People are not responding because we are tired of you constantly trying to force your opinion through. We have all argued in your many other threads.
Ya, so tiring, I know right ? With your total of two posts it really does look like you got loads of debate with me in the past.
Know that I am not, and will never try to "force" my opinion through. What people say about my ideas matter a lot, and know this also.. I make my ideas extremely different from the current game's path so that people can better understand the concepts.
But in the end, all I have to your kind of people is, please stay polite and civilized. If you do not wish to take 5 minutes of your life to read or debate about my ideas then nobody cares and nobody will force you.
You can not just make it more expensive as compensation for plate being really OP, it just increases the grind but most will have it and it further widens the gap between poor and rich, which is NOT good for a open world full loot pvp game
Of course ! Of course.. what did I expect ? You didn't read it, did you ?
Armor should be play style preferences in a game
/ Anti flamer mode off
/ Debater mode on
Perhaps, that's what a lot of people think and that is how games have been designed for a very long time.
But you should try and imagine the benefits of my concept. You can hardly do that since you didn't read the file, but it isn't made to "break gameplay for more realism" like you seem to be suggesting.
Beside, it is not in any way realistic. Armor does determine how you fight, but only to an extent. With the same skill in let's say, all martial arts, a heavy armored opponent will usually have the advantage. And that's something I'd like to see in the game for better integration of socio-economic part of the world into war. Just read the file, I'm too tired to write everything here.
The point you make about plate being used by everyone compared to your perception that is was scarce (see: munition armour) coupled with the idea of rusting (shall we simulate acting as a squire, drying off our armor every morning lag), in my opinion, bogs down game play.
Not sure I understood that first sentence.. I didn't say plate was used by everyone in history, on the contrary !
Munition armor is any kind of armor that is mass produced. In the late middle ages, plate armor was certainly not mass produced. It came later in the renaissance period; which is out of the game's chronological boundary.
I already have fun with the PvP mechanics, and somewhat enjoy the grind if my last set of plate is lost in battle. But to simulate drying, oiling, and shining my set every morning lag (or other metric used)? No thanks!
"Rusting", like I say shortly after that, is a mere example of how we could get the best armors to be expensive to own, as to prevent the mass production and then mass equipping of it over time. But it doesn't matter, concept does. I've only taken time to think about a basic solution so people understand the point.
Is it not enough to acquire enough high quality thick hides, have a person with high skill in Procuration process them into thick leather , gather high quality iron, smelt it, and have a person with 90+ in Armor Smithing to produce just one set of Full Plate? How far down the rabbit hole do we go on the acquisition and repair mechanics of armors in general? Rather, would not leather and padded armor crack and age due to temperature and humidity?
To make it expensive ? Sure it is ! Maybe not enough if it really does become very very strong though. But as I say in the file, simple, one time crafting price can be set as high as you want - it will only delay the inevitable, which is increase in the number of sets in circulation because of trade and full loot, and then ownership by all players eventually.
I do believe that cheap armors will just be remade when they decay / break.
For me, the question does not lie on the realistic aspects insofar as how to modify further what is already created for the game, but rather, "Does the current system actually warrant any change?"
Given the early state of the game and its moddability (and thus edit-ability by the devs), I'd say yes !