Development News #40 - ‘Ring the Bell!’

What are we currently working on.
User avatar
Lerp8674
True Believer
 
Posts: 16
Joined: 29 Oct 2016, 23:50

Re: Development News #40 - ‘Ring the Bell!’

Post by Lerp8674 » 27 Feb 2017, 01:25

Word, seems like it could counter out of war raiding, even though grinding perpetually isn't everyone's idea of fun. So whats the point for the alignment system?


Dragmar
Zealous Believer
 
Posts: 204
Joined: 25 Feb 2015, 07:35

Re: Development News #40 - ‘Ring the Bell!’

Post by Dragmar » 27 Feb 2017, 06:05

Lerp8674 wrote:Word, seems like it could counter out of war raiding, even though grinding perpetually isn't everyone's idea of fun. So whats the point for the alignment system?


This won't counter raiding, it will make sure you raid, then go home. All it's ment to do is stop base camping, aka griefing.
Image


Amrock
 
Posts: 34
Joined: 29 Sep 2014, 11:44
Location: FR

Re: Development News #40 - ‘Ring the Bell!’

Post by Amrock » 27 Feb 2017, 19:08

I really like this news.

Ringing Bell
In-game sound ambiance is a very important point.
Such feature add immersion, and support helps people not linked by meta-com to work together.

Effect
I am not fan of such impact and hope it will be adjusted with high caution to not feel much artificial. But I am confident with our Devs and the Big Picture they keept through years.

Therfore I dont see how a temporary debuff would force raider to leave, nor protect a tiny group, nor insult anyone.
As it is presented, it just means raiders will have a [temp] penality once discovered, offering defender [temp again] advantage to react.
------------------------
Frang wrote:[...] this kind of stuff seems like a insult to pvpers.
You are fairly easy to insult then. Maybe wait more information about this effect before crying.


Bafflegor
Zealous Believer
 
Posts: 22
Joined: 31 Oct 2016, 11:41

Re: Development News #40 - ‘Ring the Bell!’

Post by Bafflegor » 27 Feb 2017, 21:06

Amrock wrote:I really like this news.

Ringing Bell
In-game sound ambiance is a very important point.
Such feature add immersion, and support helps people not linked by meta-com to work together.

Effect
I am not fan of such impact and hope it will be adjusted with high caution to not feel much artificial. But I am confident with our Devs and the Big Picture they keept through years.

Therfore I dont see how a temporary debuff would force raider to leave, nor protect a tiny group, nor insult anyone.
As it is presented, it just means raiders will have a [temp] penality once discovered, offering defender [temp again] advantage to react.
------------------------
Frang wrote:[...] this kind of stuff seems like a insult to pvpers.
You are fairly easy to insult then. Maybe wait more information about this effect before crying.



Well I agree that more info is needed about it. But to me it seems to me they are not adding a system to prevent camping but rather a system to help defenders. Which I am kind of ok with if its done right. But I don't want a stun when you ring a bell. and the way its worded seems like its a "oh shit I see a bad guy ring the bell" before a fight even. That's not preventing camping but rather preventing a fight.

I am fine with a anti griefing system but my understanding for the push for this system was people logging out on a claim then log in during JH. I still don't understand why they just don't make it so you cant log out on a claim you're not part of. and if you crash on the claim you get tp to the outside of it.

I think in general that this "magic bell" is not a good thing. In the end the game is a sandbox and that players should be forced to force others out. If a small group is being camped then they need to find a way to prevent that and there are options they can do like offer to become a vassle of said campers or join a larger kingdom to get protection. But I am sure there will be a balance and it wont be as bad as people think.

User avatar
Elindor
True Believer
 
Posts: 195
Joined: 20 Dec 2013, 18:48

Re: Development News #40 - ‘Ring the Bell!’

Post by Elindor » 27 Feb 2017, 21:17

The bell should be a warning sound and should flag all hostile players on your claim so you don't lose alignment by hitting them.

I think though that you should NEVER lose alignment for doing anything to someone on your claim...your claim is your land and defending it should NEVER cost you alignment.

Self defense should not be punished by alignment loss.

That being said - the bell is a great feature for a warning signal especially for those that are not on voice.

Maybe the bell shouldn't be a debuff to attackers but instead a buff to defenders, such as a temp speed buff as they rally to the walls, etc...

User avatar
Zohann
 
Posts: 97
Joined: 10 Jan 2016, 21:05

Re: Development News #40 - ‘Ring the Bell!’

Post by Zohann » 28 Feb 2017, 10:16

I think that the main question is what this debuff will look like. So maybe more info on that and then we can discuss it? I personally think that it should hang a 1 hour criminal status on tresspassers and should lay an effect Call to Arms on all the guild members of the claim with a slight speed bonus for 15 secs or more\less to make them access the weapons\ armor storages faster and gather to regroup. And of course, it should have a cooldown like 10 min. Also, it should work only if there is at least 1 tresspasser on a claim.

Alarm bell should not be a magical tower, spawning stuns. It should be realistically motivated, like the variant I suggested. Dont you agree? ;)
Image

User avatar
Elindor
True Believer
 
Posts: 195
Joined: 20 Dec 2013, 18:48

Re: Development News #40 - ‘Ring the Bell!’

Post by Elindor » 28 Feb 2017, 14:18

Agree.

User avatar
Brother
 
Posts: 80
Joined: 20 Jun 2015, 05:19

Re: Development News #40 - ‘Ring the Bell!’

Post by Brother » 28 Feb 2017, 17:54

Also agree
Image

User avatar
Hallegra
Beta Tester
 
Posts: 149
Joined: 05 Dec 2014, 00:13

Re: Development News #40 - ‘Ring the Bell!’

Post by Hallegra » 02 Mar 2017, 01:56

Also agree.

User avatar
Ishamael
Alpha Tester
 
Posts: 442
Joined: 07 Feb 2014, 21:55

Re: Development News #40 - ‘Ring the Bell!’

Post by Ishamael » 03 Mar 2017, 13:48

Can we change all the Vanirs forum tags to developers please? I keep thinking they are regular players then I remember that everything they Bitch about gets changed. It would reduce confusion if you just label them developers.

Instead of bell towers, how about some horse drawn carts?
"Yes, Betrayer of Hope. They gave me the name to revile me, but I will yet make them kneel and worship it."
—Ishamael

Dovie'andi se tovya sagain.


Filipsss
Beta Tester
 
Posts: 85
Joined: 16 Feb 2016, 21:35

Re: Development News #40 - ‘Ring the Bell!’

Post by Filipsss » 03 Mar 2017, 14:04

Ishamael wrote:Can we change all the Vanirs forum tags to developers please? I keep thinking they are regular players then I remember that everything they Bitch about gets changed. It would reduce confusion if you just label them developers.

Instead of bell towers, how about some horse drawn carts?


Salty as fuck


Dragmar
Zealous Believer
 
Posts: 204
Joined: 25 Feb 2015, 07:35

Re: Development News #40 - ‘Ring the Bell!’

Post by Dragmar » 03 Mar 2017, 15:05

Ishamael wrote:Can we change all the Vanirs forum tags to developers please? I keep thinking they are regular players then I remember that everything they Bitch about gets changed. It would reduce confusion if you just label them developers.

Instead of bell towers, how about some horse drawn carts?


Now when did we ever ask for bell towers? I think the consept of it migth be a good idea, but the magic that was spoken of early I hope never make it into the game.

And horse drawn carts is already comming, we all know it, they even showed some very nice animations that they already have done.
Image


Jon_The_Mediocre
Devoted Believer
 
Posts: 9
Joined: 24 Sep 2014, 03:05

Re: Development News #40 - ‘Ring the Bell!’

Post by Jon_The_Mediocre » 03 Mar 2017, 15:49

I love it! This is exactly what the game needs. Every game with humans will have PVP. Defensive bonuses are what keep people coming back so they don't lose days of work in a gimmicky raid. Things like this will maintain the longevity of this game.

Can't wait to see it in game!


Some_Jerk
True Believer
 
Posts: 53
Joined: 29 Feb 2016, 19:30

Re: Development News #40 - ‘Ring the Bell!’

Post by Some_Jerk » 04 Mar 2017, 10:53

I'm thrilled to see so many players speaking out against this idea. We need to encourage PvP, not discourage it with ideas such as this. It really makes me worried about the direction this game is going in. With the alignment system and death penalties the way they are, I'm amazed anyone PvPs at all, it's incredibly punishing to be the attacker. That said, I want to echo what some have said here on this forum also: Why should we need to use abilities like trespassers? If someone is on our claim we should be able to attack them with no alignment penalty. No ability or bell tower or w/e should be needed to do that.


Schalkan
Devoted Believer
 
Posts: 33
Joined: 31 Mar 2014, 16:10

Re: Development News #40 - ‘Ring the Bell!’

Post by Schalkan » 04 Mar 2017, 13:47

i like the look and the idee

Return to Development News