Hoshiqua wrote:- Allow the player to choose mouse sensivity
Does anybody care to look into the settings at all?
I mean, yeah, it's bugged and I reported it, but there is a slider for it already.
- Make the parying animation "clearer". Right now, when you try to parry, it doesn't feel like it, and considering you take damage anyway, it feels REALLY useless
Well, as said the combat system isn't really implemented. Neither hit nor parry does work the way it should. I'm not sure if parry works at all atm. I couldn't find a sign of it tll now.
- When fighting, my opponent was running away and coming back to hit and run, and could do that for the whole fighting. Please make the stamina drain while running with weapon unsheated bigger.
Agreed. That should not be possible. Either make the stamina loss more drastic or remove sprinting in combat mode completely. I don't want LiF to turn into a cat&mouse chase like Mortal Online.
- Of course, try to fix those lags / performance problems, because it affects the fight a lot, but that is a problem the user can -partly- solve by himself.
Did you experience lags in combat so far? When I tested it I though it was spot on. What struck me odd was the way the hit effects (the grunts and the blood stain) came like half a second after you actually hit.
I don't know if that's something that can be removed in a MMO because I think that's how it's constructed.
While hits and blocks are registered client-side the actual damage dealt will be confirmed server-side and takes into account thereafter, meaning the server checks if you actually dealt damage and will show it to you after that.
Maybe I'm wrong... it would really be better to see the effect of your strike immediately. But it's the same thing in Mortal Online so I don't think there's a way around it.
Hodo wrote:The thing I don't want, and many others is for a person running around in third person to have a marked advantage over someone who does not use third person.
Well, I think this will be the case. Combat is not constructed for 1st person the way Chivalry was. It's only another camera angle... You would need to see your whole body and the range of your weapon in action to be effective in combat.
I think this is something you will have to come along with.
If someone spends ten minutes sneaking up behind someone to steal something or just stab them in the back, and the target person is in third person mode and can see them without actually doing anything. That is what most of us who are against it are saying.
To be fair the camera in 3rd person is pretty close up. It's still possible for you to sneak up on people.
In M&B mod "Persistent World" I would often be totally surprised by outlaws charging at me in dense woods. 3rd person would only have helped me if I was constantly looking around me which I wasn't.
If you want to fight, you switch to first person.
Exploration and day to day moving around third person.
I don't wanna fight in first person. It's clumsy and feels unnatural. You don't have any feeling for what your character is doing. It's not like your actually being that character, but more like there's a camera attached to your helmet.
I think the game treats you folks pretty fairly when it offers optional first person view.
See if you can manage to fight this way, but don't force me to do the same.