Easy, temporary fix for herbs

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Jezbelle
Alpha Tester
 
Posts: 292
Joined: 15 May 2014, 00:22

Easy, temporary fix for herbs

Post by Jezbelle » 08 Nov 2014, 23:10

Devs, if you could make it possible to see all three effects an herb can grant upon MOUSE-OVER, it would make all these herbalists lives incredibly easier. They could immediatly organize the herbs in their bag and there would be no complaining.

It would also be very beneficial to have the item descriptions appear immediatly upon mouse-over for all items, rather than have a 1 second delay.


Orsus
 
Posts: 255
Joined: 29 Oct 2014, 06:38

Re: Easy, temporary fix for herbs

Post by Orsus » 09 Nov 2014, 00:51

The problem with that is the herbs have different results for different players.

The results one player receives are not the same for a different player.

You might find this link beneficial though.

herb-tracker-application-t5028/

So far it is shaping up to be a really nice program, but you have to manually update it with your results. The player that crafted it is working on a better version, but it takes awhile to get it working.
It does not matter who is the strongest fighter, just the last one standing.


Jezbelle
Alpha Tester
 
Posts: 292
Joined: 15 May 2014, 00:22

Re: Easy, temporary fix for herbs

Post by Jezbelle » 09 Nov 2014, 01:52

That is a cumbersome third party program, and will take much more effort from the devs to implement in game. Therefore, there is a small chance that they will build a system like that anytime soon.

My suggestion is nothing new. They can use the mechanic that they have already developed (mouse-over item info) towards this purpose.

It is simpler and works just as well. It would allow us to organize all of our herbs nearly instantaneously within our bag.

The fact that "herb effects are different for everyone" does not pose a problem whatsoever. The effects that appear upon mouseover will simply appear different to everyone- as they already do in the alchemy window.

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Tymefor
 
Posts: 270
Joined: 08 Oct 2014, 08:27

Re: Easy, temporary fix for herbs

Post by Tymefor » 09 Nov 2014, 22:23

Yeah hopefully the herbalist shop will work to improve that. Well that's how I see it working. You go out and collect a bucket load of herbs and instead of the current memory game with the mortar and pestle which would remain. The shop would give you a dropdown list of all the things you can craft with the herbs you have available. I hope all the shops work like that and have inventory space. So your clan just stock each shop with materials and then craft as needed.

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