

Hey guys. So I consider my rig to be decent. But the game doesn't agree apparently. At medium-preset graphics, I run it fine at 50 fps or so (around 40 in larger towns/cities), but if I crank it up, it gets really crappy. At Ultra I'm seeing about 12 fps or something, which is weird considering the hardware:

Intel Core i7 4790K 4.0 GHz
MSI GTX 960 2GB
16 GB RAM

Help anyone? Is it just crappy optimization or is there something wrong on my end? All help is really appreciated!


Malaky
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Re: Decently powerful rig - Very poor fps?

Post by Malaky » 13 Dec 2015, 23:55

Its the forest man... :(

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XeenMcKenna
 
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Re: Decently powerful rig - Very poor fps?

Post by XeenMcKenna » 14 Dec 2015, 02:42

limit the drawing distance of the ACTUAL island, to do this u need to go to
Steam\SteamApps\common\Life is Feudal Your Own\scripts\client
and open cm_environment.cs
find
visibleDistance = "10000";
and set it to 200-500, depends on how u want it, i'm setting mine to 200 for more fps but i'm limiting my vision, 500 should be more than enough for good vision, also set the ingame vision bars to the same number too. u can do it from
Steam\SteamApps\common\Life is Feudal Your Own\data
prefs.cs
$pref::TS::renderingDistanceBig = "200";
$pref::TS::renderingDistanceHuge = "200";
$pref::TS::renderingDistanceSmall = "200";
also this is known but i'm still gonna write it here, in the same file prefs.cs
change this
$pref::Shadows::disable = "1";
$pref::Video::antiAliasing = "0";
$pref::Water::disableTrueReflections = "1";
$pref::windEffectRadius = "0"; <<(no idea if it does anything i just changed it)

from 1-5 fps while moving camera i went to 30-50.
Last edited by XeenMcKenna on 15 Dec 2015, 00:13, edited 1 time in total.
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Cepherit
 
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Joined: 13 Oct 2011, 03:27

Re: Decently powerful rig - Very poor fps?

Post by Cepherit » 14 Dec 2015, 11:15

XeenMcKenna wrote:limit the drawing distance of the ACTUAL island, to do this u need to go to
Steam\SteamApps\common\Life is Feudal Your Own\scripts\client
and open cm_environment.cs
find
visibleDistance = "10000";
and set it to 200-500, depends on how u want it, i'm setting mine to 200 for more fps but i'm limiting my vision, 500 should be more than enough for good vision, also set the ingame vision bars to the same number too. u can do it from
Steam\SteamApps\common\Life is Feudal Your Own\data
prefs.cs
$pref::TS::renderingDistanceBig = "200";
$pref::TS::renderingDistanceHuge = "200";
$pref::TS::renderingDistanceSmall = "200";
also this is known but i'm still gonna write it here, in the same file prefs.cs
change this
$pref::Shadows::disable = "1";
$pref::Video::antiAliasing = "0";
$pref::Water::disableTrueReflections = "1";
$pref::windEffectRadius = "0"; <<(no idea if it does anything i just changed it)

from 1-5 fps while moving camera i went to 30-50. i'm so happy now


Yeah, tried this, made the game look weird. Everything was blurry (depth of field-look) except a small area around my character, so I reverted the changes.


Malaky
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Joined: 04 Oct 2015, 20:26

Re: Decently powerful rig - Very poor fps?

Post by Malaky » 14 Dec 2015, 14:14

For me the biggest impact has ingame Trees Fade option.
I can have grass, shadows, objects fade on and max and everything go smoothly but as soon as I get trees fade to some bigger than 0.20 values my fps sinks like a rock.
The more foliage on the trees the faster.


With limiting visible distance you are automatically limiting other values as well as it seems they are dependant on it (at least shadow distance is).
For example
visible distance = 10000
shadow distance (in game options shows) = 1000
shadow distance (actual shadow distance drawn) = 1000

limiting visible distance to 1/2
visible distance = 5000
shadow distance (in game options shows) = 1000
shadow distance (actual shadow distance drawn) = 500

I presume other variables behave the same.

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XeenMcKenna
 
Posts: 119
Joined: 09 Nov 2014, 18:36

Re: Decently powerful rig - Very poor fps?

Post by XeenMcKenna » 15 Dec 2015, 00:27

Malaky wrote:For me the biggest impact has ingame Trees Fade option.
I can have grass, shadows, objects fade on and max and everything go smoothly but as soon as I get trees fade to some bigger than 0.20 values my fps sinks like a rock.
The more foliage on the trees the faster.


With limiting visible distance you are automatically limiting other values as well as it seems they are dependant on it (at least shadow distance is).
For example
visible distance = 10000
shadow distance (in game options shows) = 1000
shadow distance (actual shadow distance drawn) = 1000

limiting visible distance to 1/2
visible distance = 5000
shadow distance (in game options shows) = 1000
shadow distance (actual shadow distance drawn) = 500

I presume other variables behave the same.


Oh yeah, the visible distance is the catch all for the rest.

They have massively increased the detail of the trees with the DX11 update. LOL, get on a horse and run through the forest.
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Cepherit
 
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Joined: 13 Oct 2011, 03:27

Re: Decently powerful rig - Very poor fps?

Post by Cepherit » 15 Dec 2015, 01:06

Fingers crossed for an upcoming optimization!


Malaky
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Re: Decently powerful rig - Very poor fps?

Post by Malaky » 15 Dec 2015, 09:18

XeenMcKenna wrote:get on a horse and run through the forest

Yeah, I know. :( Without horse, in better quality forest, also..

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XeenMcKenna
 
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Joined: 09 Nov 2014, 18:36

Re: Decently powerful rig - Very poor fps?

Post by XeenMcKenna » 15 Dec 2015, 09:45

Malaky wrote:
XeenMcKenna wrote:get on a horse and run through the forest

Yeah, I know. :( Without horse, in better quality forest, also..


I dont have problems till the island is heavily built on. Except on the horse.
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Macpharlan
 
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Joined: 06 Jun 2015, 03:33

Re: Decently powerful rig - Very poor fps?

Post by Macpharlan » 15 Dec 2015, 17:04

Yes it need major performance tune for sure

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