You're right, I don't see the point you're making.
You're saying it's an MMO and not a game on dedicated servers.
An MMO is one or multiple dedicated servers clustered together.You keep trying to act like an MMO and a "dedicated server game" are different when they're literally the same exact thing from a technical standpoint. One may be used for CS and one for WoW but they both are dedicated servers.
No game is "low ping centered." Rather, latency governs the time it takes for information to flow between client and server,
be it an MMO or not, and that's naturally going to give a large edge to someone who has less delay so low ping is always going to be preferred when gaming in any kind of real time situation, much life Life is Feudal's combat system is going to be.
I'm not comparing it to M&B because it looks the same. I'm comparing it because I have extensive experience in high level competitive play there and I'm also working on my Computer Science major, so between the two I have a pretty good background to say that it's a fair comparison from a technical standpoint: Distance effects latency, latency effects response time, which largely effects things like manual combat of any sort in any kind of game or genre, be it an MMO, FPS, RTS on a dedicated server or a non-dedicated server.
I'm not missing the point, I'm making it very plain and very constructively.
Siegbert wrote:Rhade wrote:There is literally no "difference"
Well, the difference according to Bobik is that hits are registered server side, not client side which should equalize the playing ground.
Server-side registration is actually pretty normal to deter client-side tampering / cheating, so it's nothing new. If I live in Texas and hit player B, that information needs to be sent to the server in Germany to be processed which takes me 125 ms, while player B lives in Berlin and his information gets sent to the server at a rate of 20 ms, that's a massive advantage.
Again, I'm not saying anything negative about the game itself. It just seems like the community is massively underestimating the ability of players' ability to play manual targeting games from other continents. Great game, I just, again, hope for a NA server and would feel much more comfortable donating if it were confirmed to be in the works.