Development News #68 - Optimization and Improvements - are never enough.

What are we currently working on.
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Arrakis
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Development News #68 - Optimization and Improvements - are never enough.

Post by Arrakis » 08 Sep 2017, 17:28

Hey, Feudalists!

You can expect an MMO patch later today. We’re glad to announce that we have reached a significant breakthrough in the client and server side physics calculations optimization (especially inside forests). This should greatly improve performance of both the server and client. Other content contained in the patch is listed below:
  • Client side collision detection optimized. There are some visual side effects possible. Please let us know if you experience this!
  • New Web Map implemented! In the game and on our site you will see the same map now. We plan to add a lot of new functionality to it later on.
  • Reverted back to the “Hollywood night” where you can see things much clearer. We had a lot of discussions about it internally and externally and our decision is final.
  • All minigames are working on HTML5 now. That should add more stability to the client side and better overall performance of both minigames and the game client.
  • You should no longer see camera trembling while turning your horse
  • Added a “Simple Cloth” resource that is available in the early stages of the game
  • Instanced battles list management should not produce much lag now
  • You can use Global Search for all goods across all Trade Posts on the continent now (at last!). The synergy with the new map updates will allow you to see exactly where trade posts are located when travelling to buy or sell your goods.

rimg


Stay tuned!

— The team


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Piegefull
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Piegefull » 08 Sep 2017, 17:30

Disponible en Français : sur Lifeisfeudal-fr.com
Last edited by Piegefull on 15 Sep 2017, 18:28, edited 1 time in total.
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Saar
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Saar » 08 Sep 2017, 17:30

Traduction française en cours
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Mantoanrodrigo
 
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Mantoanrodrigo » 08 Sep 2017, 17:35

Disponível em Português: Roleplay Brasil
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Akarian
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Akarian » 08 Sep 2017, 17:49

Los CUERVOS siempre viven, trabajan, viajan y matan en grupo.

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http://cuervosdelatormenta.wix.com/cuervosdelatormenta

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HolyAvengerOne
 
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by HolyAvengerOne » 08 Sep 2017, 20:32

Nice! Congrats to the team for that achievement!


Baal
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Baal » 08 Sep 2017, 21:41

Yea nice work dev's, things get better and better. :good:

New amulet effect ?? :shock: curious about this analgesic...

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Kay
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Kay » 08 Sep 2017, 23:21

YES, YES, YES, Great job Devs.!


Ramzes3
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Ramzes3 » 09 Sep 2017, 08:04

New Web Map implemented! In the game and on our site you will see the same map now. We plan to add a lot of new functionality to it later on.


Can't find any link to Web Map. Guide me please.


Kinterstap
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Kinterstap » 09 Sep 2017, 08:38

web map imported to the game, standart minimap replaced

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