we're having the same problem,
- Code: Select all
WARN 2014-09-27 14:22:39.017 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_498'(11188)
ECHO 2014-09-27 14:22:39.019 {00} <NOSCOPE> Player 498 detached terrain 443
WARN 2014-09-27 14:22:39.019 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_498'(11188)
HACK 2014-09-27 14:22:39.020 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 445 | ID = 498
loops when players have the "waiting for server" text in their loading screen, the longer they load the more ram it uses.
this needs a fix asap, pretty much makes the game unplayable on the dedicated servers