JH Poorly Timed.

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MaxEisenhardt
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Re: JH Poorly Timed.

Post by MaxEisenhardt » 25 Dec 2016, 22:11

I don't care about the date and time this was done. Yeah, it was poor timing for NA, but whatever it's Beta.

If this was a test of the siege mechanics, why didn't they have to deal damage to buildings? I know the devs don't owe us anything, but it would be nice to know what exactly was tested.

To me it seems we were just testing if people could openly raid other settlements.
My ONLY issue is that no buildings needed to be damage in order to gain entree.
Yes, yes, it's a test I get it. But really, everyone complains about the grind. Now you let everything we stock piled to be taken... Not to sure about that one.

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Styxwash
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Re: JH Poorly Timed.

Post by Styxwash » 25 Dec 2016, 23:00

Sumeyedea wrote:I don't care about the date and time this was done. Yeah, it was poor timing for NA, but whatever it's Beta.

If this was a test of the siege mechanics, why didn't they have to deal damage to buildings? I know the devs don't owe us anything, but it would be nice to know what exactly was tested.


You seem to misunderstand the siege mechanics. You need terraforming, walls and a gate to keep people out. If you had that, people would have had to damage your gate or walls to get in.

Starting JH around christmas was still a horrible choice though.


Grievver
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Re: JH Poorly Timed.

Post by Grievver » 25 Dec 2016, 23:49

Styxwash wrote:
Sumeyedea wrote:I don't care about the date and time this was done. Yeah, it was poor timing for NA, but whatever it's Beta.

If this was a test of the siege mechanics, why didn't they have to deal damage to buildings? I know the devs don't owe us anything, but it would be nice to know what exactly was tested.


You seem to misunderstand the siege mechanics. You need terraforming, walls and a gate to keep people out. If you had that, people would have had to damage your gate or walls to get in.

Starting JH around christmas was still a horrible choice though.


Actually, in YO you had to damage the buildings to gain access, no word on that being any different for this judgement hour.


Dragmar
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Re: JH Poorly Timed.

Post by Dragmar » 25 Dec 2016, 23:55

Bkelley2006 wrote:Actually, in YO you had to damage the buildings to gain access, no word on that being any different for this judgement hour.


Never heard of that being a thing, so guessing you played on a modded server
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MaxEisenhardt
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Re: JH Poorly Timed.

Post by MaxEisenhardt » 26 Dec 2016, 02:01

Styxwash wrote:
Sumeyedea wrote:I don't care about the date and time this was done. Yeah, it was poor timing for NA, but whatever it's Beta.

If this was a test of the siege mechanics, why didn't they have to deal damage to buildings? I know the devs don't owe us anything, but it would be nice to know what exactly was tested.


You seem to misunderstand the siege mechanics. You need terraforming, walls and a gate to keep people out. If you had that, people would have had to damage your gate or walls to get in.

Starting JH around christmas was still a horrible choice though.



Walls that people just stacked items to climb over?
Did anyone build and use siege equipment?


MaxEisenhardt
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Re: JH Poorly Timed.

Post by MaxEisenhardt » 26 Dec 2016, 02:11

Dragmar wrote:
Bkelley2006 wrote:Actually, in YO you had to damage the buildings to gain access, no word on that being any different for this judgement hour.


Never heard of that being a thing, so guessing you played on a modded server




Perhaps my thought of buildings needed to be damaged is a mod. I ran into it on more than one server. Would have been great to have a clear understanding of what would be vulnerable. No worries, it's in the past. I know better now and I will not be surprised again. I may be set back, but I am far from beaten down.

Sorry RPers and others I wouldn't have normally attacked or stolen from. I am in the need of gear and supplies. Turn them over peacefully and I may spare your life. I knew life was Feudal, but now I also know the gods act without reason and do unexplained things. For this the people will suffer.


Galaneria
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Re: JH Poorly Timed.

Post by Galaneria » 26 Dec 2016, 02:52

Yeah we all know that 'sieges/raids' need to be tested, but facing a setback every day at a time when some people may never get to be on isn't a great choice. I can't exactly help beta test the game if I'm basically just making items to build buildings that get raided everyday without a fight, barring using alts as mules which is something that shouldn't be required. Or perhaps that's my beta contribution in which case it's sadly done for me until new mechanics are in place, temporary or otherwise.

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