Feedback at 131 hours

Have some feedback for Life is Feudal? Post it here!

Lumpus
 
Posts: 1
Joined: 17 Feb 2015, 19:16

Feedback at 131 hours

Post by Lumpus » 17 Feb 2015, 19:38

First off, the state and stability of this game as an alpha are impressive. It's very playable despite the feedback below. Please keep up the good work!

On to the list:
  • Terraforming > Observe really needs to be keybindable. Maybe all skills should have that option.
  • The menus and options UX needs a lot of improvement. Example: Managing a coop and then moving closes the manage window. But if you tab out first then tab auto-presses when the coop window closes. Little things like this need to be cleaned up.
  • The kiln needs auto-craft desperately. Every crafting window should have an "autocraft" button (and do away with the little popup that asks when using a furnace). Let the player choose whether to craft one or many.
  • Something needs to be done with regard to PvP and griefing (see below).
  • Provide an "inspect" option for crops, trees, etc, so we can tell how far along they are in maturing. The drying racks and tanning tubs do this.
  • There should not be an alignment hit for hitting a player who is in a combat stance. There should be no alignment hit for killing a player who has damaged you, anyone in your group or anything in your camp. Likewise, there should be no alignment hit for looting his corpse. These are all defensive actions.

On the griefing topic:

The PvP and raiding aspect is crucial to a proper medieval experience. However, it is far easier to become a raider and completely ruin someone else's enjoyment of the game than it is to play peacefully. There is no balance to this gameplay.

From an historical perspective, a villian/raider/evil dude would gain a reputation as a bad guy, killing and plundering at will. But when evil dude is killed he is dead forever; He can't come back to life and keep at it ad nauseum. In LiF such a player can just keep coming back and completely ruin the game for everyone else for as long as he cares to.

I think the game needs a respawn timer that is based on your alignment. 0+ stays as it is now. Negative alignment takes longer to respawn. It should take 24 hours per 100 alignment below zero to come back, e.g. -450 alignment would be a 5 real day respawn timer. And at -1000 to -901 there is permadeath. There must be real consequences for actions if there is to be balance.


I can't wait to see how this game shapes up for MMOness.


Hoshiqua
Alpha Tester
 
Posts: 1057
Joined: 18 Jan 2014, 14:48

Re: Feedback at 131 hours

Post by Hoshiqua » 18 Feb 2015, 23:39

Well, for very low alignment, there's already a virtual "respawn timer" implemented, if you have like -300 alignment, you lose all your skills upon death, which makes you unable to fight for a while usually. Well, fight effectively, that is.

Return to Feedback Section