Seppuku wrote:I was wondering if when we logged out of the game would we just vanish from the world or will our body remain ina sleep sate? If so I would like to suggest being able to kidnap other players. This would of course rely on a hunger/thirsts system that would allow a hunger strike death to ensure that anyone who did not want to be held in captivity would have a way to escape.
Sting5 wrote:While reading this topic one thing is unclear - what will happen in LiF when we log out? Will our char continue doing/being or will it disappear from the map?
Well, shitCloud wrote:Sting5 wrote:While reading this topic one thing is unclear - what will happen in LiF when we log out? Will our char continue doing/being or will it disappear from the map?
I've heard something about it will turn into an NPC.
Sting5 wrote:Well, shitCloud wrote:Sting5 wrote:While reading this topic one thing is unclear - what will happen in LiF when we log out? Will our char continue doing/being or will it disappear from the map?
I've heard something about it will turn into an NPC.
I'm hoping the same. AI might do some stupid things while You're away. It's not the GTA 5 style game, where it's fun to watch interscripted transitions between characters with a smile and thinking "oh look what that jerk is doing", what NPC will be doing while Your'e away, might have strong consequences in LiF.Cloud wrote:Yea, hopefully they stay around a safe area where you can't get attacked.
Thokan wrote:This seems very unfamiliar. Are you sure?
Seems odd to add more NPCs to the game when the aim is to have close to zero NPCs.
Cloud wrote:Thokan wrote:This seems very unfamiliar. Are you sure?
Seems odd to add more NPCs to the game when the aim is to have close to zero NPCs.
We're saying that when you log out you turn into an NPC. Not really adding any in.
Thokan wrote:Cloud wrote:Thokan wrote:This seems very unfamiliar. Are you sure?
Seems odd to add more NPCs to the game when the aim is to have close to zero NPCs.
We're saying that when you log out you turn into an NPC. Not really adding any in.
Yes, where have you read about that? I've been wondering about the log off-system myself for a while. Haven't seen anything about it.
Drakes821 wrote:Characters sleeping on log out and any type of kidnapping system is a bad idea.
Characters staying in the game world while offline and being attack-able/loot-able is one of those mechanics that is so hardcore it's annoying and all it would do is bring about grieving. People should be able to walk away from their computer knowing their character is safe.
Kidnapping would also be a very exploitable system.
I also agree. I would be not happy with leaving AI responsible for my property even for a minute.Drakes821 wrote:Characters sleeping on log out and any type of kidnapping system is a bad idea.
Characters staying in the game world while offline and being attack-able/loot-able is one of those mechanics that is so hardcore it's annoying and all it would do is bring about grieving. People should be able to walk away from their computer knowing their character is safe.
Kidnapping would also be a very exploitable system.
Drakes821 wrote:Characters staying in the game world while offline and being attack-able/loot-able is one of those mechanics that is so hardcore it's annoying and all it would do is bring about grieving. People should be able to walk away from their computer knowing their character is safe.
Kidnapping would also be a very exploitable system.
PrimusPalus wrote:Funny this is coming up now. I put together a game on paper and in my head. A game I wanted to develop someday when I had the means to do it. This concept was written into it a LONG time ago.
Basically you set the type of NPC you would like. Stationary, roaming (no mission), or patrol. When you log off with your bedding, you become an NPC.
You are completely open to attacks while as an NPC and the AI of that NPC is based upon your skills (how hard they will be).
If killed, you can be looted but only a portion of what you have on you. If killed and even looted... you can log back in around the same place (moved out of range) and still have most of your gear. Basically, you take a small percentage hit also depended upon your skills.
I envisioned the NPC's being harder than your average computer generated NPC. But worthwhile going after because of the chance that some of that persons gear may be accessible by you. At the same time, the NPC can guard your hideout/HQ/building. You can feel safe knowing that if you log out as a high skilled player, the NPC should fend off a lot of what might come for you.
I'd like to see a system like that. Not hardcore like Rust where you lose everything and not hardcore where it'll turn off casual player. But at the same time, adding some realism to the mix.
Siegbert wrote:If only there would not be this "pray home" skill that teleports you to your spawn location.
Honzadr wrote:Siegbert wrote:If only there would not be this "pray home" skill that teleports you to your spawn location.
i think it should be removed, it would add so much to RP and it would make lots of ideas possible
ability to set your spawnpoint would be much more balanced(only in buildings)
and it would be much more closer to perma death
can you imagine how annoying escaping from battlefield will be if developers don´remove it
Thokan wrote:Can you imagine wandering off exploring into the wild for three hours just to realize, when you are done exploring, that you have to trace back?