Hodo wrote:To give you a rough idea what a large guild can do for you...
In one night (5 hours of work), we as a guild had 20 members working together, while 20 others worked on another project, and we managed to get over 9000 shaped stone done and in place in our walls. Along with the terraforming and the clay, needed for them.
JDresdin wrote:I understand the pooling of resources for big projects, but I still don't understand why that justifies tier 3 armour requiring blueprints.
We don't have 1/3 of all weapons locked behind blueprints, why do it for armour? It makes grinding up to 90 armoursmithing (which I've done) in a smaller group feel almost pointless, quality and horse armour aside.
If it required only regional mats, they'd still be rare, but not so rare that a smaller sized group (100+) would mind risking them in a fight.
Hodo wrote:JDresdin wrote:I understand the pooling of resources for big projects, but I still don't understand why that justifies tier 3 armour requiring blueprints.
We don't have 1/3 of all weapons locked behind blueprints, why do it for armour? It makes grinding up to 90 armoursmithing (which I've done) in a smaller group feel almost pointless, quality and horse armour aside.
If it required only regional mats, they'd still be rare, but not so rare that a smaller sized group (100+) would mind risking them in a fight.
Weapons are a little different.
A Swordsmans Gross Messier isnt any better or worse than a War axe, or a Partisan, or even a Bardiche.
They each have their strengths and weaknesses. Unlike armor. Tier 3 armor is just that, HIGH end armor. The resistances on it are so much better than tier 1 it is almost comical.
Velius wrote:I mean it does mirror the period in which this game is set. Fine armor, platemail in particular, was extremely rare and usually only owned by the richest nobility. A suit of jousting plate in this era was worth more than a small fiefdom and all the people who lived on it. It makes sense it would be rare from both a lore/history point of view as well as a game mechanic point of view since it's basically encasing yourself in a wall.
JDresdin wrote:Full Plate would still be rare if it required regional materials to make.
Velius wrote:JDresdin wrote:Full Plate would still be rare if it required regional materials to make.
It... does. Blueprints traded between allied guilds of complimentary regions allow those guilds to make as much full plate as they want so long as they can trade their blueprints for ones requiring their own region's resources.
Getting blueprints isn't the hard part, getting blueprints for your region is. Once you have a healthy trade agreement, however, it becomes quite easy for kingdoms to outfit their soldiers.